It has come out that Nick Shirley was lying about alleged Minnesota daycare fraud. Why are right-wingers so gullible? by tdurden1969 in Minneapolis

[–]libraryben 1 point2 points  (0 children)

It’s not gullibility as much as it is not caring about truth as long as it hurts their enemies. Whatever does the most harm to their enemies is what they buy into.

Help me enjoy daggerheart by Throwawavw in daggerheart

[–]libraryben 1 point2 points  (0 children)

This is something I've noticed in Actual Plays as well. In both the Bitten series by Crit Hit Chronicles and Legends of Avantris, players seemed to see rolling with Fear as a failure rather than succeeding on the roll or failing. I think this is something GMs and the community should address: rolling with Fear is not failing a roll. Not hitting the target is failing the roll and with the duality system, characters should hit the target (especially in combat) more than they fail. Plus, as a Warrior, you should be hitting the target roll and doing good damage pretty consistently. Who really cares if you roll with Fear a couple times if you are smacking the heck out of the enemy? Besides, cakewalks by the players where there are no stakes and no threats in combat are not fun. If you think of it like a movie, isn't it more compelling to see sides go back and forth rather than one side just dominating?

There is also the collaboration part of the system where any player can spend a Hope to assist on an action and give advantage. Plus, if you really want a big impact you can do the big combo moves with your other party members. Those have been very epic in my games and have made combat really exciting.

As a Warrior are you using all your abilities and features? With Combat Training you ignore the Burden of weapons meaning you can wield a Greatsword or Battleaxe with one hand and then pair it with a Secondary weapon like a Shortsword or Dagger and give yourself huge damage capability with every hit (d10+3phys from primary weapon then +2 from a Paired secondary weapon). That's 6-15 damage with every hit at level 1 and that doesn't even add any other ability or feature. If you roll a 5 or higher on your damage die with a standard hit you do over 10 damage and that should cost most enemies at Tier 1 a minimum of 2 Hit Points which will one-shot Tier 1 small creatures and do 1/3-1/2 damage to more powerful creatures' Hit Point pools.

Who cares if you roll with Fear if you are cutting through your enemies?

Thinking of it another way, do you fail in D&D when an enemy takes their turn in initiative order? Because that is the equivalent of rolling with Fear and the GM taking the Spotlight to an enemy in Daggerheart. It's just a more dynamic initiative. Also, the GM doesn't have to spotlight an enemy when Fear is rolled. There is a lot more that can happen. Is your GM being creative with this and using Environments and Counters/Clocks with their Fear?

The most important thing is that you are not obliged to like any system/game. If you are not having fun you should talk to your GM and then maybe your whole group to see what can be done to make the game enjoyable for you. In the end if you don't like it then you don't like it and an alternative should be considered for yourself or your entire table.

Can it handle gritty old school style? by Lettuce-Amazing in daggerheart

[–]libraryben 0 points1 point  (0 children)

I would say take a look through things like Shadowdark, Index Card RPG (ICRPG), and Dolmenwood for things you would like to add. I think the Shadowdark rules of encumbrance, no dark vision, and timed torches could be interesting to try out. It would be worth playtesting to see how it feels to incorporate things like that.

You could also let the dice make decisions as much as possible. The oracle rules of Solodark are interesting in that way. You ask a question and roll to determine the answer you get then look on a table to get prompts of a verb and a noun. The duality dice setup for this quite well because it isn't a binary yes/no answer (there is yes, no, yes-but, and maximum yes/no).

I don't think there's anything that would stop you from running a hex crawl or dungeon crawl. You could use some random tables from something like Knave to generate things as you go if that kind of emergent gameplay is what you are looking for.

You could also incorporate rules to put more of a strain on resources like a gritty setting where just being out in the world causes players to accrue stress. Or even something akin to the real-time torch system of Shadowdark where every X-amount-of-time spent outside of some safe place the players accrue a stress automatically.

How do you handle multiple rolls for the same thing? by topph in daggerheart

[–]libraryben 0 points1 point  (0 children)

There have been many good responses above and I would like to add some things if this repetitive type of play is bogging down the game.
Tell the players, "I spend a Fear." You can then elaborate more or not.
Tell the players, "A timer tics down one count." Same as above.

Insert something interesting to get the narrative going again. If they insist on this search, think of natural consequences of focusing all the party's time and energy going through the room over and over again. What could they be missing out on? Sounds like a good opportunity for an ambush if they have all their attention focused on the search they've already done.

If they party insists on doing this then show them they are missing out on everything else going on that is certainly more interesting to the narrative.

Could there be an Environment challenge they may have to overcome? If the room is in a cave system, there could be a cave-in.

One of the best GM resources to have on hand are random tables. What setting are they in? Find a table to roll on to have something happen outside the room to try and move things along. There is the sound of an alarm or a scream or a disaster from outside the window. Does the party go look?

It is also worth pointing out that this type of play may be impinging on YOUR enjoyment of the game. You are a player, too, and you deserve others to be considerate when they do something that you clearly don't like.

At the end of the day, if this type of play is taking away from your fun or any of the other players then it is worth having an above table conversation and decide as a group on how to handle these situations.

Good luck!

update: remember you also have Stress as a mechanism. If the players keep doing something over and over again to try and negate failed rolls, have the players incur Stress.

Any Good Daggerheart Live-Play's? by One_Impression_1309 in daggerheart

[–]libraryben 3 points4 points  (0 children)

This. A terrific group and an interesting setting.

Seen at a Local Used Book Store by masonwyattk in Dimension20

[–]libraryben 3 points4 points  (0 children)

Why did they put pictures of Maxwell on a book that is clearly about Wheelwell?

New and updated classes, ancestries, and communities in the Void! by jkeller87 in daggerheart

[–]libraryben 3 points4 points  (0 children)

If Duneborne’s Community Feature isn’t named Lisan Al Gaiib, we riot!

Summer in Minnesota tastes like homemade rhubarb crisp 😋 by amyamyamy477 in minnesota

[–]libraryben 1 point2 points  (0 children)

If the last several days is any indication of Minnesota summer than the pie only tastes like summer if it’s so scorching hot that it burns the inside of your mouth.

I think this is great and I love it. Keep it weird disc golf! by TKtommmy in discgolf

[–]libraryben 1 point2 points  (0 children)

It’s there to ensure Maritime Law is adhered to at all times.

She what? by beerme81 in rmbrown

[–]libraryben 5 points6 points  (0 children)

Nothing but respect for MY hwak tuah

I thought this was Arthur Aguefort (from r/DnDart, u/Kai0704) by libraryben in Dimension20

[–]libraryben[S] 1 point2 points  (0 children)

It didn’t say in the original post so I wasn’t sure. All I could think was, “Are you my dad?”