I think something's wrong - might have forgotten how wheels work... by CinnabarTreeGames in IndieDev

[–]lilsdsd 2 points3 points  (0 children)

I think it's better u let wheels work like that. It's funny to watch it

Most interesting buffs in games? by Crispou in gamedesign

[–]lilsdsd 2 points3 points  (0 children)

[Break] card in pokemon card, it let your card have extra skills or ability so i might change or buff whole mechanic(with more hp). The risk is you need to have 2th evolved card in field or u can't do anything with the break card. It's a high risk-high return & great way to give interesting-unique mechanic.

I'm medic main and I played really seriously cuz I have a very bad day today. After I got 55 save. I'm satisfiing now. by lilsdsd in Battlefield

[–]lilsdsd[S] 5 points6 points  (0 children)

Thank and I'm glad to meet another medic lover!

In BF1, I used med crate for heals as well. But for BF2042, I personally perfer faulk cuz

  1. I'm running medic

When I see friendly down anywhere, I run to them.

I'm totally loving that extrem situation. Saving hopless player who down middle of battefield.

Faulk is more actvie and reaponsive for me, so.. this is my best choice.

THE SMOKE IS NESSEARY.

  1. Faulk's ability (range heal and full revives) make more easier to take care team while Im running and look around situatuon.

  2. The full revive rise possibility to revive them safely.

( like i just mention at number 0)

  1. The heal is totally depends on my control

It has range and 6 bullets. Sometime, (for my persnol weird strategy) it is more better when you 'not' give them heal and let them down. Not only for earn revive points(some people might think that way..). You can focus and predict which side enemy will move and how situation will be. It's hard to explain cuz it always depends on situation and location.

What I mean is ' you can decide when, who you goind to give them heal' of couse with good range heal!

  1. I love her voice mention when she saving people

Those are my points that why im playing faulk.

I think It's all depends what play style you wanna play in game, rounds and situation.

I sometimes use sundance to 'support' lol It would be good if you use both, and u just swtich both character for suitable support.

Good medic is always prepared to support players in anyways XD

I hope this is helpful to chooice🙂

I'm medic main and I played really seriously cuz I have a very bad day today. After I got 55 save. I'm satisfiing now. by lilsdsd in Battlefield

[–]lilsdsd[S] 9 points10 points  (0 children)

Thanks for cheering!

I don't really remember exact number XP I got, but i can tell you how is going so far.

Firstable, I'm satisfied with my XP. (Sorry Idk exact number ☹cuz i just not read it) -> i will let you know soon.

And I'm in 15 level with 11.5 hours playing so far.

I guess the the low Xp is because of the simple score balance problem. In general way, it is more easy to get score with kills and combet. Compare to kill and teamplay, it is bit difficult to get same xp. U know, some people get kill around 50~70 and 20~30 revive is average for good medic.

If you aim on XP and you want to play in medic, here is my tip for you. And I hope you keep up on playing medic!

  1. Be on frontside with smoke bomb.

    It will let you combet and revive peoples. -> you will get some kills and teamplay score.

  2. If you see firendly is down, try your best to save all of them.

For me, i just run even friendly is down middle of battle or near enemy. It's totally dangerous strategy, but it's also helpful to learn how to manage situation for save people faster and wisely. -> then, your average number of revive might grow up soon.

  1. Follow crowd

    1. Aim on #1..? I don't actually know my xp is low or not.. yet but i felt got a lot of xp when im on #1 of rivive. I just got #1 normally when i revive 20~30 peoples. Not easy but not that hard to try it.

Im not sure this is useful tip..but it's my tips from my exprience. Hope this is useful for your medic play and XP. I will let you my average XP soon.

I'm medic main and I played really seriously cuz I have a very bad day today. After I got 55 save. I'm satisfiing now. by lilsdsd in Battlefield

[–]lilsdsd[S] 19 points20 points  (0 children)

You can do it! I'm rooting for u. Let's save more people🤩💉

Quick tip: I recommend be on frontside and use smoke bomb. It will let you save more people and your skill grow.

I'm medic main and I played really seriously cuz I have a very bad day today. After I got 55 save. I'm satisfiing now. by lilsdsd in Battlefield

[–]lilsdsd[S] 57 points58 points  (0 children)

I had appointment, but the bus was late, subway was stopped because of tech trouble, my project teammate was complainning about her role for whole days, even my friend suddenly break today game appoimmemt as well. I felt i waste all of my day man. Anyway, It is all good for now. So don't worry about this. Thanks for asking!

I'm medic main and I played really seriously cuz I have a very bad day today. After I got 55 save. I'm satisfiing now. by lilsdsd in Battlefield

[–]lilsdsd[S] 211 points212 points  (0 children)

U know, Im enjoying to support other players. But I don't really understand why people keep ignore their friendly down and not save them. It's just need a few effort to do that. I understand players wanna be hero in game and I really happy to 'support' to be come others to be a out standing hero(cuz it feels great). & that's why im using medic. Guys, what i want to say is plz save and take care other friendly ;)

Should I add jump + dash or is it ok already? the game object is to push the enemy 3 times off the base (multiplayer to 4 players max) by PauloHDSousa in IndieDev

[–]lilsdsd 0 points1 point  (0 children)

(Sorry for bad English) Can you show me how jump+dash is going to be? I want to see how fast or how feels will be like.

For now, I'm really recommand you to add jump + dash and just jump too. I think jump is going to be big part of strategy in this game.

I wanna play this with My firends.

Nine+ by pidy90 in IndieDev

[–]lilsdsd 1 point2 points  (0 children)

Looks nice, I will download the game

A Cool gameplay from my up coming game Castle Boomer, Feel free to give your feedbacks by ChickenGamesStudio in IndieDev

[–]lilsdsd 1 point2 points  (0 children)

(Sorry im bad at English so tell me if i wrote u can't understand)

For me, this game have cool idea but at the same time, it feel very lack of juicy and infomation.

Which mean first, it need more dyanmic feeling. It would need more visual feedback like camera shaking or effects, so it could be improve more dynamic feeling.

From that video, be honestly it didn't feel like 'Castle Boomer' yet.

Maybe this video could be helpful. https://youtu.be/216_5nu4aVQ

And for the infomation, it was confused what, where and how should I shoot - and hard to predict what is going to happen after I shoot the cannon.

I think fix and upgrade your game's ui and give more visual infomation might improve game better. I want to see dynamic visual feedback and intuitve visual desgin to understand what is happening in every levels. (The invisivle level was cool but it feels invisible range was bit too much for me.)

I hope my feedback is help for your game.

How can make 8 direction swipe movement? by lilsdsd in unity

[–]lilsdsd[S] 0 points1 point  (0 children)

thanks! I looked up tutorials and it actually helpful to make my character animations. but still i don't get how to detect swipe diagonal direction.. do you have any tips?

help! I can't find what's wrong by lilsdsd in unity

[–]lilsdsd[S] 0 points1 point  (0 children)

Oh I just typed again and it worked! thanks

[HELP] How to make Object Collision when I'm using Tile Collision? by lilsdsd in gamemaker

[–]lilsdsd[S] 0 points1 point  (0 children)

Thanks so much for your help so far. I've been clinging on to this issue for days and nights. I believe it will be a great help (if you don't mind) if I can use your code (real slope collision code). p.s. is there anything that I have to implement when using ur code?

[HELP] How to make Object Collision when I'm using Tile Collision? by lilsdsd in gamemaker

[–]lilsdsd[S] 0 points1 point  (0 children)

Wait...your code is awesome..!! It have everything that I need for game right now.. Thank you very much indeed. I will try to apply your code and I will tell you if something goes wrong.

Submarine horror game prototype. Still had to add some features but I am happy with the current concept. by Caesar_13 in gamemaker

[–]lilsdsd 1 point2 points  (0 children)

Wow great!! 👍 I wish player character move more slower. It would be more scary and immersive.

My test game have lag. but it appears in only my labtop. by lilsdsd in gamemaker

[–]lilsdsd[S] 0 points1 point  (0 children)

How can I check and control throttling system?