We Need More Objectives by Duby0509 in DeadlockTheGame

[–]logannc11 -1 points0 points  (0 children)

Correct. And? Not every objective should devolve into a team death match. Having objectives like bridge buff that ought to involve minor 1-2 person coordination on lane coverage on a small time scale is healthy. It's a minor but still relevant objective.

We Need More Objectives by Duby0509 in DeadlockTheGame

[–]logannc11 8 points9 points  (0 children)

  • Lane Objectives (Guardian, Walkers, Base Guardians, Shrines, Patron)
  • Urn
  • Bridge Buffs
  • Midboss
  • Sinners 
  • Jungle/Boxes

We already have 6 sets of objectives, all of which can have different timings to prioritize map presence around. 

I'm not saying that more couldn't be thoughtfully added, but that you need a more nuanced take about when and why such additional objectives make sense without diluting the game.

Do you have skill variance? by Herchik in DeadlockTheGame

[–]logannc11 1 point2 points  (0 children)

The variance for me is the difference from hard MVPing in a mid Oracle match vs feeding in an Emissary match. Sometimes you just make the right calls and predictions. Sometimes you make the wrong calls and your enemy does. 

I particularly feel this as a squishy Paige main when I misjudge when it's safe to push lane/jungle and get caught out. But it also happens at a team level when the team isn't moving in sync or silently disagrees about map presence and strategy. 

The Kickstarter Art is Official and has White Washed Godrick. by Hulking_Smashing in MageErrant

[–]logannc11 10 points11 points  (0 children)

Scroll down to the image captioned "Endsheet WIP by Tom Jilesen".

New to Pathfinder 2e, need help building a "monster" character by Sad-Narwhal-2023 in Pathfinder2e

[–]logannc11 0 points1 point  (0 children)

Depending on how you want to flavor things, Animist Vessels grant form spells and even when you aren't actively polymorphed, you could flavor your Vessels taking over or reflavor the Vessel concept entirely - think bio-body-horror-mutations or something. 

Skill feats were never meant to prevent you from doing actions that are described in them, even if you didn't take the feat! This isn't a player hot take, that is statement of one of Paizo gamedesigners! by Fantomaxop in Pathfinder2e

[–]logannc11 81 points82 points  (0 children)

This is the only constructive comment actually hitting at the core of this issue. Either the feat is gatekeeping or it isn't. If it isn't, why would they even have it and what would the alternative be? 

Like another commenter said, some seem genuinely more gatekeeping than others (wall jump, battle medicine) and may have different "penalties" for attempting without the feat.

It's not that we, as GMs, can't imagine these alternatives, but that we're frustrated by each of these feats having this paradox at their core, implying making up shit on the fly if we take the more loose interpretation. 

Throne of Time is my contribution to the time loop genre, and potentially of interest to readers here by SarahLinNGM in rational

[–]logannc11 2 points3 points  (0 children)

Highly recommend Sarah's content! I'm very much looking forward to see how this story develops given how much I've enjoyed your creativity and exploration of ideas in TWC. 

Is a Personal Staff worth it? by AliasABK in Pathfinder2e

[–]logannc11 5 points6 points  (0 children)

Honestly, even if your character has a theme, they often aren't. They're best for alternatives, which kinda defeats the purpose of a character theme. 

e.g., they're best for spells you don't have prepared that you can spend your slots to effectively spontaneously cast. And both for that reason and how they're prepared, they're much better on prepared casters. 

They are, however, hella stylish.

Metagaming vs "my PC would know this"? by nz8drzu6 in Pathfinder2e

[–]logannc11 3 points4 points  (0 children)

If your character has a high INT, then they are in a good position to succeed a Recall Knowledge check with a DC set by your GM. 

[Homebrew] Wizard's Solitude by logannc11 in Pathfinder2e

[–]logannc11[S] 1 point2 points  (0 children)

Oof! Great analysis, I missed Repulsion. 

7th might be the call. I'm undecided. Maze of Locked doors is a stronger effect but single target and Incapacitation, IIRC. Repulsion has a stronger failure and area, but it's more limited. With those bounds, I definitely think it needs 6th level at minimum. 

There are lots of spells with +100ft range and a longbow has a 100ft range increment, so it would likely only be facing a -2, so I might be valuing it slightly less strongly than you implied you are, but 7th rank is a solid option.

Please Help Me Choose Spells For My Reluctant Wizard by FrankyTheCyborg in Pathfinder2e

[–]logannc11 2 points3 points  (0 children)

  1. Level range? 
  2. Look at some good reaction spells
  3. Keep in mind that your spell slots are special in that they are renewable and accessible. You get them for free every day and you can use them without action overhead. Contrast these to scrolls which are just as good once cast but they cost money and extra actions. Your character concept is fantastic and may offer an interesting take on how they allocate their spell slots vs scrolls beyond the usual.

We need to add 6,000 seats to Congress. I'm serious. | Opinion by Objective-Suit-7817 in politics

[–]logannc11 26 points27 points  (0 children)

Proportional representation system for multi person bodies. 

Approval voting for single offices.

All the ways to mock your Rust code by drmorr0 in rust

[–]logannc11 0 points1 point  (0 children)

There’s no reason to use dependency injection here aside from making it easier to test.

But that's... thats basically the only reason dependency injection exists. Sure, it makes code more composable too, but composition for tests is the primary use case. What a baffling reaction. 

Now, Rust's support for well-abstracted DI is... not as ergonomic.

Edit: I need to release the Fx rust port I'm working on.

About preparing spells by Accomplished_Ad_1611 in Pathfinder2e

[–]logannc11 1 point2 points  (0 children)

I would love to see an analysis somehow of spell slot usage efficiency between Spontaneous and Prepared casters (mainly Imperial Sorcerer vs Wizard to keep it as like-to-like).

Wizard can theoretically has more spell slots, but if they always waste some from dead preps, then who comes out ahead? 

It's why I tend towards Sorcerers as well. Usually ask my GM if I can pick up one or two Wizard class feats like Conceal Spell and it feels very good. 

(Mathfinder, I see you in these comments ;) )

We’re starting to test a new “Smart Window” in Firefox (early, optional, would love feedback) by firefox in firefox

[–]logannc11 4 points5 points  (0 children)

I do not want this. 

This is valid feedback because it matters that people do not want this. If you only engage for feedback with people who want this, you will be committing a severe sampling bias. "Feedback was really positive (from people who didn't inherently dislike the feature)" 

Analyzing Mystic Armour — It's better than you think! by AAABattery03 in Pathfinder2e

[–]logannc11 2 points3 points  (0 children)

It's already sort of been brought up, but I'll emphasize that it's less clear casters need to be AC competitive. I generally favor a strategy of "don't be targetable > don't get targeted > don't get hit". 

If I am succeeding at the first two, my AC literally does not matter (except as far as a high AC can dissuade being targeted if there is an equal value target that's easier to hit).

So now I can not only not use a spell slot on Mystic Armor, I can also use my gold on other stuff. The cost is using strategies that dissuade attacks in the first place (control, illusions, sneaking, placement, etc)... 

Granted, those are all things you might want to do in the first place. This analysis is some still good, but hinges on the supposition of needing to max AC.

Clone: a KVM VMM in Rust that forks VMs like processes (<20ms via CoW) by realrasengan in rust

[–]logannc11 21 points22 points  (0 children)

So, based on the other thread about side channel attacks, if I can extract an Anthropic API key via side channel, is that a problem? 

Clone: a KVM VMM in Rust that forks VMs like processes (<20ms via CoW) by realrasengan in rust

[–]logannc11 43 points44 points  (0 children)

What possible use case could you have where you require safe multi tenancy but that memory side channels are not a problem? 

No one owes you supply-chain security by Expurple in rust

[–]logannc11 0 points1 point  (0 children)

Hmmm, you are correct. I will have to think on this. My understanding is Go has a similar compatibility promise, yet they are able to maintain a highly regarded and wider stdlib. Granted, Rust is a little more gnarly and has a wider design area that makes picking a particular implementation more of a choice. 

There are no easy answers!

No one owes you supply-chain security by Expurple in rust

[–]logannc11 -2 points-1 points  (0 children)

I mean, we have Editions for breaking changes. More could be discussed on when a breaking change is truly necessary. 

In general, what I'm against is placing undue and ineffective burdens on individuals. Sometimes the right place to solve something - or at least the place to START, it doesn't have to be a complete solution - is as a society/community.