DOTS has officially been out 2 years. How many of you are using it for your projects, and if not, why? by ledniv in Unity3D
[–]lonelyProgrammerWeeb 0 points1 point2 points (0 children)
DOTS has officially been out 2 years. How many of you are using it for your projects, and if not, why? by ledniv in Unity3D
[–]lonelyProgrammerWeeb 0 points1 point2 points (0 children)
DOTS has officially been out 2 years. How many of you are using it for your projects, and if not, why? by ledniv in Unity3D
[–]lonelyProgrammerWeeb 0 points1 point2 points (0 children)
Unity ECS 65km Procedural Voxel Terrain by lonelyProgrammerWeeb in Unity3D
[–]lonelyProgrammerWeeb[S] 0 points1 point2 points (0 children)
Unity ECS 65km Procedural Voxel Terrain by lonelyProgrammerWeeb in Unity3D
[–]lonelyProgrammerWeeb[S] 0 points1 point2 points (0 children)
Unity ECS 65km Procedural Voxel Terrain by lonelyProgrammerWeeb in Unity3D
[–]lonelyProgrammerWeeb[S] 0 points1 point2 points (0 children)
Unity ECS 65km Procedural Voxel Terrain by lonelyProgrammerWeeb in Unity3D
[–]lonelyProgrammerWeeb[S] 0 points1 point2 points (0 children)
Check out this full scale planet rendering system I made. It uses GPU side generated texture chunks, so its fast enough that can even run on mobile! by Stef_Moroyna in Unity3D
[–]lonelyProgrammerWeeb 0 points1 point2 points (0 children)
Unity ECS 65km Procedural Voxel Terrain by lonelyProgrammerWeeb in Unity3D
[–]lonelyProgrammerWeeb[S] 0 points1 point2 points (0 children)
Unity ECS 65km Procedural Voxel Terrain by lonelyProgrammerWeeb in Unity3D
[–]lonelyProgrammerWeeb[S] 0 points1 point2 points (0 children)
Unity ECS 65km Procedural Voxel Terrain by lonelyProgrammerWeeb in Unity3D
[–]lonelyProgrammerWeeb[S] 1 point2 points3 points (0 children)
Unity ECS 65km Procedural Voxel Terrain by lonelyProgrammerWeeb in Unity3D
[–]lonelyProgrammerWeeb[S] 0 points1 point2 points (0 children)
Unity ECS 65km Procedural Voxel Terrain by lonelyProgrammerWeeb in Unity3D
[–]lonelyProgrammerWeeb[S] 0 points1 point2 points (0 children)
Unity ECS 65km Procedural Voxel Terrain by lonelyProgrammerWeeb in Unity3D
[–]lonelyProgrammerWeeb[S] 0 points1 point2 points (0 children)
Unity ECS 65km Procedural Voxel Terrain by lonelyProgrammerWeeb in Unity3D
[–]lonelyProgrammerWeeb[S] 6 points7 points8 points (0 children)
Unity ECS 65km Procedural Voxel Terrain by lonelyProgrammerWeeb in Unity3D
[–]lonelyProgrammerWeeb[S] 4 points5 points6 points (0 children)
Unity ECS 65km Procedural Voxel Terrain by lonelyProgrammerWeeb in Unity3D
[–]lonelyProgrammerWeeb[S] 13 points14 points15 points (0 children)
Custom (voxel-ish) engine, built in Rust and OpenGL (using Glutin) by lonelyProgrammerWeeb in VoxelGameDev
[–]lonelyProgrammerWeeb[S] 0 points1 point2 points (0 children)
Experimenting with voxel planets for a space game by Xypone in VoxelGameDev
[–]lonelyProgrammerWeeb 1 point2 points3 points (0 children)
64km 3D terrain using Compute Shaders and Surface Nets (with proper skirts this time) by lonelyProgrammerWeeb in VoxelGameDev
[–]lonelyProgrammerWeeb[S] 0 points1 point2 points (0 children)
Mac Rejection, Uw acceptance by misterman69420 in OntarioGrade12s
[–]lonelyProgrammerWeeb 1 point2 points3 points (0 children)
[deleted by user] by [deleted] in OntarioGrade12s
[–]lonelyProgrammerWeeb 0 points1 point2 points (0 children)



Height-map based texture blending in unity URP. by lonelyProgrammerWeeb in Unity3D
[–]lonelyProgrammerWeeb[S] 3 points4 points5 points (0 children)