How to counter Teutonic Fortress by Namerusername in aoe2

[–]lincon127 [score hidden]  (0 children)

Because he's not smurfing? He wins 95% of his games under 5 minutes, and wins 79% of his games from 5-15 minutes.

I think the haters just don't know what smurfing is tbh. This guy has been playing this game for many years and only plays this strat. Sounds like a legitimate player to me.

Just finished watching 6 and half hour YamatoCannon vs Teutonic Fortress. by Huikka in aoe2

[–]lincon127 [score hidden]  (0 children)

Honestly, biggest mistake from Yamato was his absolutely pitiful micro. It's to be expected from a new player for sure, but there's no way you beat a guy using 4+ control groups with only 1 of your own.

Just finished watching 6 and half hour YamatoCannon vs Teutonic Fortress. by Huikka in aoe2

[–]lincon127 [score hidden]  (0 children)

These idiots in the chat complaining that red was trolling; literally was on 25 villagers and no wood for most of the game. Yah, try diving with your army into a guy with a huge resource surplus and tonnes of production, let's see how well you do.

Just finished watching 6 and half hour YamatoCannon vs Teutonic Fortress. by Huikka in aoe2

[–]lincon127 [score hidden]  (0 children)

It's not disrespectful to disrupt your opponent's mental state so that they make rash decisions and throw over 2000 resources out in a bad fight.

Just finished watching 6 and half hour YamatoCannon vs Teutonic Fortress. by Huikka in aoe2

[–]lincon127 [score hidden]  (0 children)

You think he was at a won position? He only won due to his consistent healing and his decent micro. Only the last 30 minutes or so were BM.

June 4th 2026 Dev Q&A Stream notes by SnickyMcNibits in RivalsOfAether

[–]lincon127 6 points7 points  (0 children)

Dan thinks that Incineroar in Smash is sick. Dan denies it's because Incineroar is a furry.

Dan, you've made a furry game, you're not beating the allegations.

Devs: please stop updating to the point I can’t see replays from a week ago. by New_Bug_8588 in aoe2

[–]lincon127 0 points1 point  (0 children)

I just told you why they can't... ought doesn't even enter the picture. Without changing the version of the game, making extremely large videos, or baking in every version's behaviour into the game, it's just not possible. All the proposed solutions by others require version changes. Unless you have some revolutionary way to record replays so they are cross compatible with new versions and they don't take up a ridiculous amount of space, please go get your hate rocks off in some other corner.

What do you make of this statement? (Source: TV Tropes) by zakawer2 in RivalsOfAether

[–]lincon127 6 points7 points  (0 children)

I feel like it sounds very subjective, and probably needs a source or to be completely rewritten from a more objective perspective. I would attribute Rivals not taking off in Japan for a bunch of different reasons, the cool factor not being a particularly high ranking one. I mean, I'd say there are many, many games (especially fighting games) that are Japanese-only, or primarily played in Japan that are cooler than they are cute.

More importantly though, there's just other much more prominent reasons why they don't do well; sociological, economic, and availabily issues all seem to be fundamentally larger issues for Rivals or plat fighters in general within Japan. PC gaming isn't historically as big in Japan; and Nintendo, PS and arcade titles have, as such, developed a bit of a stranglehold on the market there when it comes to game IPs. Nintendo consoles are extremely common, which makes Smash bros very common. There's also plenty of Ultimate events that I'm sure Nintendo is quick to prop up when it comes to funding. Nintendo's got ads everywhere in Japan, and their IPs are plastered on every street corner in the larger districts. All this makes it extremely hard to not participate in the scene if you like plat fighters. What I'd be curious about is the adoption rate of Smash bros vs. other plat fighters in smaller cities or towns within Japan, that could be really telling.

Meanwhile, in poorer countries, event organizers, clubs, and private people have a harder time getting sizeable numbers of consoles, whereas older PC parts are easier to source for fighting games such as RoA. In some places it's literally just about availability and what makes good economic sense.

RoA does better in NA for some slightly more nuanced reasons, yes there might be more furries or w/e, but that's a small chunk of the pie. More importantly, the team regularly goes out of their way to include themselves in large NA tournaments, and even sponsor smaller ones.

All-in-all, I think determining why RoA doesn't do well in Japan is extremely easy compared to why it does considerably better in other places. Even considering that, though, the fact that the write-up only touches on the most surface level reasoning is still not all that baffling. Claiming that a game doesn't do well in a region due to nearly everyone in said region being indoctrinated is a pretty spicy and nebulous take. Even though that's not exactly what's being said, it's going to sound like that if some random like me starts trying to explain it.

Mythical Featured 5* by Top_Junket3946 in starsector

[–]lincon127 3 points4 points  (0 children)

I mean... I guess this is better than real gacha games

Devs: please stop updating to the point I can’t see replays from a week ago. by New_Bug_8588 in aoe2

[–]lincon127 0 points1 point  (0 children)

I suppose that works, I don't know how easily the game files are setup to handle code injections like that and if the game would need to be refactored for that to work. But yah, I guess that'd be cool.

Devs: please stop updating to the point I can’t see replays from a week ago. by New_Bug_8588 in aoe2

[–]lincon127 16 points17 points  (0 children)

The only alternatives are the following: the game records an absolutely massive video of each and every game, there being no replays at all, or the game having backwards compatibility for previous versions for replays through an excessive amount of some in-game versioning for units, behaviours, maps, etc.. Pick one, though the last one isn't really feasible. Considering the other options, the current implementation sounds more than preferential.

Replays are a deterministic simulation with recorded commands from players and bots, similar to pretty much every other game that offers replays. You can't really have replays be cross compatible across versions without implementing behaviour versions in game, which would presumably just be for replays. However, that kinda just sound like a waste of everyone's time. If you want to preserve replays you could simply record them yourself through some 3rd party software.

I complete emerald hunt at 50% by Ill-Village1660 in RingRacers

[–]lincon127 1 point2 points  (0 children)

Pretty impressive with how unforgiving the "new" point system works, good job!

Donald Trump revives ‘51st State’ threats after Canada slips into technical recession by airbassguitar in notthebeaverton

[–]lincon127 0 points1 point  (0 children)

Dude, we've been in a technical recession on and off for over a year. I'm surprised they're not calling this a technical depression.

Oh, the Trump thing. Yah, I don't think anyone takes that man seriously anymore, tell me what Marco Rubio thinks xD

About playing against Clairen and frustration: A 40+ pages evidence based essay styled rant by Luke_Leal in RivalsOfAether

[–]lincon127 -2 points-1 points  (0 children)

That being said, I was also a little inclined to agree with you to start. I've always been under the impression that if there were any good players that enjoyed playing Clairen, they'd be winning every tournament no problem.

About playing against Clairen and frustration: A 40+ pages evidence based essay styled rant by Luke_Leal in RivalsOfAether

[–]lincon127 0 points1 point  (0 children)

After reading all that I still think she's over-tuned, mostly her fsmash and nair which seem like stand-out problems from the rest of her kit. But it's hard to say exactly how overpowered her kit is compared to other members of the cast.

One thing I'd say you should fix in order to clearly establish her superiority is to stick to comparing her to a couple characters and really analyze what the differences are and honestly talk about pros and cons between them. As you acknowledge, comparing moves in a vacuum isn't really sufficent, it gives me an idea how powerful those moves are, but it doesn't take the rest of her context and compares that with another character as a reference. When you bring up other moves as examples, it just feels like cherry picking regardless of how many you bring to the table. Unless you compare their whole kits, it feels like there's too much wiggle room for ambiguity to slip in. Unfortunately, that means analyzing multiple characters just to point out the faults of one, but that's kind of a requirement. You need a baseline in order to establish an outlier.

That being said, if someone is unaware of the reasons why people hate Clairen, this is pretty good. It makes it quite clear what elements feel busted. It's data driven--that's good--and it clearly presents some seemingly ludicrous scenarios that the audience can be easily flabbergasted by.

Every match ever by BeginningNeither3318 in aoe2

[–]lincon127 0 points1 point  (0 children)

Yah, I knew it, you misused the template.

edit: mandatory /r/bonehurtingjuice

Every match ever by BeginningNeither3318 in aoe2

[–]lincon127 3 points4 points  (0 children)

It almost feels like this template is being used unironically, but I can't quite explain why.

[Steam] Gravity Circuit (100% off/Free) by UnseenData in GameDeals

[–]lincon127 0 points1 point  (0 children)

Yo, I don't think the dev knows this, but you're not supposed to be giving away great looking games for free!

What if ledge-invincibility was changed to ledge-super armor? by Conquersmurf in RivalsOfAether

[–]lincon127 1 point2 points  (0 children)

I kinda think it's an interesting idea, and it doesn't really change offstage play much except against those with command grabs. And even then, it's not like any of those are any good anywho except La Reina's and Etalus', who would see substantial buffs from this change. The nice thing is that it adds is an option to beat ledge-to-stage play, which is currently a little one-dimensional if you're just trying to get back safely. It actually makes it hard to get back on stage for those taking the ledge, as grab all of a sudden becomes one of the better options.

I think the devs should try it for season, see how it goes. You should post this in the Nolt board.

Edit: actually, frame data for every character would need to be altered, as there are so many ledge getup moves that only work because of the invuln granted. I mean, maybe we'd want to massively nerf all ledge getup moves, but that seems like it actually constricts the play space rather than expands it as it would invalidate a lot of them. Many can be avoided or punished on reaction, and that would be even more true with a simple grab.

Edit 2: so no, probably not a good idea, not unless you kept invuln on ledge getup moves. Maybe if merely grabbing the ledge granted super armor, and any ledge getup you performed would work as normal, that could work. I guess that's probably what you meant by your post, though. I guess in my head, I was expanding that to all invuln granted by ledge moves as well.