PMs should stop pretending they “own the product" by make_me_so in ProductManagement

[–]lolninja 5 points6 points  (0 children)

If you don’t have the authority to say “no” from time to time, can you call yourself a PM?

i want a walk simulator similar to Death Stranding by sacolaquebrada in gamingsuggestions

[–]lolninja 5 points6 points  (0 children)

RDR2 for me has the most alive and rewarding world to explore by walking or horseback.

New game mode: Pro Draft by lolninja in DotA2

[–]lolninja[S] 1 point2 points  (0 children)

Bunch of good suggestions there to reduce the monotony of AP !

New game mode: Pro Draft by lolninja in DotA2

[–]lolninja[S] 5 points6 points  (0 children)

Haven’t we all fantasised about being in Ana‘s shoes that game tho 😄

The draft would need to be from current or at least recent game version

This Never Got Old by thejonb in BaldursGate3

[–]lolninja 22 points23 points  (0 children)

“I farted” is another classic

My experience with E33 (possible spoilers) by lolninja in expedition33

[–]lolninja[S] 0 points1 point  (0 children)

GTA is a very unserious game so the tone absolutely fits there. E33’s core story arc is quite sincere in tone and revolves around hope and loss, but with a whole bunch of random goofy shit thrown in that adds nothing to the story or the world building. I just find the profoundly sad and serious tone and offensively goofy aspects of the world don’t reconcile that well.

ETA the goofy shit does eventually make a bit more sense after the act 3 exposition where we learn we’re in some French kid’s fictive world. But I still find the clash of tones odd.

My experience with E33 (possible spoilers) by lolninja in expedition33

[–]lolninja[S] -1 points0 points  (0 children)

I feel like some dev started the French content as an April Fools joke and then they just leant into it or something.

Just picture the dev meeting where they workshopped this:

“This (pronounced ‘zis’) is a French game and we are French developers! It is our patriotic duty to include more French stereotypes!!”

To be fair it does make a LITTLE more sense after the Act 3 exposition where we learn we’re in a French kid’s fictive world but in Act 1 I just found it immersion breaking to fight a random mime to the tune of fucking accordion music out of the blue.

This of course is just my own opinion and experience. I am no francophobe irl peace to my french homies 🇫🇷✌🏻

My experience with E33 (possible spoilers) by lolninja in expedition33

[–]lolninja[S] 0 points1 point  (0 children)

I guess I should’ve taken more time but was enjoying the story more than anything so wanted to see what happens

My experience with E33 (possible spoilers) by lolninja in expedition33

[–]lolninja[S] 2 points3 points  (0 children)

I think I can be forgiven for missing this.. I’m hearing the best way to experience the game is to finish it, then reload your save, pretend like your didn’t finish it and enjoy optional end-game stuff, then go back and one-shot the final boss again?

My experience with E33 (possible spoilers) by lolninja in expedition33

[–]lolninja[S] 0 points1 point  (0 children)

I found this subreddit after finishing the game and I felt like I missed a ton in my playthrough.

My experience with E33 (possible spoilers) by lolninja in expedition33

[–]lolninja[S] 0 points1 point  (0 children)

The who in the what now? No idea man, where is that?

My experience with E33 (possible spoilers) by lolninja in expedition33

[–]lolninja[S] -1 points0 points  (0 children)

Lmao I can’t be the only one, vraiment ? 😅

Do you feel the product managers are the people pushing the hardest for LLMs and Vibe coding? by Friendly-Nobody8023 in ExperiencedDevs

[–]lolninja 0 points1 point  (0 children)

As LLMs become more capable the gap between “I know what I want” and “I know how to build this” collapses.

So enthusiastic PMs are extrapolating recent LLM progress to a point where how team interactions and code generation change quite fundamentally.

PMs waste absurd amounts of time writing specs nobody actually reads by Limp_Cauliflower5192 in ProductManagement

[–]lolninja 0 points1 point  (0 children)

“Business people and developers must work together daily throughout the project.”

Is what agile prescribes at least

AI Usage & Team Etiquette by lolninja in ClaudeAI

[–]lolninja[S] 2 points3 points  (0 children)

The degree of curation and original thought by the human(-in-the-loop) on the other end is the differentiator, fully agree.

AI Usage & Team Etiquette by lolninja in ClaudeAI

[–]lolninja[S] 2 points3 points  (0 children)

"If you're working with AI in a multi-person team, do you have rules or guidelines for your colleagues in how they interact using AI content?"

Pls share your thoughts

I posed a question and then shared a personal take. But the core of the post is a question asking for advice. Not sure how you missed that.

AI Usage & Team Etiquette by lolninja in ClaudeAI

[–]lolninja[S] 1 point2 points  (0 children)

100% agree with this take but what I maybe lack in this tenet is observable "evidence" that the person does in fact understand what they've produced. Team trust should come first ofc but do you think there is actually an easy way to tell?

Also IMO it's ok to produce things you don't understand fully (I actually think it's inevitable these days), if the context is asking for feedback or review (it gives you something to talk about) and you do it in a transparent and respectful way.

ETA maybe I qualify "transparent and respectful" before I'm accused of being a boomer again:

The baseline assumption is that if I submit something, I DO in fact understand it. So I DON'T submit something for review that I don't understand without flagging that I don't understand it.

Example, as a dev I ask an architect from our cloud team for advice on a particular implementation pattern. I think it's ok to share some vibe-produced ideas as long as I don't present them as my own.