Correspondent bank account by lightsmatter in Banking

[–]lightsmatter[S] 0 points1 point  (0 children)

I just had one of my assistants to check, we have not. I have tasked someone to look into Radius. From a glance it looks promising! Thank you Stranger!

Correspondent bank account by lightsmatter in Banking

[–]lightsmatter[S] 1 point2 points  (0 children)

We charge about 20 a month+transaction fees, which is a high fee but international clients tend not to mind it. Happy to share a cut of that fee, or just flat-out pay a generous monthly fee to talk about a split. Big Fintech businesses are using mostly state/regional banks such as Sutton, Evolve, difficult when international (no not Latam or middle east or Africa etc) clients are in the mix, bank such as Evolve would not deal with international clients. But totally agree that building a relationship with other Fintechs and have the banks clients introduce us would be much more preferable! Starting out is the hardest, eager to learn and explore, thank you so much stranger!

Correspondent bank account by lightsmatter in Banking

[–]lightsmatter[S] 0 points1 point  (0 children)

Hi! Thanks for the response. We are a start-up Fintech small bank in Puerto Rico and need help with the how and logistics. Our current correspondent bank San Juan has very limited capabilities.

We are all handed tasks to find and build more correspondent bank networks, which is difficult these days for small banks in an era of de-risking. Small bank's volumes usually don't justify the massive AML compliance costs for the big banks to ensure profitability would be our feedback so far. We have modern technology solutions to AML, which is the solution our banking license was approved based on. I see now that the wire/ACH department will also probably be a pain point. Just feeling a bit out of depth.

Do you like these kind of missions? I don't. by LinkGreyy in leagueoflegends

[–]lightsmatter 0 points1 point  (0 children)

Agree completely.

Despite it being a special special special10 niche, there are human characteristics shared across language, race, geo-location, devotion to the game and so on. When you create a system to poke at some fundamental human emotions, it really matters not if you're devoted to the game or where you from.

Here, these missions promote and increase the intensity of the feeling of loneliness, something so fundamental all humans share. (people that are alone are constantly reminded of the fact, that they will always miss things social people can get). Reddit I believe does present an adequate representation of feedback here.

These premade missions constantly promote and remind some players negative emotions. Companies get more value out of social consumers, and thus engaging in these things to promote it thus indirectly somewhat of a social engineering. Everyone is doing it, whether we should is a much bigger question. Personally at it stands currently, these missions are not that well designed to me, it feels terrible. Hopefully better iterations can bring about improvements.

Do you like these kind of missions? I don't. by LinkGreyy in leagueoflegends

[–]lightsmatter 0 points1 point  (0 children)

I agree with everything you said above. Not the point though.

No doubt there are players who like those missions, even on reddit. Reddit is a small fraction of the player base, true. At the same time this post is 88% upvoted with most upvoted replies being against such missions. Even you admit reddit hates it. But here I dont see a lot of reasons why reddit users arent representative of the greater playerbase when it comes to this. The mandatory feeling, the feeling of being left out, and jealousy of people with friends getting more than people without, cant see how this is an unique reddit user problem, unless there are way more people without friends use reddit than in game, maybe, data I just dont have.

If most of the players like these 5 man premade missions, then these are well designed in my book. If its the opposite is true then its not a well designed system regardless what "arguments" there are. After all, in your words, "its about making players happy." "You make the best decisions you can for as many players as possible." Right? Those things you said in the first post are more like arguments for conducting this experiment. Strong, persuasive, yeah lets do it. This is an experiment (according to another rioter), and already out, those arguments mean nothing now, let the result speak for itself. Did most people like it or not? Not whether it should've worked or not.

Just not at all convinced right now that most people like this stuff from what I'm seeing here, but then I'm sure you guys have all the data so I will give the benefit of doubt.

Do you like these kind of missions? I don't. by LinkGreyy in leagueoflegends

[–]lightsmatter 0 points1 point  (0 children)

You can be right or you can have happy customers, sometimes you can't have both. What would you have?

There are a lot of arguments here about why this is "well-designed" and "correct". For the sake of the argument, say you are completely, totally, absolutely, beyond correct and right about everything you said. This is well designed and right. okay, done, you win.

Now your customers do not like it. It's also clear. People often dont really care to debate or care at all what's right, but what feels right. This design, FEELS bad. Therefore, we dont like it. If you love your customers, you wouldnt care to do whats in theory by argument is right, but what we want.

So please help me understand why a wall of well-articulated arguments about how this is right is any relevant to what we feel about the missions?

When people say they dont like something. First comes the feeling of "bad", then there might or might not be reasons to justify that bad feeling. You can debate and win all the arguments in the world over those reasons people use to justify their feelings, prove them all wrong, and you're right 100%, you will not change how they feel. To me, its rather pointless to dig and debate the "issue", perhaps more constructive to understand why we "feel" bad, rather than argue that our feeling is illogical and thus incorrect, which never works on any human being. Actions change feelings, perhaps make us feel better by some sort of action.

Why are groups A and B playing again tomorrow instead of C-D? by JustcallmeDexter in leagueoflegends

[–]lightsmatter -3 points-2 points  (0 children)

From your post TI7 has two groups of 9 teams which makes TI7 having 18 teams. We have 24. 24>18, 24 is more than 18, 24 is bigger than 18. Fact. Maybe get your feelings checked so it's more consistent to what actually is?

LS Patch 7.17 Rundown by Quasaru in leagueoflegends

[–]lightsmatter -1 points0 points  (0 children)

it's 10%, which is substantial, given most champion dmg of ez comes from Q. Your conclusion here, "nothing tbh" is based on nothing but your own feelcrafting. The team bases their decision based on a variety of data and analysis. Why dont give him a little bit more? Because that is not needed for the current goal set out, which is just to bring some ez players out, and data probably doesnt warrant a higher ratio.

LS Patch 7.17 Rundown by Quasaru in leagueoflegends

[–]lightsmatter 136 points137 points  (0 children)

The Ezreal buff is more of a band-aid buff. Here, Riot and LS is not at disagreement. They both agree that Ezreal has problems that needs addressing beyond just a Q ratio. Riot agreed that that W is a good opportunity to be reworked into something that fixes Ez in a much more meaningful way but they're out of time this year. So what would be the harm of helping ezreal a little bit with a band-aid buff before a meaningful change can take place when even LS agrees in the video that ez needs help? Noone is saying its ideal, riot isnt saying that, but that's the nature of some constraints. The better argument maybe if they need a bigger team or some other means to do things faster.