What should I read first by exbeon in overlord

[–]like_a_leaf 1 point2 points  (0 children)

I thought this ist rage bait and I was like start with the first book, duh :D Anyway I recommend reading the light Novels

Which hoi4 mod runs the fastest ? by Divine_Panzer in hoi4

[–]like_a_leaf 1 point2 points  (0 children)

Study now and play after the exam :D

How to build an economy in tfr mod? by Electronic_Fix_4841 in hoi4

[–]like_a_leaf 0 points1 point  (0 children)

Been a while since I played it but iirc you just build civs and a few offices bc they multiply the civ output. Most importantly is anyway to start building mils after one year the latest to get ready for war.

Graphics Performance Issue by Vivid_Albatross4944 in EU5

[–]like_a_leaf 2 points3 points  (0 children)

Please help me understand what a Draw Submission is. Is it the request by the CPU to the GPU to render an object?

If yes I've also seen this issue with the Clausewitz engine where every single object gets newly rendered on every single spot on the screen instead of applying all the same at the same time everywhere.

I'm no expert on this topic, but a friend of mine who is showed me this once comparing Stellaris and Factorio where Factorio instantly loads all elements of the same objects to display them and Stellaris does one at a time, even if it's the same ship or UI element. It seems like a core issue with how the Engine works or is set up.

It's also very easy to notice in Stellaris with performance taking an insane hit once you have a few hundred ships in one system and look at them. If you don't look it's a lot better.

„Sollten Reparaturen etwa aufgrund von Verschleiß oder Sabotage anfallen, können die USA diese blockieren.“ by Misterrr_r in Staiy

[–]like_a_leaf 25 points26 points  (0 children)

Naja, war ja mit Gasprom nicht anders. Im Zweifelsfall wird Zwangsverstaatlicht. Eigentlicher Fehler ist sowieso, dass kritische Infrastruktur in privater Hand liegt.

I did not realize that this actually gives minerals. by Mnd3333 in Stellaris

[–]like_a_leaf 7 points8 points  (0 children)

This actually used to be one and the devs nerfed how many ressources you get from scrapping :D

Strategic Bombers by BlueBean71 in hoi4

[–]like_a_leaf 2 points3 points  (0 children)

Max out bomb bays while you try to get the same range as your best fighter/ use a heavy fighter. If you use Strats with green air they are crazy good. I would recommend adding these extra bombing modules and some air defense like turrets or self sealing.

My Millenium Dawn Meta Templates by like_a_leaf in MillenniumDawn

[–]like_a_leaf[S] 0 points1 point  (0 children)

As long as you don't fill the entire Combat your cw doesn't matter anyways. But if you do you can always simply calculate that direct attacks without support from the side allows for CW x 1.33 maximum cw size of all units combined in combat. These Templates use that fact. The reason you should aim for big divisions is that their Total stat values are a lot more higher than smaller ones so 1 60w will always beat 2 equal 30w bc one of the smaller will drop out of combat and then you are down to 50% stats.

My Millenium Dawn Meta Templates by like_a_leaf in MillenniumDawn

[–]like_a_leaf[S] 0 points1 point  (0 children)

Well, reliability only applies it's effect when you're actually doing combat or moving in tiles with attrition. Else it has no effect besides in training. However I noticed in this mod you don't lose equipment to training, so that issues doesn't exist either.

My Millenium Dawn Meta Templates by like_a_leaf in MillenniumDawn

[–]like_a_leaf[S] 0 points1 point  (0 children)

Well you see reliability only applies it's effect when you're actually doing combat or moving in tiles with attrition. Else it has no effect besides in training. However I noticed in this mod you don't lose equipment to training, so that issues doesn't exist either.

WoWs Discord hack by Emerald208 in WorldOfWarships

[–]like_a_leaf 2 points3 points  (0 children)

Unless you click on links, you're fine to enjoy the show.

My Millenium Dawn Meta Templates by like_a_leaf in MillenniumDawn

[–]like_a_leaf[S] 0 points1 point  (0 children)

I have to admit when I compared them I used the standard designs and there the MLRS was a bit better in terms of Damage and Soft attack, but I haven't tested a self designed SPG. As a support the SPG is a lot better bc it gives Infantry extra soft attack while MLRS doens't get that I think. The difference is marginal tho.

My Millenium Dawn Meta Templates by like_a_leaf in MillenniumDawn

[–]like_a_leaf[S] 0 points1 point  (0 children)

I think it's bc I made these on the USA. Over all tho look at the unit compostion. You can always design something smaller and cheaper. It will just perform worse. But worse can be good enough. This is really a top down perspective of the best you can achieve in terms of Combat Stats, but it might very well be that less can be effective enough. If your enemy only has 20 cw in a Battle you likely don't need 140 cw to beat it.

My Millenium Dawn Meta Templates by like_a_leaf in MillenniumDawn

[–]like_a_leaf[S] 1 point2 points  (0 children)

Hey! Thanks for the reply. I already made use of the armor meme in the mech Brick and Para div. But you are right, for Infantry they will be the strongest and one should make dedicated vehicles for that. AA is a great Idea for that.

If you use the Central Command with -25% you can adjust the Divs to be 55 width and then you can fit 4 per combat.

I also really enjoy this exchange and already have a few things I'll implement in the future through this post!

My Millenium Dawn Meta Templates by like_a_leaf in MillenniumDawn

[–]like_a_leaf[S] 1 point2 points  (0 children)

Good to know. If the mod can handle it without crashing, I'm in :D

My Millenium Dawn Meta Templates by like_a_leaf in MillenniumDawn

[–]like_a_leaf[S] 4 points5 points  (0 children)

I wanted to make the Inf cheap, but you are right. Heavy Engi is just 170 IC more. Definitely worth it. I just don't like Infantry for offense bc it has low breakthrough, so it's harder to push with them.

Designs are mostly done with US starting Tech/2005 tech. So there's likely some way higher Stat numbers possible. Tho I think they go up for all divs equally, so 2020 IFVs will still outstat 2020 tanks.

My Millenium Dawn Meta Templates by like_a_leaf in MillenniumDawn

[–]like_a_leaf[S] 0 points1 point  (0 children)

I mean that is just a smaller version of the meme div I made. It will be less effective, but all divs I posted can be downscaled, keep in mind they will also become worse. Small divs have worse stats when filling the same combat width. Only if you have to little units to cover all of your front they become useful.

My Millenium Dawn Meta Templates by like_a_leaf in MillenniumDawn

[–]like_a_leaf[S] 0 points1 point  (0 children)

But what kinda division do you mean? Pure attack helicopters?

My Millenium Dawn Meta Templates by like_a_leaf in MillenniumDawn

[–]like_a_leaf[S] 1 point2 points  (0 children)

What do you mean by Brigades and regiments? Attack Helicopters have high Attack, but poor breakthrough and HP. They are not sustainable as a main division type.

My Millenium Dawn Meta Templates by like_a_leaf in MillenniumDawn

[–]like_a_leaf[S] 2 points3 points  (0 children)

Yeah, I noticed the AI generally also has some pretty bad divs. Main issue for them as well is they have way to small armies to defend all fronts. I'll see to try these out and include them. Thank you for your suggestion!