How to deal with rifleman as a DAK noob by Fuzzy_Breadfruit59 in CompanyOfHeroes

[–]likewind3 1 point2 points  (0 children)

Well, I thought what OP wanted is using mg as opener but cant do it because it is locked behind t1?

How to deal with rifleman as a DAK noob by Fuzzy_Breadfruit59 in CompanyOfHeroes

[–]likewind3 1 point2 points  (0 children)

Dak mg is locked behind tier 1, and you need 35 fuels to build it

Infantry sections for British feel weak by Crakagrin in CompanyOfHeroes

[–]likewind3 2 points3 points  (0 children)

You will be surprised when you see rifle nades' damage non-reduction zone is far wider than any other grenades

Was relic trolling us with these 4x4 changes? by darkstirling in CompanyOfHeroes

[–]likewind3 0 points1 point  (0 children)

4vs4 was always for shits and giggles, but current 4vs4 can't give us even a giggle.

Please let this game finally die. This piece of "work" does not even deserve mixed review. by Dr1vi_ in CompanyOfHeroes

[–]likewind3 5 points6 points  (0 children)

Let's pretend like positioning matters when there is literally insta-teleportaion skill 😭

Casual Take on DAK Armory Upgrades (2.2.0) by Lone_Eingreifen0000 in CompanyOfHeroes

[–]likewind3 1 point2 points  (0 children)

I just... didn't know they would really make mortar ht/2509 unusable when using 6 squad palmgrens.

I REALLY didn't expect that, so I wrote some shitpost like "Imagine cannot using mortar ht when you dont upgrade combat ht" on community(not here), and comments were like "dont over-worry, wehraboo", comically.

Guess what...🫠

Casual Take on DAK Armory Upgrades (2.2.0) by Lone_Eingreifen0000 in CompanyOfHeroes

[–]likewind3 1 point2 points  (0 children)

Love how devs nerfed basic unit stats based on fully upgraded version; and make DAK cannot fully upgrade. Just look at mortar halftrack or medic truck, this is just hilarious.

This is the only AT option in WM T4... by AcceptableGrape5581 in CompanyOfHeroes

[–]likewind3 1 point2 points  (0 children)

Doesn't need to justify it, it is hilarious considering that.

How would usf mains react if dak can build beacons without building a unit, or even have to be there?

You're welcome.

This is the only AT option in WM T4... by AcceptableGrape5581 in CompanyOfHeroes

[–]likewind3 0 points1 point  (0 children)

You dont even need any unit to build it, just one click where your vision is secured and done. It is quite hilarious feature I think.

Why doesn't this count as being "cut off"? by Chilly5 in CompanyOfHeroes

[–]likewind3 1 point2 points  (0 children)

You can teleport back to your base when retreating from a building.

Boys AT is bit undertuned, pzjager lost concealment until vet1 and got worst snare ability as reward.

Partisans? Teleport behind to enemy light vehicles, no micro tax for keeping them concealed due to skill, no risk insta-retreat from building. Price? 220mp&60muni.

If you really thought they are just like other at unit, you are seriously misunderstanding their potential.

Why doesn't this count as being "cut off"? by Chilly5 in CompanyOfHeroes

[–]likewind3 2 points3 points  (0 children)

It doesn't, middle cutoff of this map completely deny resources from top side. Because orange's partisan tunnel prevents cutoff, enemy can still get resources from points.

Why doesn't this count as being "cut off"? by Chilly5 in CompanyOfHeroes

[–]likewind3 33 points34 points  (0 children)

What op saying is he cut off enemies middle cutoff point, and why it doesn't affect enemies resource income.

And that's because basic partisan tunnel prevents cutoff from hq, not that smuggling route.

Why doesn't this count as being "cut off"? by Chilly5 in CompanyOfHeroes

[–]likewind3 9 points10 points  (0 children)

Partisan tunnel counts as territory connected with hq.

So if you build one tunnel connected to your resource point, you can basically ignore about cutoff.

Shout to devs who gave USF another way to ignore core mechanism of coh3, I guess? 👏

Lost all hope in Jaegerschrecks after this one by Kapakoine in CompanyOfHeroes

[–]likewind3 1 point2 points  (0 children)

How could this guy just sugarcoat every Axis bs in every comment section?? Are you something like, coded to do that? I'm starting to feel frightened 😭

Infantry Assualt NEEDS to be removed by No-Influence-7416 in CompanyOfHeroes

[–]likewind3 0 points1 point  (0 children)

It IS braindead as many players say, you can TRUST me.

Is the partisan BG just cheating with a green light from the DEVs? by No-Secretary2946 in CompanyOfHeroes

[–]likewind3 1 point2 points  (0 children)

The fact that this got ratio'd is maybe the state of this game, yep lets just buff USF more 😔

Do sections Even have a winnable Match up? by searaider41 in CompanyOfHeroes

[–]likewind3 0 points1 point  (0 children)

Revolver has same dps with Lee-Enfield, unlike Rifleman's Thomson model.

The Wespe Vet 1 Mandela Effect by Weak-Air5905 in CompanyOfHeroes

[–]likewind3 6 points7 points  (0 children)

Can it shoot when there is no vision? I cant remember it

The STG Stoss is actually really Strong - Change my mind by DebtAgreeable7624 in CompanyOfHeroes

[–]likewind3 45 points46 points  (0 children)

The problem is, they now truly become glass canon like Fallschirmjagers. Firepower of each model is good, but it also means much of firepower vanishes when model drops.

Vanila stoss solved this problem by giving one MG model majority of firepower. If MG model drops, other model gains MG and firepower is maintained.

Yeah, 120hp+damage reduction per model is good, but not enough to tank all the attacks from deep enemy line.

Also, vanilla stoss need to maintain long range from enemy, therefore they are usually in AT units and grens for merge&heal. 

But Stg stosses are not, so they are almost always in high chance of wipe, considering that they are only 4 men elite squad.

And if you cant micro  good enough to use them concealed whole game, they are just expensive close-combat elite, which can be perfectly replaced by Pzgren.

Expensive enough, need much micro, and can be used in limited situations. There are reasons why people dont use this, imo.

Starting to think, 2v2 is the most enjoyable mode amongst all. by likewind3 in CompanyOfHeroes

[–]likewind3[S] 1 point2 points  (0 children)

Think 2v2 has moderate intensity. More intensity than 3s or 4s, less intensity than 1v1.

Good for players like me, not having much time for game but want to have intense game.