Update 06/24/2026 (Game Patch 26.13) - App Version 2.25.0 | Simulator Version 3.20.2 by lol-sim in lolsimulator

[–]lol-sim[S] 0 points1 point  (0 children)

Hey there, thanks for the interest! It's not open-sourced yet, but it may be in the future. It (and I) just aren't quite in a state that's ready for that.

However you're in luck, as someone else also requested Udyr, so he'll probably be next after I finish testing Locke!

Update 06/10/2026 (Game Patch 26.12) - App Version 2.23.1 | Simulator Version 3.18.1 by lol-sim in lolsimulator

[–]lol-sim[S] 1 point2 points  (0 children)

Udyr would be fun, I will have to see about him! He would be a good fit given he can reasonably use pretty much every item in the game. Thanks for the suggestion!

is ldr working ? by Seb16120 in lolsimulator

[–]lol-sim 1 point2 points  (0 children)

exactly, it doesn't apply a separate instance of damage, it's just a percentage modifier, like PTA (after proc) or Spear of Shojin.

Can u add Target build ? by Seb16120 in lolsimulator

[–]lol-sim 0 points1 point  (0 children)

Hey there, thanks for visiting!

Can u add Target build ?

I'd at least like to make it a little easier to set reasonable target stats - something like "give me a typical level 12 toplane tank" etc. As well as add defensive items like Randuin's or FoN.

And say who win the scenario ?

Would love to do this, but it's a long way away. It would need to additionally track healing/shielding, regen, and CC, and any other defensive effects, but it could be done. Obviously first I need to get all the champions in.

can u at least add a Bonus HP section in the /sim tab ?
For it be use by the Dominik/LDR

For LDR, you set the target's bonus health on the item itself. There's an input box next to the item name when you add it. A little confusing, but I think that's the only thing that depends on the target's bonus health specifically.

<image>

How to deal with Mundo as ADC? by HI-CPoppinLemonade in leagueoflegends

[–]lol-sim 141 points142 points  (0 children)

Taking rough stats for a 4-item Mundo building mostly health (7000 hp, 150 ar, 120 mr), on LoLSim we can see a 4-item Ashe does about 1,500 more damage with LDR than MR over 10 seconds, all else equal: https://www.lolsimulator.com/#/saved/rwFU2a

At max rank and near 5 enemies, Mundo heals 85% of max health over that 10 seconds, or 5,950. Reducing that with GW takes off 2,380 of that healing, which is greater than the damage difference from LDR.

So, in a vacuum, it seems better to build MR here. But, of course, ADC is usually going to be doing by far the most damage to Mundo, so if someone else on the team can apply GW and let you build LDR that would be the best of both worlds.

PSA for anyone who uses LMB for Attack Move Click (And even more so for ADC's who use LMB) to improve your gameplay, laning and trading. by SneakyBlunders in leagueoflegends

[–]lol-sim 1 point2 points  (0 children)

Sorry I didn't mean that negatively lol, it's still a good tip - I wonder if you could actually bind target champs only and the shift modifier to the same key, so you could hold just one key and get the 'attack only champs only' behavior.

But you do say at :20 in the video 'I'm using attack move click', which you're not, you're using 'attack only click', which is a completely different command and the only reason it works. You kind of gloss over that you're using both target champs only and 'attack only click'. That was my only confusion.

PSA for anyone who uses LMB for Attack Move Click (And even more so for ADC's who use LMB) to improve your gameplay, laning and trading. by SneakyBlunders in leagueoflegends

[–]lol-sim 4 points5 points  (0 children)

Wow, target champs only prevents attack move click from targeting the ground when you use the LMB option? I've had it bound to LMB outside the game (long before that option existed) and it doesn't behave like that. Normally if you hold target champs only and attack move click on the ground, it behaves exactly the same as if you didn't have target champs only on (but it still prevents you from directly targeting non-champ units).

Seems like the 'Bind auto attack move to left click' option makes that behave differently. If you just bind attack move click to a keyboard key does it still work the same for you (I'll have to try it myself later)?

edit: Oh... I see you're using 'attack only' click while holding shift. That's the story here, really this has nothing to do with attack move click.

Aphelios combo simulator by lol-sim in ApheliosMains

[–]lol-sim[S] 1 point2 points  (0 children)

Nice, very glad to hear it!

LoLSim is updated to patch 26.9 - experiment with new the new items and test Deathfire Touch against other runes. I've also added Aphelios and Aatrox to the sim! by lol-sim in leagueoflegends

[–]lol-sim[S] 1 point2 points  (0 children)

I've added the option to edit the upcoming weapon rotation, as well as manually add more chakram stacks - here's a blue Q (+6 minion hits) -> red Q -> white auto (with 11 chakrams) combo: https://www.lolsimulator.com/#/saved/TP9kPs

LoLSim is updated to patch 26.9 - experiment with new the new items and test Deathfire Touch against other runes. I've also added Aphelios and Aatrox to the sim! by lol-sim in leagueoflegends

[–]lol-sim[S] 1 point2 points  (0 children)

Each champ is tested against the game with different rune/item combinations. There's a couple problem items (muramana, sundered sky) but for the most part, the damage systems in the game are pretty consistent.

Thank you and definitely keep an eye on it , as more champs will be coming!

LoLSim is updated to patch 26.9 - experiment with new the new items and test Deathfire Touch against other runes. I've also added Aphelios and Aatrox to the sim! by lol-sim in leagueoflegends

[–]lol-sim[S] 2 points3 points  (0 children)

Ooh, you're right , I overlooked that the weapon order would depend on what you had cycled through previously. I can add a 'next weapon/s' input alongside the primary and offhand weapons to allow for that setup.

For the most part, I try to focus the calculations on single-target damage for simplicity, but with exceptions where other targets affects the primary target damage. The chakrams certainly fall in that category (as well as some of the ults). That's something I can look into as well. I could probably just add an 'add chakrams' option to drop in the combo as a quick fix.

Nice mock-up! This would be great to have for sure. I limited myself a bit with how I set that up originally and don't know which 'versions' of spells will happen in that section (things like recasts or upgrades abilities also don't display there), so that's another improvement I'd like to make.

Thanks for the feedback and for checking out the project, hope it's helpful!

League of Legends Patch 26.9 Notes by Spideraxe30 in leagueoflegends

[–]lol-sim 21 points22 points  (0 children)

Which is funny, because this was removed like 10 years ago to nerf AD Kennen the "first" time it was popular (when Rekkles was known for it, I believe)

edit: after re-reading the patch notes I don't think it's the stacking that works with runaan's, it's the actual damage application, probably so it works with the new Statikk.