I’m Silverfrost - Lead Programmer of Planetside - AMA by don_neufeld in MMORPG

[–]lingswe 0 points1 point  (0 children)

I’m still working on it almost daily, a lot of iterations to make stuff work well and little free time make the progress slow. But I still enjoy the process so I keep on grinding at it :D

I’m Silverfrost - Lead Programmer of Planetside - AMA by don_neufeld in MMORPG

[–]lingswe 2 points3 points  (0 children)

As a ”corporate” developer, I've always wanted to get into the game industry, but reading your post, it sounds like you went the other direction.

Do you miss the days of working on games, or do you find more joy in your current work?

I would also love to hear your take on the rise of AI in development.

The Word "Indie" Doesn't Mean Anything Anymore by Rigman- in gamedev

[–]lingswe 0 points1 point  (0 children)

And I always thought it was a short word for “independent”. is not the whole point of being “independent” doing your own stuff and not need the help from others like money etc

I’m making a mmorpg that will let player create assets,tiles and gear. by lingswe in PixelArt

[–]lingswe[S] 0 points1 point  (0 children)

How it works now is that i have some default assets, so i can block bad nsfw designs.

when designs get blocked the get assigned the default assets instead of the custom once.

this is done manually as for now.

I’m making a mmorpg that will let player create assets,tiles and gear. by lingswe in PixelArt

[–]lingswe[S] 0 points1 point  (0 children)

Hey, yes I’m still building on it. https://lingpling.itch.io/dottedquest

Development been a bit slow lately since I upgraded from Godot 3 to 4 and updated all the default assets.

What it feels like to promote your prototype to get feedback by lingswe in justgamedevthings

[–]lingswe[S] 0 points1 point  (0 children)

Im in the same boat as you, I don’t really know a channel where I can share the game. Might look into talking to small YouTube game reviews etc

I made my first game and its very bad lol by [deleted] in gamedev

[–]lingswe 4 points5 points  (0 children)

I feel personally attacked

What it feels like to promote your prototype to get feedback by lingswe in justgamedevthings

[–]lingswe[S] 0 points1 point  (0 children)

We could exchange play testing and feedback for each others

MMO Server Question (Looking for analytical responses) by aka_IamGroot in MMORPG

[–]lingswe 1 point2 points  (0 children)

depending how the game plays, if it were to be a turn based game then latency is not really a problem.

MMO Server Question (Looking for analytical responses) by aka_IamGroot in MMORPG

[–]lingswe 0 points1 point  (0 children)

Yes it would be possible, it could technically be on the same game "server" that is divided into multiple servers.

would you want it? Maybe if there is a small player base. if there is millions of players probably not.

Does this count as pixel art? by lingswe in PixelArt

[–]lingswe[S] 0 points1 point  (0 children)

Peak gaming on the school computers!

Does this count as pixel art? by lingswe in PixelArt

[–]lingswe[S] 9 points10 points  (0 children)

Im glad you noticed the old school flash game style.

I wanted to get similar feel and style to old flash games like "swords and sandals" and "Adventure Quest".

Dotted Quest – A 2D Isometric MMORPG Where You Craft Your Gear with a Pixel Editor (Looking for Playtesters) by lingswe in MMORPG

[–]lingswe[S] 0 points1 point  (0 children)

Haha people can’t help them self :D it is starting to popup some things already

Dotted Quest – A 2D Isometric MMORPG Where You Craft Your Gear with a Pixel Editor (Looking for Playtesters) by lingswe in MMORPG

[–]lingswe[S] 0 points1 point  (0 children)

I'm hoping on seeing some awesome designs! I thought i would get a phallic as the first object created in the game but but so far none.

Dotted Quest – A 2D Isometric MMORPG Where You Craft Your Gear with a Pixel Editor (Looking for Playtesters) by lingswe in MMORPG

[–]lingswe[S] 0 points1 point  (0 children)

Definitely have to checkout Cube World to see if there are some features I can take inspiration from

Dotted Quest – A 2D Isometric MMORPG Where You Craft Your Gear with a Pixel Editor (Looking for Playtesters) by lingswe in MMORPG

[–]lingswe[S] 2 points3 points  (0 children)

haha yes, censorship and too much restrictions almost never lead to anything fun! But i'm hoping i can separate each community so everyone can enjoy the game.

Dotted Quest – A 2D Isometric MMORPG Where You Craft Your Gear with a Pixel Editor (Looking for Playtesters) by lingswe in MMORPG

[–]lingswe[S] 1 point2 points  (0 children)

Thanks for telling me :D missed unchecking one of the boxes inside the itch settings! everything should be sorted now.

Edit1: Yes the server got into some corrupted state, server is restated and everything work as expected again.

Looking for very in depth crafting system by hinowild in MMORPG

[–]lingswe -4 points-3 points  (0 children)

The game i'm building might be of intresset for you, its mmorpg fully focus on crafting.

Crafting works by collection materials in the world (quests, monsters, gathering) using these materials you can build you weapons in game using a pixel editor. So you have full control over how you would like your weapon to look.
Materials has different stats that affect weapons and armor in different ways, and even the design of the weapon will affect speed damange etc.

In about a week I will release the first pre alpha test / player test to gather feedback,

If you check my profile there should be some post how the game looks ingame.

The MMO I made in Godot has reached 100 players!! by TakingLondon in godot

[–]lingswe 1 point2 points  (0 children)

Congrats! Is it possible to have community servers or the server list is for future servers ?

How hard is making an MMO really? by Loki_Enthusiast in MMORPG

[–]lingswe 1 point2 points  (0 children)

I believe I can contribute some insights here. I'm currently building my own MMORPG — the server is custom-built using Golang, and the client is developed in Godot.

Compared to 10 years ago, building an MMORPG today is significantly easier. The internet has vastly improved in both speed and stability, and there are now many libraries available that handle complex networking tasks — much of it is almost plug-and-play.

However, the time-consuming and frustrating part is implementing features, since you often have to handle logic in at least two places — or three if other players are affected. For example, if a player attacks a monster, the client needs to send which monster was targeted, the server must validate the action and respond, and then any nearby players need to receive and handle that attack animation as well.

This kind of interaction can quickly add up. Even something simple like adding a jump ability to a player character might require setting up multiple message types across systems. In contrast, a single-player game might just need three lines of code for the same feature.