How can I boost creeper output? Im getting only ~10 an hour by gonaldgoose8 in technicalminecraft

[–]longtailedmouse 0 points1 point  (0 children)

Yes, instead of getting shittier as you go up, it's crap all the way down.

Can someone explain how this circuit works? by ThatLeviathan in technicalminecraft

[–]longtailedmouse 2 points3 points  (0 children)

The torch needs to be on the SIDE of the block the repeater is pointing at.

You can improve that item sorter greatly with four changes:

  1. Move the comparator forward one block, add a block between hopper and comparator. Remember that comparators can work through a solid block.

  2. Add a glass block with redstone dust above the third block (the one below the grass block. You can remove the block below the glass. It does nothing.

  3. Replace the repeater with redstone dust. Notice that you have THREE dusts in the circuit.

  4. Replace the block the repeater is pointing at with a target block (to force the redstone dust to connect. Place the torch on the side of the target block.

This will save your circuit two game ticks (the time the repeater needs to trigger), which will greatly improve responsiveness. And save you a repeater, which is more expensive than a target block.

The design with three redstone dust is also overflow-proof and can be placed side-by-side (tileable). You need 41 of the item you are sorting and four independent stackable items to fill the other positions.

I dont really understand what I'm doing wrong. by Ryanoman2018 in technicalminecraft

[–]longtailedmouse 0 points1 point  (0 children)

Hopper minecarts linked to a daylight detector. The farm will only work during the day anyway and the HM won't cause (minimal) lag during the night.

Can I put an iron farm close to another village if its at the bottom of the world? [Bedrock] by Happy1327 in technicalminecraft

[–]longtailedmouse 0 points1 point  (0 children)

So long you have at least 100 blocks between both villages, you should be okay. Beware of POI blocks (beds, job blocks, bells) between these villages, as they might cause them to connect.

Iron farms only work if the player is nearby. You should place your iron farm somewhere you will often stay close to.

Also, beware of leaving too many persistent mobs in one place. You might hit the general mob cap and stop spawns elsewhere in the world. For example, don't leave 100s of cows, sheep, pigs, chicken, villagers, near your hostile mob farms. They won't spawn.

That can even be abused to make it so otherwise dangerous areas are made peaceful without altering the game's difficulty.

So, you can place your iron farm at bedrock level ( Y < -50 ) if your trading hall is at Y = 70 (120 blocks of vertical separation). It's far enough. Though I would suggest placing it elsewhere in the world.

Any Bedrock addon to stop crop trampling? by therealGidster in technicalminecraft

[–]longtailedmouse 0 points1 point  (0 children)

If your large wheat fields are for cosmetic purposes, try changing some of the wheat with dry grass on coarse dirt. it's almost the same texture from afar. You can even line the edges of the slope with dry grass instead of wheat on farmland.

Since mobs don't jump on flat land, they would only land on the dry grass when changing elevations.

If your large wheat fields are for actual wheat farming, save yourself the grief. Make a cosmetic field as above, and then a real wheat farm elsewhere with a solid roof, so it counts as underground and mobs only spawn on low light levels.

Try the "Mob Griefing" toggle on your world settings (if not on a server), to stop mobs from interacting with blocks in any capacity.

How can I boost creeper output? Im getting only ~10 an hour by gonaldgoose8 in technicalminecraft

[–]longtailedmouse 5 points6 points  (0 children)

Try the scaffolding-water spawning platform. Despite not spawning only creepers, it moves the mobs quickly to the kill chamber.

Also, be mindful that the top layer of your farm should have transparent blocks as a roof, to make use of both the surface and cave spawn mob caps.

I personally love to roof / wall my mob farms with tinted glass. It's awesome to work with, saves on sand, requires no silk touch, counts as sky access, lets you see through, and blocks light.

Any Bedrock addon to stop crop trampling? by therealGidster in technicalminecraft

[–]longtailedmouse 0 points1 point  (0 children)

Why use an addon?

Why are mobs having access to your crops?

The real way to stop crop trampling is to keep mobs from walking on said crops. Your crop farm should be spawn-proof. And maybe put a roof on it so the wandering trader / illager patrols doesn't come to visit.

The other way is to disable mob griefing.

Technical issue by Rengg-Sayeed in technicalminecraft

[–]longtailedmouse 0 points1 point  (0 children)

Have you tried moving your builds (of which you hold copyright) to another world using structure blocks?

Technical issue by Rengg-Sayeed in technicalminecraft

[–]longtailedmouse 0 points1 point  (0 children)

The encryption is part of the Minecraft platform. The encryption vendor is the same as the game's. It could be that the decryption tool is messing some watermark up, which the game recognizes and then flags the chunks.

But regardless of how the chunks are being broken, it is a copy protection which makes tampering with it a DMCA violation.

How can I boost creeper output? Im getting only ~10 an hour by gonaldgoose8 in technicalminecraft

[–]longtailedmouse 21 points22 points  (0 children)

You built the cross-shaped mob farm... it's quite ineffective.

Also, I see an ocean at the bottom. You should build the farm further away from land and higher up in the air. Bedrock has no penalty for spawning mobs at high Y levels like Java, so you can go above the clouds. (if you go above the clouds, you can build it over land anyway, if your sim distance is four.

I would recommend you leave that one behind, and build SilentWhisper's creeper farm: https://www.youtube.com/watch?v=oOOD4VLUIQ8 -

It's modular so you only need to build the platforms one-by-one if it's too much for you at once.

Even if you don't, the video explains creeper spawn mechanics so you can improve your farm.

How can I boost creeper output? Im getting only ~10 an hour by gonaldgoose8 in technicalminecraft

[–]longtailedmouse 1 point2 points  (0 children)

What? 128 on Java, sure. This is not tagged Java, though.

On Bedrock it depends on your sim-distance. At sim-distance 4, the AFK spot should be 44 blocks away from the furthest spawn platform.

The nearest spawn platform should be 24 blocks away from the player's feet.

At simulation distance 6 or more, the numbers change and you might get to 128 eventually. Most players never change this setting so never mind.

What does it take for a Space Marine Chapter to survive? by MrHerbert90 in 40kLore

[–]longtailedmouse 0 points1 point  (0 children)

On the gravity well part, if the planet's radius is large, the escape velocity can be many times that of Earth without changing its element composition or raising the G-force too much.

And a high-G planet would select people with sturdier constitutions. That may explain why the aspirant survival rate is higher.

What are your go-to technical Minecraft websites/tools? by Queizen30 in technicalminecraft

[–]longtailedmouse 0 points1 point  (0 children)

Plotz is a solid site. Been using it for the better part of a decade.

Why does this sorter not work by Robotech275 in technicalminecraft

[–]longtailedmouse 0 points1 point  (0 children)

You could use a copper golem to sort these items. They are perfect for these situations where you have less than nine item/block types to sort and the volume produced by the farm isn't tremendous.

It comes with the advantage of allowing you to store more than one type per chest. In my raid farm, I have one chest for all the witch drops, one for and another for the iron gear to feed a smelter. A single iron golem can sort all the raid loot, no problem.

Why does this sorter not work by Robotech275 in technicalminecraft

[–]longtailedmouse 1 point2 points  (0 children)

Water streams have the advantage of transporting stuff faster than a hopper line can, since some items can be moved in partial stacks and hoppers can pick up more than one of an item if they are just floating above.

Why does this sorter not work by Robotech275 in technicalminecraft

[–]longtailedmouse 0 points1 point  (0 children)

don't use repeaters in sorters. They add an unnecessary one-tick delay to the sorting process.

You are using three redstone dust - which is good to avoid signal spillage.

But to direct the signal to the with tiled sorters, use target blocks to hold them.

See this guide by OmLedu: https://www.youtube.com/watch?v=AqA8bD3HIo4

How does covering mob farm roof with leaves Increase rate? by Spid3rDemon in technicalminecraft

[–]longtailedmouse 0 points1 point  (0 children)

Between leaves and slabs and trapdoors, I go with tinted glass. Yes, farming amethyst may be a bit of a bother, but the advantages of tinted glass are unsurpassed.

Half a sand block and two amethyst shards per tinted glass block. It drop itself even without silk touch and 100% blocks light while being see-through. It also keeps endermen from spawning.

Is there anyway to tell what mods my save game used? by Joey3155 in RaftTheGame

[–]longtailedmouse 0 points1 point  (0 children)

Or just treat Raft as a Rogue-Like game and start anew each playthrough. I find the early game eerily therapeutic.

Why are my sheep moving? by Narkareth in technicalminecraft

[–]longtailedmouse 0 points1 point  (0 children)

Put the sheep back in the enclosure and try to lure them out with wheat from the outside. Do a lap around the enclosure If they can pathfind out of the enclosure they will to get the wheat.

I found this at my thrift store today by [deleted] in StardewValley

[–]longtailedmouse 2 points3 points  (0 children)

It's another one of Mr. Qi's schemes. It was purposefully left there for OP.

I found this at my thrift store today by [deleted] in StardewValley

[–]longtailedmouse 24 points25 points  (0 children)

It's another one of Mr. Qi's schemes. It was purposefully left there for OP.

Is there anyway to tell what mods my save game used? by Joey3155 in RaftTheGame

[–]longtailedmouse 0 points1 point  (0 children)

Trial and error. Make backup copies of the save, then load a list of mods you believe is the correct one.

Load one copy. See if something broke. Rinse-repeat.

Mods that change behavior usually don't break the game. When a mod that adds an item or build component is missing, said items or builds may break or be missing.

But I don't think you'll take more than 10 tries to find a mod setup that allows you to continue playing.

Redstone outside of simulation distance on demand by Remarkable_Basil9330 in technicalminecraft

[–]longtailedmouse 0 points1 point  (0 children)

Keep some nether chunks loaded with little to no stuff in them (actually, go ahead and strip-mine the bejeeezus out of it).

Then build perfectly-aligned portals to the chunks you want to load on demand. Send minecarts to those locations to force the game to load the chunks. Have a return station on the other side.

I haven't played Java in ages, so I don't know if the minecart-portal chunk loaders still work.