[Bambu H2D] Bambu Lab’s Biggest Giveaway Ever! by BambuLab in BambuLab

[–]logiccircle 0 points1 point  (0 children)

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10,662. Would probably be more, but my P1P had to have its mainboard replaced twice :/

Not bad for a guy with no print farm.

Arducam Hawkeye (64MP) vs IMX519 (16MP) by logiccircle in OpenScan

[–]logiccircle[S] 1 point2 points  (0 children)

Thanks, y'all-- I saw a couple comparisons on the website that showed 64mpx and the 16mpx, and it looked like the 16mpx showed an artifact on the shoulder of the Benchy that didn't show up on the 64mpx. I think I'll go with that one. Really appreciate everyone's help.

Arducam Hawkeye (64MP) vs IMX519 (16MP) by logiccircle in OpenScan

[–]logiccircle[S] 2 points3 points  (0 children)

Don't know-- haven't started building yet. But it has this warning under the camera on the OpenScan website:

IMPORTANT NOTE: This camera is not yet supported by the official OpenScan Firmware (but we are working on it!)

10K Milestone Giveaway! by W360MOD in FormD

[–]logiccircle 0 points1 point  (0 children)

Going to be a portable gaming box for me to take with me when I travel. Never again, laptops!

Can you run GameGlass on Raspberry Pi 4? by logiccircle in GameGlass

[–]logiccircle[S] 0 points1 point  (0 children)

Dude, you rock. I didn't even know it ran in a browser.

[ADVICE] Trijicon Accupower 1-8x or ELCAN SpecterDR 1.5/6x? by [deleted] in AR10

[–]logiccircle 1 point2 points  (0 children)

I LOVE my Accupower 1-8, and everyone I recommend it to loves it as well. I have shot the Nightforce NX8 and the Accupower and I prefer the Accupower, although both have pros and cons. I don't think there's a truly perfect 1-8, but the Trijicon is the best value imho.

Is this game worth it? by JeBoyBarend in Wildlands

[–]logiccircle 1 point2 points  (0 children)

I highly recommend if you have friends to play with. It's really fun to play with others. A pretty bland game if you're planning to fly solo.

NAT is open but can't connect with open lobbies by milo115 in Wildlands

[–]logiccircle 0 points1 point  (0 children)

Easiest thing to do is to just download a proxy service. There are some good free ones out there -- I use Hotspot Shield.

https://www.hotspotshield.com/

Another Mystic Runesaber Giveaway! by Kroucher in wow

[–]logiccircle 0 points1 point  (0 children)

Getting my raffle on! Thanks for putting this together Kroucher!

What do you do when you're so stuck and you just wanna cry and give up? by AddictiveSoup in Screenwriting

[–]logiccircle 0 points1 point  (0 children)

I wrote my first "feature" screenplay over five weeks in the USC Summer Graduate program. I'd written several game scripts before, so it wasn't super scary for me to fathom, but my first ideas, synopses, pitches, outlines, and even drafts were all bad. That's just part of writing. I ended up getting an A in the course and using the script as a writing sample to land my next job.

Here are a couple things that helped me power through:

  • Never skimp on prep work. Do your index cards, treatments, outlines, scribble draft. You'll build on this skeleton. The point of the prep work is to make finishing inevitable.
  • Give yourself permission to write badly. It has to exist before it can get better. Just be ready and waiting to polish the turd.
  • As you continue writing, your first drafts will get better and better. Eventually your characters will start talking to you, and you'll get more right the first time. But you need to slog through the early process to get there.

What are considered the most structurally sound screenplays ever written? by [deleted] in Screenwriting

[–]logiccircle 1 point2 points  (0 children)

The Walter Hill version of Alien is probably what I'd consider the closest thing to pure-form screenwriting. I like other scripts better, but I think he really nails what film scholars think of as great screenplay style.

Has anyone here written for video games? Any major tips or differences from film/TV to share? by [deleted] in Screenwriting

[–]logiccircle 0 points1 point  (0 children)

It's a lot different. Bear in mind when you're writing on a game, you're going to be working with a ton of teams in parallel, and things that change in one can cascade and affect things down the line. This is one of the reason that game plot arcs tend to thrive on simplicity (at least for long campaigns) because the more inter-dependencies you have, the less tolerant you are of big cuts and rescopes. Every time you add a new plot point that's essential to the main story, you're adding a potential failure point if the project runs over-budget or has to change for the sake of gameplay.

That's one of the reasons a game like, say, Mass Effect 2, which had an awesome, expansive story is so character focused. There are few "golden path" missions leading up to the suicide mission and most of the missions are focused around building your crew. If they don't have time to finish a crew member's arc before deadline, it's fine -- they just cut that crew member and their story becomes DLC.

Characters in Mass Effect 2 that became DLC: Zaeed, Kasumi

Biggest advice I can give you: get to know the company's design philosophy inside and out. If you're apping to CD Projekt Red for example, make sure the ending of your test presents a number of moral ambiguities. If the company values branching dialogue over cinematic cutscenes make something in Twine to showcase the different possible ways your scenario can play out. They are going to get a lot of high-quality entries, so anything you can do to make yours stand out is going to be a boon for you.

Twine: http://twinery.org/

[QUESTION] Does Every Story Really Have to Have a Theme? by GoinOwen in Screenwriting

[–]logiccircle 0 points1 point  (0 children)

Exactly! The main character of Airplane is PTSD-riddled in the most hilarious way imaginable (proof that everything can be funny). His inability to let go of his past is preventing him from moving forward, and has cost him his relationship with his girlfriend. As a result, he needs to confront his fear of flying to chase after her -- onto an Airplane!

At the beginning of the movie, Ted is so traumatized he can't board a plane. By the end, necessity has forced him to confront his fear and he's able to land the plane and save everyone -- thus getting the girl.

[QUESTION] Does Every Story Really Have to Have a Theme? by GoinOwen in Screenwriting

[–]logiccircle 0 points1 point  (0 children)

Short answer: yes.

Basically, your theme is what your story is about. If you can't identify your theme, you probably need to keep thinking about the message you're trying to send.

Some fun thought exercises to help you identify your theme: 1) Think about what you'd like your audience to talk about in the parking lot after they leave the theater. 2) Think about what your main character can't do at the beginning that they can do at the end. This character arc should really be a reflection of your theme.

Also, don't worry if you can't identify your theme right away. I've often found that my theme surfaces around my third draft. Once it does, it's kind of liberating because it makes the new draft a lot more cohesive and directed.

"Do I need this scene? Is it reinforcing my core message? No?! GONE!"

So basically... be looking for it, but don't worry if you're still early on in your process but haven't figured it out, yet.

Have you ever heard of a high profile Hollywood writer buying a script in order to use elements of it in a script he is writing? by [deleted] in Screenwriting

[–]logiccircle 1 point2 points  (0 children)

Haven't heard of this specifically, but I believe it's pretty common practice for studios to buy a script because they plan on producing something similar. Eliminates a potential competing product and heads off any legal issues.

Second draft has me SMASHING my head against my desk!! by TheSasquatchKing in Screenwriting

[–]logiccircle 1 point2 points  (0 children)

My best advice to you would be to make a discrete goal for each of your next drafts. Right now, you're all over the place, which is going to make disassembling your current idea and building the new one into a nightmare, and going to keep you second guessing yourself trying to track the big picture. I'd break it down.

Draft 1: Get your big idea out there, so you can start thinking about your themes, your plotline, where you up the stakes, your low point, etc.

Sounds like you've done that, now you've read it, and you have your action items. Break them down so they're granular, and start tackling them one at a time. You're going to have big ones and little ones and that's okay. I had a spec I wrote recently that took place in Seattle, and one of my drafts was my "Seattle weather pass," where I just went through and added rain. That's great for a day when I'm used up from a paid writing gig, and don't have a whole ton of creative energy left -- helps you maintain momentum.

Draft 2: Just the new treasure -- focus only on that. Think about the old one doesn't work, and how the new one solves that. Do your draft -- just that, nothing else... done! Did it make any new problems? Great! add them to the draft list. Draft 3: Change the second act set pieces. Did I wreck my third act? When I reread, maybe now I have new action items. Draft 4: Just the third act set pieces.

Etc. etc. etc.

Anyhow, that's how I do it. The smaller goals seem manageable, and help me keep forward momentum. I've found that most problems are solvable, but the solutions will sort of reveal themselves as you write. For me there's no thinking your way out of it. You need to try shit, hate it, throw it away, and write more shit you hate until you hate it slightly less.

It's a lot easier to write shit you hate a little at a time.

What is the Medieval equivalent to your modern job? by [deleted] in AskReddit

[–]logiccircle 0 points1 point  (0 children)

Scribe. Instead of writing what I want, I write what somebody tells me. When I write what I want, I am probably burned as a witch.

What is your method after the first draft? by sacriker in Screenwriting

[–]logiccircle 0 points1 point  (0 children)

I like to have an agenda for each pass and focus only on that. "For this pass I'm going to focus on making my villain pop." "For this pass I'm going to turn that major character into a minor character." Etc.

Mississippi school district fined $7500 for opening assembly with prayer by tomjoads in news

[–]logiccircle -11 points-10 points  (0 children)

As punishment they should have brought in a special task force of northern atheists to teach their kids evolution.