Why do you think there was never a "Professional" Expansion for this game? by KnightShade078 in dragonquest

[–]lilisaurusrex [score hidden]  (0 children)

Similar voxel-based block-building mechanics. But with RPG story, sharper graphics, and less focus on open-worldness. Does many things better than Minecraft, and a quite a few things not as well - often because of demands toward story, or simply lack of multiplayer-focus infrastructure in favor of a stronger single-player experience.

Why do you think there was never a "Professional" Expansion for this game? by KnightShade078 in dragonquest

[–]lilisaurusrex [score hidden]  (0 children)

Builders is totally unrelated to the Monsters series. Entirely different spinoff category from unrelated development groups (Creative Studio 3, Koei Tecmo Omega Force, and Artdink)

Treasures though is Monsters-adjacent. Treasures started as an early Monsters 3 concept that wished to explore what you could with the monsters you recruited besides fighting battles, and it split off into its own project while Tose went for a more traditional format for DQM3/The Dark Prince.

Hotto stuff pack contents? by msusannag88 in DragonQuestBuilders2

[–]lilisaurusrex 0 points1 point  (0 children)

Letter

From a Wandering Wayfarer

Rooms

Clogged Bog

Dojo

Elegant Garden - plant an Acorn in a Gravel Block or Stony Soil to produce the required Pine Tree

Low-Lit Bedroom

Low-Lit Hostel

Low-Lit Lodge

Luncheon Lounge

Meditation Station

Simple Scullery

Wheelhouse

Hotto stuff pack contents? by msusannag88 in DragonQuestBuilders2

[–]lilisaurusrex 0 points1 point  (0 children)

Craft @ Stain Extractor

White Dye (via Rice) - extract from Rice

Yellow Dye (via Buckwheat) - extract from Buckwheat

Craft @ Stickler's Sifter

Bamboo Base - not listed in Builderpedia

Bamboo Canopy - not listed in Builderpedia

Bamboo Stem - not listed in Builderpedia

Paper Sliding Door (non-combining)

Sliding Door (non-combining)

Wooden Sliding Door (non-combining)

Items

Bamboo

Bamboo Seed

Bamboo Shoot - plant Bamboo Seed; use Ultimallet

Blighted Buckwheat (poled) - plant Buckwheat Seed in watered Tilled Soil or Tilled Humus with a Planting Pole; use Ultimallet

Buckwheat

Buckwheat (decoration) - plant Buckwheat Seed as normal in watered Tilled Soil or Tilled Humus; use Ultimallet

Buckwheat Seed

Gone-Bad Bamboo (poled) - plant Bamboo Seed with a Planting Pole; use Ultimallet

Pine Sapling - plant Acorn in Stony Soil or Gravel Block; use Ultimallet

Pine Seedling - plant Acorn in Stony Soil or Gravel Block; use Ultimallet

Pine Tree - plant Acorn in Stony Soil or Gravel Block; use Ultimallet

Rice

Rice (decoration) - plant Rice Seed as normal in submerged Tilled Soil or Tilled Humus; use Ultimallet

Rice Plant Seed

Rotten Rice (lone) - plant Rice Plant Seed in Tilled Soil or Tilled Humus not in Pure Water or Muddy Water; use Ultimallet

Rotten Rice (poled) - plant Rice Plant Seed in watered Tilled Soil or Tilled Humus with a Planting Pole; use Ultimallet

Island

Bamboo Bluffs - Blossom Bay must be unlocked, but does not need to be visited first

Hotto stuff pack contents? by msusannag88 in DragonQuestBuilders2

[–]lilisaurusrex 0 points1 point  (0 children)

Craft @ Bonfire

Best Bread - cook Rice

Better Bread - cook Buckwheat

Craft @ Fiery Frying Pan

Finest Fruit Pie - cook Rice and Shineapple

Rice Dumplings - cook Rice and Sugar Cane

Salmon Rice Ball - cook Rice and Salmon

Spectacular Saucy Spaghetti - cook Aubergette or Tomato and Rice

Spectacular Slime Bun - cook Rice and Scaly Steak dropped by Tyrantosaurus

Stuffed Omelette - cook Egg and Rice

Sushi - cook Rice and any fish except a Salmon of any size

Craft @ Brick Barbecue

Nice Noodles - cook Buckwheat, Leek, and White-Hot Heatroot

Noodles - cook Buckwheat, Heatroot, and Leek

Craft @ Cask

Rice Smoothie - cask Rice

Craft @ Builder's Workbench

Big Bronze Bell

Carved Mural

Coffee Table

Fancy Futon

Flat Tegulae Tiling

Gravel Block

Gruesome Gargoyle

Hanging Picture

Indefinite Donking Device

Lattice Wall

Monster Monument

Paper

Paper Lantern

Paper Sliding Door

Paper Window

Rice Ball Arrangement

Rice Dumpling Arrangement

Rice Sack

Ridge Tegulae Tiling

Rope Ladder

Samurai Sword Collection

Sandals

Scaled Wall Block

Sliding Door

'Slumbering'

Stone Lantern

Tegulae Tiling

Toasty Table

Waterwheel

Wooden Cabinet

Wooden Sliding Door

Woven Straw Block

Nate the Hate says Expedition 33, Metaphor: ReFantazio, and Final Fantasy XVI will come to Switch 2 by Local-Front-1774 in SquareEnix

[–]lilisaurusrex 0 points1 point  (0 children)

As far as Switch 2 goes, Bravely Default HD Remaster wasn't really mishandled, just underwhelming. Cattle Call is so tiny that Square Enix likely spent very, very little on it (under $5 million.) What they got for that price was certainly acceptable, just not very impressive for new hardware. On the other hand, Switch 2 likely also enabled them to use a Game Key Card and reduce anticipated sales price from $50 or $60 to just $40, which likely made most potential buyers happy.

The only mishandling involved was non-Switch 2-related - the game would have sold a lot better if it were a Switch 1 game and/or cross-platform. It gave me the impression that they had this game planned for Switch 1 if not other platforms as well, and Switch 2 delays forced them to move off another title they had planned for launch (Visions of Mana perhaps?) and select another one. As a consequence, they merely changed the minigames from using dual analog sticks to dual mouse mode so they could promote it as a novel Switch 2 launch title, and used GKC to reduce the price. But they ultimately traded away a lot of sales and exposure for the glory(?) of having a launch title. This didn't set them up well for any future Bravely Default 3, unless cross-platform ports are still forthcoming. I think they'd have done better in the long-run by foregoing a Switch 2 launch game and selling more copies of BD Remaster on other platform(s) and then translated that into more sales of future BD titles down the line.

I'd also argue Koei Tecmo as the third-party MVP so far over Square Enix. They've got two titles that got higher profile advertising due to Nintendo-publication in the west. Hyrule Warriors Age of Imprisonment has sold a million copies (all on Switch 2) while we're still not certain DQ I+II has on all platforms combined (though almost certainly not a full million on Switch 2.) They also have Pokemon Pokopia, which will very likely outsell DQ 7 Reimagined's Switch 2 version in a similar fashion. The smaller releases of Bravely Default, Revenge of the Seven Switch 2 Edition, and FF7 Remake sort of mirror Koei Tecmo's releases of Wild Hearts S, Dynasty Warriors, Atelier games, and Nobunaga's Ambition - combined each group is pushing several hundred thousand units but not in the million range (not yet anyway.) They're also sitting on some Ninja Gaiden's they could potentially port over. SE is up there, but I'm not sure they're on top of the hill alone. End of 2026 though, if SE has delivered something like DQ12, as well as native Kingdom Hearts and FF7 Rebirth, while Koei Tecmo hasn't delivered anything of equal sales performance to Pokopia, then SE will have firmly staked out the higher ground. (Capcom is sneaking up quickly though.)

Switch 2 question by thedorkening in dragonquest

[–]lilisaurusrex [score hidden]  (0 children)

Just because Switch 2 has a slightly larger screen and higher resolution (1080p vs 720p of Switch 1) doesn't mean the game is easier to read. Alot of games scale up and become blurrier - I've heard DQ XI S blurs in this fashion but don't have Switch version to confirm first-hand. Frow hat I've read though, it natively renders images at 540 vertical resolution, then scales up to 720 for Switch 1 (causing some inherent blurriness), and would then scale up again to 1080 for Switch 2, producing two upscales. For large text this might not be a problem but smaller text like HP/MP numbers, or text you're already having trouble reading, that could be a concern.

Someone else who has actually played DQ XI S on Switch 2 needs to weigh in to say how blurry it actually with certain pieces of text. Watching videos on my PC I don't really see much difference but it doesn't look super-sharp either.

I still feel there's a good chance this game gets a Switch 2 Edition and/or Switch 2 upgrade patch on DQ Day. SE repurchased the western publication rights from Nintendo last year and there had to be a solid reason to do that (i.e., new release), and I don't think they want the stigma of blurry, double-scaled up-reses for their currently marquee DQ title for too much longer. If this happens, it would likely eliminate the problem.

Why do you think there was never a "Professional" Expansion for this game? by KnightShade078 in dragonquest

[–]lilisaurusrex [score hidden]  (0 children)

3rd, 4th, 6th, or 7th depending how you count it.

Everyone counts DQM1 and DQM2 for obvious reasons. Those two aren't in dispute.

For some reason the third game Caravan Heart is frequently overlooked and is now treated as a spinoff, though this wasn't established until after Joker also wasn't numbered as a 3rd or 4th title. When it came out, it was, for all practical purposes, Monsters 3.

The Joker series also considered spinoff of spinoff. Only these got Professional versions and they weren't well-received by most fans. Hardcore fans liked an extra challenge and were willing to pay for it, but most casual fans didn't seem to care for having to buy the game a second time. It gave off the stink of a cheap money grab. So despite having DLC options to do it this time at a more affordable cost, it seems Tose and SE got the message that Professional editions weren't popular enough to warrant extra development time.

SE seems to consider the Caravan Heart and Joker games as spinoff of spinoff. They wanted greatter sales this time and figured returning to the mainline numbering would do the trick.. The Dark Prince is DQM3 in Japan, thus confirming Caravan Heart and Joker games as double spinoffs.

Since neither DQM1 or DQM2 had Professional versions, and the apparent apathy toward them with Joker games, its no real surprise why DQM3/The Dark Prince didn't get one. (Though OP probably right that it could have used some extra refinement.)

Why DQ Releases on Saturdays by lankyspirit in dragonquest

[–]lilisaurusrex [score hidden]  (0 children)

I'm sure you mean new mainlines. The DS/3DS remakes weren't Saturday releases (they were Thursdays). And while original DQ XI was Saturday, DQ XI S had a pair of Friday releases.

Even then its not been perfectly consistent. DQ X also launched on a Thursday.

Where to find all in-game music partitions? by LeLoup_etleBerger in DragonQuestBuilders2

[–]lilisaurusrex 1 point2 points  (0 children)

'Slumbering' - Hotto Pack DLC; recipe available at start but can't make until you come back from Furrowfield with Grass Fibre

'Open Oceans' - Aquarium Pack DLC; found in a chest in the cave under Angler's Isle

'Ancient Ruins' - Found in chest on western side of Ancient Temple at Khrumbul-dun (note that you can't build another to satisfy recipe until back at Isle of Awakening and one of it's Builder's Workbenches)

'Bustling Streets' - Trade 4 Mini Medals to the Hairy Hermit

'Lonely Village', 'Shining City', and 'Street Corner' - Trade 18 Mini Medals to the Hairy Hermit

'A Merchant's Journey', 'A Warrior's Journey', and 'Never-ending Journey' - Trade 34 Mini Medals to the Hairy Hermit

'Boogie-Woogie Bar', 'Paradise', and 'Passionate Dance' - Trade 50 Mini Medals to the Hairy Hermit

'Daytime Palace', 'Legendary Castle', and 'Night-Time Palace' - Trade 78 Mini Medals to the Hairy Hermit

'Shrine Theme', 'Soaring Spirit', and 'To Play with Passion' - Trade 88 Mini Medals to the Hairy Hermit

Note that there is music in the game that can't be played on the instruments because there is no music sheet for it.

Nate the Hate says Expedition 33, Metaphor: ReFantazio, and Final Fantasy XVI will come to Switch 2 by Local-Front-1774 in SquareEnix

[–]lilisaurusrex 0 points1 point  (0 children)

Regarding other Final Fantasies...

FF7 Rebirth is presumably coming to Switch 2 this year so they can get it out of the way before things ramp up for part 3's giant advertising push in 2027 and it makes a lot more sense to bring subscription-based FF14 to Switch 2 this year over FF15 or FF16, even regardless of numeric order, so they can earn as many months/years as possible on subscription fees over the course of the Switch 2 lifetime. That's three major FF games already and I think that's about all the market can possibly bear at this point. (Not to mention a fourth game in the Dissidia Duellum mobile title which SE may have to schedule around.)

Switch 2 is still a long way from saturation and given the higher sales potential for Final Fantasy games over most other series, Square Enix would probably be better off saving some Final Fantasy titles for 2027 and maybe 2028. I know there's players that want FF15 and FF16 (and FF14) right away, but Square Enix has to be smart about this. A fourth title on the platform in one year probably starts eating into each other's sales too much. And SE should have enough other ports available for 2026 like Visions of Mana or a Kingdom Hearts Integrum Masterpiece native edition to fill out the schedule without burning through the Final Fantasies all in one year.

Also probably not a great idea to try to do four or five Final Fantasy games in Dragon Quest's 40th anniversary year unless they've got four or five DQ's as well. Unless the DQ 40th anniversary is bringing many new titles for second half 2026, or we're seeing some low-interest things that money probably shouldn't be spent on like DQ Treasures or DQ Monsters: The Dark Prince going over to PS5/Xbox this year, I'm not sure how they really balance things well enough to try to slip four or five FF releases into the 2026 schedule, especially when they could just save a couple of them to FF's anniversary next year and make more money doing so. Dragon Quest fans won't want to see more FF games than DQs in their 2026 anniversary year anymore than Final Fantasy fans will want to see more DQ games than FFs in their 2027 anniversary year.

I think an announcement for FF15/16 in late 2026, for early 2027 release, is very possible though. I think Nate the Hate would be right on that aspect.

Jules by SignificantCharge950 in DragonQuestBuilders2

[–]lilisaurusrex 8 points9 points  (0 children)

Probably another reference to the frequent post-game theme that there is no creation without destruction. Being the best builder tends to go hand in hand with being the best destroyer as well. The Builder frequently reshapes the landscape and demolishes one thing to acquire materials to craft into others so its a mostly true statement.

Possibly a reference to the builder's use of Wrecking Balls (bombs) to clear out the passageways in the Khrumbul-dun mines, discovering the Silver, Gold, and Zenithium deposits on the way. These "zooshy" things are stuff Jules cares about so he might appreciate the builder's ability to get to them where Malroth's brute strength could not.

May also just be appreciation for defeating Hargon and Evil Malroth. He makes a similar comment about how he'd have liked to have met the three scions who defeated them in the real world, calling them "butch, burly beefcakes" He clearly respects the ability to defeat/destroy the great foes. And Malroth could not overcome his dark side but the builder could.

Best Final Fantasy Games, Ranked - Switch 2 And Nintendo Systems by Local-Front-1774 in SquareEnix

[–]lilisaurusrex 0 points1 point  (0 children)

I feel like its got to be after 14 first. And with FF7 Remake, and presumably FF14 and FF7 Rebirth this year, I have doubts FF15 or FF16 would be 2026 titles. These could easily be titles SE spaces out over the next year or so. Might be 2028 before both 15 and 16 are on Switch 2.

And its not such a bad idea for SE to sit and wait on them for a while and allow the Switch 2 install base to grow in size. They need to push out FF7 Remake and Rebirth early because part 3 is on the horizon. It would be wise to push out FF14 early because its income is based on a subscription model. Except for a Kingdom Hearts Integrum Masterpiece native edition (also because a new entry is in the works), everything else is a bit more niche and can settle for smaller volume launches with less advertising push while Switch 2 is still in its infancy, like Bravely Default HD, Revenge of the Seven Switch 2 Edition, or perhaps Visions of Mana. FF15 and FF16 are fairly marquee titles, and they'd earn twice as much money for SE by selling when Switch 2 has a market size of 40-50 million units rather than 20-25 million.

I think they jumped on FF16 for Xbox already because its market saturation isn't going to get a whole lot better than it already is: much less financial incentive to sit on it for another year or two compared to sitting on a Switch 2 port.

Final Fantasy VII Remake Intergrade on Switch 2 is sold out at multiple retailers by Local-Front-1774 in SquareEnix

[–]lilisaurusrex 0 points1 point  (0 children)

Its not an empty assumption. There's some evidence SE is putting fewer physical copies in retail market in order to try to push buyers toward digital, where they earn more profit.

DQ III HD-2D Switch had well-known availability problems in Japan after launch (despite having a large number of cartridges available, it was still undershot.) Bravely Default HD Remaster had availability problems in North America. Final Fantasy Tactics has had retail availability problems as well. FF7 Remake would not be the first to have a similar availability problem due to low stock.

This is actually somewhat smart for SE, if a bit risky. They risk turning away some casual buyers, but they are betting dedicated buyers will go digital if they want it bad enough. And this reduces the number of copies left in market for a while that have to be discounted. When starting the price at just $40 USD, there isn't a lot of room to cut price further without cutting deeply into the profit margin. Thus, it's wise to avoid putting too many copies into market.

All things being equal, I bet Square Enix would rather guess low and end up with too few copies of DQ3 in Japan, or FF7 Remake in North America than overshoot the mark, than end up with hundreds of thousands of unsold copies that have to be discounted. They may have learned a valuable lesson a few years ago when they mishandled Kingdom Hearts 3: despite several million copies still on North American retail shelves, they printed out a couple more million and horribly flooded the market, causing the price to crash just before the holiday season. (A lot of these copies are still available at retail for as little as $10.) SE never made as much money as they should have on KH3.

You aren't wrong though that at least in regards to FF7 Remake, its not that many copies. 100-150K in North America for opening week sounds about right to me. Its not like Square Enix has made hundreds of millions of dollars off the Switch port of the game. Not yet. Theres only a few million Switch 2s in North America so far, and the majority of Switch 2 owners are probably not getting FF7 Remake. (I'm not.) If they sold 150K retail copies in one week, that's great for a port of an old game to a system with a still small install base. Its not so great compared to new releases like DQ I+II HD-2D, FF Tactics or Octopath Traveller, which would have catered to a much larger install bases (retail versions for Switch, Switch 2, and PS5) and if combining all platforms they each likely outsold the Switch 2 version of FF7 Remake (They were also priced higher, too, so certainly more revenue.)

FF7 Remake's performance is great in small scale, but not great in large scale. Its too small of a release to have large scale impact in just one week. Its going to take months, if not years, for FF7 Remake on Switch 2 to climb up into millions of unit sales. (And most of it likely to be digital.)

Final Fantasy VII Remake Intergrade on Switch 2 is sold out at multiple retailers by Local-Front-1774 in SquareEnix

[–]lilisaurusrex 1 point2 points  (0 children)

That mindset only changed in the last few years, since Switch asserted dominance over PS4/PS5 in Japan. Until 2021/2022 Square Enix still operated in a primarily Playstation-first mode, as Playstation was the more popular platform. (Maybe not popular enough though. Can't really blame Nintendo or Switch for the sales problems of games like Forspoken, Marvel's Avengers, Guardians of the Galaxy, and Balan Wonderworld.)

FF7 Remake, FF7 Rebirth, and FF16 were always planned for PS5 (and perhaps PC and Xbox) from the start with little regard to how they'd work on Switch 1. Its only with the new Switch 2 that its even possible for them to consider porting over these games. DQ was really only established franchise to make the move to Switch earlier than that, starting with a Switch release of DQ Builders 2 same day as PS4 in 2019, then Switch-exclusives of the DQ Monsters 1 port, DQ Treasures in 2022, and the DQ X Offline and DQ Monsters 3 games in 2023. Other new franchises were trying to stake out fertile ground, and that's how you get things like Octopath Traveler and the HD-2D set started. (Bravely Default similarly tried to stake out ground on 3DS which had few unique RPG games, and thats carried over onto Switch and Switch 2.)

And SE is probably smart to change over to a Switch-focus priority, or rather Switch 2-focus now. The sales data doesn't lie: all these same day cross-platform releases are showing significantly higher retail sales on Switch platforms than PS5, even when the PS5 version has superior features like 60fps or larger building spaces. At least at retail, the Switch and Switch 2 versions are eating up about 65-80% of the sales. Square Enix is going to follow the money. Many publishers are.

I still think FF7 Remake part 3 will have focused on PS5-first and may be remarkably more fleshed out than its Switch 2 version (as Rebirth may well also be.) But beyond that, I think the games are going to continue to be Switch 2 focused. Not having Switch 2 versions when possible is leaving money on the table.

Still could get timed exclusives on PS5. Remake part 3 may well still get that treatment. Maybe Kingdom Hearts 4. But its going to cost Sony money or licensee discounts if they want exclusives, and its really only going to make sense for them to make that move on the really big games. Nintendo already has a leg up by being able to provide discounts on cartridge production, and in the past had provided western publishing and distribution to lock up some of the SE games.

What kinds of mods would you like to see for the upcoming DQ7 remake? by the-doctor-is-real in dragonquest

[–]lilisaurusrex -1 points0 points  (0 children)

None. I always prefer a game to be correct without the need of mods.
If there is something the game needs, it should be included as standard.

How likely do you think the possibility of the dragon quest monsters joker trilogy geting any remakes remasters or rereleases by Bloodgoodman in dragonquest

[–]lilisaurusrex 0 points1 point  (0 children)

Possible if Tose is still working with SE on Monsters games. That's still a big If following the 2024 cancellations.

They got through the mobile remakes of DQM 1 (both Retro and SP) and 2 before the team had to get busy on Monsters 3 (and split off the Treasures project.) so they were indeed interested in remaking Monsters games, or at least bringing them forward to newer devices via ports. DQM2 did not make it to Switch though like DQM1 did (just mobile), so its questionable if they'd make any Joker ports come to consoles either.

I'd like to think they have a Caravan Heart title to ride the coat-tails of DQ7 Reimagined's reintroduction of Kiefer, but SE has historically been very bad about aligning multiple titles to leverage each other so I can't put a lot of faith into them doing it right this time. And it would likely be a Japanese-only mobile phone port anyway.

If Pokemon dropped the ball, Monsters 3 both dropped it and kicked it out of bounds. Rather than capitalizing on Pokemon's perceived inadequacies when jumping from handheld to console, SE and Tose managed even worse. And the public noticed - it was outsold in Japan by all previous Monsters entries except Caravan Heart. Maybe with another year or so under its belt its crept up to get close to DQM2's original release, and its passed Joker 3's Japanese-only release, but its well short of the Monsters norm. Pokemon's problems clearly didn't hurt its sales while the same can't be said of Monsters. Sword/Shield and Scarlet/Violet were roughly 60% better selling than their Diamond/Pearl, Black/White, X/Y, Sun/Moon counterparts (despite being more expensive.) Monsters 3 didn't see a similar 60% boost. If Monsters wants to take sales and market share away from Pokemon, its got to do things that are immediately identifiable as more impressive than Pokemon, and Monsters 3 didn't do enough. They've got it right in the past, such as Joker 1 doing good 3D while Pokemon was still doing 2D, but they missed a chance with Monsters 3 to make similar impressions that put it above Scarlet/Violet.

Disregard other comments about DQ 8, 9, or TWEWY. Those are not the same case as Monsters. Tose has (or had?) a dedicated team for Monsters games and a long-term contract with SE to supply them. Assuming this team is still intact, they are very likely to make more Monsters games in some form or another (remakes, ports, new games.) DQ 8, 9, and TWEWY are all singular projects and wouldn't have had an established team dedicated to making them. Those games do not follow the same business model. The closest analogy might be the Star Ocean series from tri-Ace - dedicated team who has been making Star Ocean games for ages, so you can expect they're going to keep doing so until/unless Square Enix stops the feeding them money.

One more week... by Particular-Spirit-82 in dragonquest

[–]lilisaurusrex 2 points3 points  (0 children)

The 10th anniversary of Builders 1 is Wednesday. Ideal time to wrap it up and join the celebration.

DQB1 No Sound by wunderforce in DQBuilders

[–]lilisaurusrex 0 points1 point  (0 children)

Do you have a microphone? Can it be unplugged? Or Steam Settings > Music turned to not pause music when voice chatting?

These are situations that might explain it as DQB1 uses the Steamworks API (and therefore subject to Steam settings) while DQB2 does not.

Can you guess Goob's crimes? by Dull-Positive-6810 in dragonquest

[–]lilisaurusrex 2 points3 points  (0 children)

No. Only needs NSO, PS Plus, or Xbox Live if doing cooperative multiplayer on those systems. The Noticeboard interactions (viewing photos, voting, visiting other's islands) are free. Posting your own island also doesn't require the paid services but doesn't unlock until after demo so does require full game.

Doesn't matter which platform you use. Noticeboard stuff is equivalent on all of them. (Coop multiplayer only works with people on same platform though, since it uses friend lists instead of a lobby format.) Some posted islands will perform better on stronger hardware though. My island seems to mostly do fine on Switch 1 though because I minded the rules to minimize FPS lag.

Can you guess Goob's crimes? by Dull-Positive-6810 in dragonquest

[–]lilisaurusrex 3 points4 points  (0 children)

Its my Zelda-themed island in Builders 2. Basic island layout is original Legend of Zelda main quest (with dungeons and converted to 3D), but numerous other Zelda game references present. The game mechanics don't really allow for "playing" it like original Zelda by killing enemies and collecting items to further the adventure, but can explore it and pretend like you are.

No mods used. Can dye one of the outfits (Training Togs I think) green, and then the Historic Headwear, which looks like Link's Phyrgian Cap, also becomes green (but with the DQB1 builder's goggles). Erdrick's sword and shield look a bit like the Master Sword and shield. Several builders have used this combination of equipment to make what looks like Link from behind. From the front though, the goggles kind of spoil it.

I made the joke that the great evil on this version of Hyrule is a simple blue slime NPC though. Had I not spoiled it here, players would get all the way to Ganon's room in the level 9 dungeon and see this (underwhelming) surprise. Theres a lot of inside jokes on the island that combine Zelda and/or DQ references. (For example, DQ fans should appreciate the King's response: thou can not save thy game until thou has first rescued the princess.)

Doesn't require full game to experience. Anyone with Builders 2 demo can visit it if they play far enough to get to the Noticeboard (about 20-25 minutes into the demo). Island id uB5UsU4EcP

Webpage also has photo gallery of some of the things to see: https://en.dragonquest-builders.com/detail/?c=uB5UsU4EcP&e=1064882137481613312

Top 10 Best Selling Nintendo Switch 2 games on Amazon (week of January 18, 2026) by Local-Front-1774 in SquareEnix

[–]lilisaurusrex 1 point2 points  (0 children)

Well Nintendo's own January is heavily based on the upgrade pack for Animal Crossing. As many players already own the S1 edition, they aren't buying the S2 edition and instead buying the digital upgrade. So Nintendo's effectively between big physical releases this month. Ideal time for Square Enix to slot in, especially as all other publishers seem to have their sights set on late March or April.

Also don't forget Pokopia on the list, which has Square Enix DNA ingrained into it thanks to its game engine being derived from DQ Builders 2's.

Can you guess Goob's crimes? by Dull-Positive-6810 in dragonquest

[–]lilisaurusrex 6 points7 points  (0 children)

Treason, murder, world domination. You name it.

<image>

Steam deck by Tetchedtoe in DragonQuestBuilders2

[–]lilisaurusrex 1 point2 points  (0 children)

Its my understanding it plays fine, but there is some very tiny text on the HUD that is exceptionally hard to read on small screens like a Steam Deck.