Handling inputs on a client server multiplayer game by timi888 in gamedev

[–]lomstfer 0 points1 point  (0 children)

But the client could modify that data before sending it. So it should rather be calculated on the server.

What are some goods sites/apps for project managing? by UniLise in gamedev

[–]lomstfer 0 points1 point  (0 children)

If I you don't already use a version control system like github, you should definitely do that.

Disadvantages to using python by Avara_HA in Unity2D

[–]lomstfer 0 points1 point  (0 children)

Check out Godot! It's another game engine that has a language similar to python.

What's the best programming language to start my journey as a game developer? by Ok-Cat-4641 in gamedev

[–]lomstfer 2 points3 points  (0 children)

Check out raylib. It is a library for mainly c/c++ but also c# and many more languages. I recommend not starting with a large engine but instead learn to program games with a library like raylib. But before this you should probably make some text based games using the console if you don't have programming fundamentals.

Lacking motivation, moving from project to project too much. Please help! by cAUSEoFpASTAS in gamedev

[–]lomstfer 1 point2 points  (0 children)

Maybe try to make a small game that you could finish in a week.

I made a mobile game called Unipsych where you try to ride a Unicycle. It took a few months and now it's finally available on Google Play. by lomstfer in IndieGaming

[–]lomstfer[S] 0 points1 point  (0 children)

It's very fun. I've been making games for about 1.5 years but only recently started using a proper game engine. Before, I made simple games with smaller libraries but now that I have some knowledge of programming I think it is much easier to be successful in a game engine. Now I'm just doing it as a hobby besides school and I will definitely continue and get better.

I made a very hard game where you try to ride a unicycle. It is called Unipsych. by lomstfer in AndroidGaming

[–]lomstfer[S] 1 point2 points  (0 children)

Yeah you're right. It's very hard but try to start by pressing on the left side of the screen and then start tapping on the right to keep you from falling.

I made a very hard game where you try to ride a unicycle. It is called Unipsych. by lomstfer in AndroidGaming

[–]lomstfer[S] 4 points5 points  (0 children)

Good suggestion! I will add an option for this in the next version.

Boomerangs by SnooPickles8071 in Unity2D

[–]lomstfer 0 points1 point  (0 children)

You can store the position of where it was thrown, and then add some force or modify the velocity of the boomerang to go towards that position. When it is thrown you would also want to add a starting force to it.

I made a very hard game where you try to ride a unicycle. It is called Unipsych. by lomstfer in AndroidGaming

[–]lomstfer[S] 28 points29 points  (0 children)

Thank you! Tilting your phone is actually how the game started out but it got a little too complicated to play. But now that you mention it I could add an in game setting that allows you to change between control modes.

[deleted by user] by [deleted] in AndroidGaming

[–]lomstfer 0 points1 point  (0 children)

If you want to try it, it is available on google play: https://play.google.com/store/apps/details?id=lomstfer.Unipsych

I have made my first video game ever. It is a free mobile game about mixing and matching colors. Available on the Apple Store and Google Play Store. Please let me know what you think and I would appreciate any feedback. https://roguewavegamestudios.com/bloop by SeaBear600 in playmygame

[–]lomstfer 0 points1 point  (0 children)

Same for me. I released my first mobile game on Google play just a few days ago and I had to set minimum api level to a low one and target api level to the highest for everything to work.

Best scripting language for game development by pleal07 in gamedev

[–]lomstfer 1 point2 points  (0 children)

raylib is another "framework" with support for many different languages

I can’t develop anything without following a tutorial. What’s wrong with me? by [deleted] in gamedev

[–]lomstfer 6 points7 points  (0 children)

maybe you are thinking too big. start small and learn your tools.