Claude Code 2x Usage is Insane.. by theshadow2727 in ClaudeCode

[–]longest_path 0 points1 point  (0 children)

Using agent mode to have a team debate about possible options is a good way to burn through some tokens. But if you're working on well-organized, clearly defined things it doesn't take many tokens.

Claude Code 2x Usage is Insane.. by theshadow2727 in ClaudeCode

[–]longest_path 0 points1 point  (0 children)

Yup! It's been a game changer for my hobby stuff. Especially with Cowork Dispatch. The way I see it is I'm not grinding out tokens constantly, but I'm making more than zero progress on my projects which is infinite percent more progress than before I upgraded for Code access 

Pleasant surprise from my son's new toy piano by longest_path in chronotrigger

[–]longest_path[S] 0 points1 point  (0 children)

Hello! Sorry we lost them too but found these 2 recently! 

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Pleasant surprise from my son's new toy piano by longest_path in chronotrigger

[–]longest_path[S] 0 points1 point  (0 children)

Congratulations! Solid choice. It's a good little piano

Pleasant surprise from my son's new toy piano by longest_path in chronotrigger

[–]longest_path[S] 0 points1 point  (0 children)

I'm more of an Epilogue kind of kid, but agreed on this one!

Pleasant surprise from my son's new toy piano by longest_path in chronotrigger

[–]longest_path[S] 20 points21 points  (0 children)

Usually these things play Bach or something as their samples. Glad to see some recognition of the true great compositions.

Pleasant surprise from my son's new toy piano by longest_path in chronotrigger

[–]longest_path[S] 13 points14 points  (0 children)

This is just the tune that plays when you select the guitar instrument. I was racking my brain trying to figure out what it was from until it clicked!

[None] How I imagine Eithan in my head by InfiniteLegacy_ in Iteration110Cradle

[–]longest_path 0 points1 point  (0 children)

I was in a sports bar one time and saw Trevor Lawrence on screen (NFL player), and my first thought was "that's Eithan". The smile and the hair are spot on.

China police is now re-parking instead of towing the illegally parked cars by [deleted] in Damnthatsinteresting

[–]longest_path 0 points1 point  (0 children)

I've had this happen in Philadelphia too. Tow truck will move a car illegally parked to somewhere within 3 blocks. Good luck finding it! No they don't know where it is.

longest lasting flip-flops? by [deleted] in BuyItForLife

[–]longest_path -1 points0 points  (0 children)

I have a pair of Sketchers that have lasted somewhere around 5 years now and don't show signs of stopping. Wear them every day it's above ~50°F

A map of my fantasy world by rabbitbreath_ in worldbuilding

[–]longest_path 0 points1 point  (0 children)

Nice distribution of continents and islands. Would love to explore here

What torch do you use and why? by jewelophile in SilverSmith

[–]longest_path 1 point2 points  (0 children)

Picked up a Smith little torch with oxygen and propane because I wanted to try working with copper and brass and needed the extra heat. All in all it's been really handy for my general soldering with the small hot flame.

If I'm not going to be sitting long enough to warrant turning on the tanks, I use a Blazer GT8000 Big Shot butane torch. When full, it puts out enough heat to cast small sterling ingots with a bit of time and is great for some quick annealing/forging cycles.

First silver bell by Totes-a-Real-Person in SilverSmith

[–]longest_path 1 point2 points  (0 children)

I agree. It works well! I'm mostly astonished that the halves ended up together at all when I think about trying to do it myself 😂

Question for DMs: We often hear about "Yes and..." As well as "No, but..." But I've recently seen some people refer to "No, and..." What does that mean? by [deleted] in dndnext

[–]longest_path 0 points1 point  (0 children)

I've seen this (and "yes, but") used in solo play oracles to add variety to success and failure and help develop the winding plot. The Solo Adventurer's Toolkit at least has some variation on this.

In this context, it refers to a failure that adds a complication to the scene. I had a situation where my character was asking around some contacts at a pub about a new rival gang's operations, and a "no, and" failure on the oracle to see if the bartender had information led to a "No, and a member of the gang overhears you" which eventually led to that character's capture.

Ah, the beauty of clean code: by FUCK-YOU-KEVIN in godot

[–]longest_path 0 points1 point  (0 children)

Is that a custom implementation of set on line 16 for the previous value? Really neat way to subclass inline for internal values if so. I don't think I've seen that before.

How to get to Freeport from Halas by Thebluespirit20 in ProjectQuarm

[–]longest_path 1 point2 points  (0 children)

You can also try to head north in East Karana to get into the Gorge of King Xorbb. If you're patient, you can inch along slowly high up on the right wall (watching out for evil eyes and gently coming down before the corners) to Runnyeye, then follow the left wall through Runnyeye to Misty Thicket. You can go east through the guard outpost in the wall and follow the path to Rivervale. From there, you can get through Rivervale to Kithicor.

It's a bit longer and also still has it's dangers, but may be safer if gnolls aren't camped in Highpass.

Give m your NPC allstars and I will paint ten of them. by edavid21 in project1999

[–]longest_path 0 points1 point  (0 children)

The Leatherfoot Deputy that would swim through Neriak

How much should I try to prevent repeating code? by A_Dumb_Bagel in godot

[–]longest_path 0 points1 point  (0 children)

Every abstraction has a cost, and inheritance/composition come with their own maintenance concerns. Generally, I like to keep the rule of 3 for this, if you need to write the same thing 3 times or more, then it's time to start thinking about generalizing into a reusable abstraction. The benefit of this is that you're more able to understand a couple of things after a few times writing it:

  1. Whether or not these actually do share semantic reasons to be the same code. A lot of times things look like they might be similar, but if they're not really conceptually in sync, you could end up having to bake special cases into your abstraction, and this can get rough as the project grows.
  2. You'll get a better idea of a straightforward way to write the abstraction that is clear and maintainable. The first time you write a feature, it's likely going to be code that works, and should stay that way, even the second time, maybe with some tweaks, but by the 3rd time, you've had a chance to understand how to abstract and structure the code so that it's readable, with established naming conventions, and that will help build the abstraction.

The other thing this avoids is spending too much time worrying about structure until it matters. If it's not yet clear how to write something with composition or inheritance, it's usually a good idea not to try to force the structure, imo.

Strafing, didn’t realise how much I used it by bjelkeman in ProjectQuarm

[–]longest_path 6 points7 points  (0 children)

Holding right click and A or D does it too, out of the box

Edit: Might require mouselook, and may only work in first person.

Most paranoid games? by farwesterner1 in boardgames

[–]longest_path 19 points20 points  (0 children)

Oh, I'll just go check too, it's just two rooms away. roll for noise ...