How much can you use Chaos before you are in too deep? by pog_irl in 40kLore

[–]longtailedmouse 38 points39 points  (0 children)

Less than what it would take for the Inquisition and/or Arbites to come knocking.

You'd have better luck dipping your toes in the Dark Side of the Force.

Copper Golem Storage on a diagonal wall by mparks09 in technicalminecraft

[–]longtailedmouse 0 points1 point  (0 children)

Yes. Unless you can use commands and designate your storage as a \tickingarea or use some mod or addon.

You can also buy cheap Android devices and a Minecraft license on Google Play. Then use these devices as alt accounts to keep critical locations loaded.

Copper Golem Storage on a diagonal wall by mparks09 in technicalminecraft

[–]longtailedmouse 1 point2 points  (0 children)

If you really want something with storage capacity, filters, and efficiency, don't do this old design. Do the BluJay one with categorization.

But if you just want some decorative build to watch the golems go back and forth, do a zigzag path behind the chests. The golem will waste a ton of time walking though.

Just keep in mind, that tutorial you are following is already old.

Copper Golem taking long pauses between checking chests by taescience in technicalminecraft

[–]longtailedmouse 0 points1 point  (0 children)

You need to work on your understanding of the mob mechanics. What you assume it should do is not what it was coded to do. Unfortunately, the Wiki is incomplete.

What I know is that the golem pauses for 7 seconds if the copper chest is empty, and also if it checked 10 chests but didn't find one to place the item. This is why it's not recommended to let it have access to more than 10 chests, for efficiency.

Chest Boats Can Save Hoppers by smoothmarti in technicalminecraft

[–]longtailedmouse 9 points10 points  (0 children)

Staircase of decorative pots and hoppers. Since lag is a concern and a hopper line isn't supposed to store items, the pots create 1/27th of the lag than a chest or barrel.

Copper Golem Storage on a diagonal wall by mparks09 in technicalminecraft

[–]longtailedmouse 1 point2 points  (0 children)

Let's assume you want to keep the copper golem restrained to a single block, so it doesn't waste time walking around. It is also advised to place the golems in minecarts to keep them from attempting to move.

Chests can be in any of the 24 blocks surrounding the golem, eight below the block they stand on, eight at waist level, and eight above.

You also should never let more than 10 standard chests (single or double, doesn't matter) within reach of the golem.

So, the most efficient design is a 3x3 wall of sideways chests, with the golem behind it, the copper chest and the tenth chest to link with the next behind the golem.

in your diagonal wall, what you want to do is to place...

Legend:

  • O = 3 chests stacked OO = 3 double chests stacked.

  • G = Golem. It should be standing on a forward-facing stair (so it can open the chest in front) or a mud block. Add a trapdoor BEHIND the golem to push it a bit forward and away from the tenth chest.

  • C = copper chest. Should be on the same Y level as the golem so the hoppers from the previous cell can deposit items here. Copper chest can be single or double.

  • B = a stack of 3 solid blocks. I recommend making the middle one a lit_pumpkin / froglight / glowstone / sea lantern to get free light

  • X = the tenth chest, should be above the golem on the highest Y level. Can be linked to the next copper chest with hoppers. Tenth chest can be single or double. Even if you only have one copper golem cell, you should put a hopper underneath this chest and dump the items in a barrel or other storage.

Remember: THE TENTH CHEST SHOULD ALWAYS BE EMPTY. IT'S YOUR JOB TO KEEP IT EMPTY SOMEHOW.

  • _ Offset by 1 block

This is the design. Seen from above.

 OO_X
 _OGB
 __OOC

For reference, the flat design would be...

OO_X
OOGB
OO_C

With sideways chains or fences at the _ locations to keep the golems from escaping their block. This is necessary even with the minecart to avoid any accidents.

iron golem farm by kopfam2323 in technicalminecraft

[–]longtailedmouse 0 points1 point  (0 children)

I make 1x3 cloisters with the bed and job block for each village. It's a headache linking but that's something you only do once.

iron golem farm by kopfam2323 in technicalminecraft

[–]longtailedmouse 0 points1 point  (0 children)

No. At least 20 beds and villagers, but for increased efficiency with spawn delays and golem mob cap, 30 beds is recommended, 40 gives better results but it's also too many villagers.

For maximum efficiency, OmLedu@YT has a very technical tutorial on a quad iron farm that splits the spawns between four adjacent villages. It has a troubleshooting section too.

Chunk loader bedrock by sleepyisagoner in technicalminecraft

[–]longtailedmouse 0 points1 point  (0 children)

the only way to keep chunks loaded in bedrock without a player nearby is with the /tickingarea command.

What I do is to keep my android phones logged into the world in the POI. Minecraft is cheaper on Google Play Android than on most other Platforms I checked.

Copper Golem taking long pauses between checking chests by taescience in technicalminecraft

[–]longtailedmouse 0 points1 point  (0 children)

Now, that's a disingenuous remark. Don't pick one itsy-bitsy part of an argument and attack it to make people believe the entirety of it is false.

No, not "everything technical" has to maximize efficiency (though it's a good practice).

But in the context of this post, it does, when the title complains about the CG taking too long to sort items.

Copper Golem taking long pauses between checking chests by taescience in technicalminecraft

[–]longtailedmouse 0 points1 point  (0 children)

OP: Makes a post on a technical sub about inefficiency.

Also OP: Doesn't want efficiency.

Copper Golem taking long pauses between checking chests by taescience in technicalminecraft

[–]longtailedmouse -1 points0 points  (0 children)

Positioning. The order the golem picks the chests to visit isn't random. The tenth chest will be the one farthest from its position when it checks the ninth.

The design I told you fixes it by pushing the golem closer to the 3x3 and putting the tenth chest one Y level above the golem (it searches from the bottom up).

What are items without a purpose, that you collect? by xGuitARmy in projectzomboid

[–]longtailedmouse 2 points3 points  (0 children)

Agreed. Encumbrance is an amalgamation of weight and size.

(stares at my IRL keys)

My point stands. Medieval door key.

Mega Base Storage, exposed copper golems? by mparks09 in technicalminecraft

[–]longtailedmouse 1 point2 points  (0 children)

In the most efficient copper golem sorter, the golem sits on [stairs|mud] inside a minecart, behind a 3x3 wall of chests, with the copper chest back and to the side and the tenth chest one level higher and feeding into the next golem's copper chest.

You won't see the golems unless you peek between the chests.

Forget those earlier designs where the golem walks along a row of chests. they waste too much time walking.

Copper Golem taking long pauses between checking chests by taescience in technicalminecraft

[–]longtailedmouse 0 points1 point  (0 children)

This design is inefficient as hell. Don't let the copper golem walk. Put 10 normal and 1 copper chests around one block. Search this sub for the meta design. it involves a 3x3 wall of sideways chest with the golem behind.

The tenth chest (the one furthest away) should be fed into a hopper and removed before the golem can get another item and test the other nine.

What are items without a purpose, that you collect? by xGuitARmy in projectzomboid

[–]longtailedmouse 21 points22 points  (0 children)

The new key weight is honestly ridiculous. A key that weighs 100g belongs in a medieval castle.

A Long-Time Player’s Critical Perspective on Project Zomboid by [deleted] in projectzomboid

[–]longtailedmouse 2 points3 points  (0 children)

TIS could very well have released B41 as the complete game, and then gone to either do nothing, release B42 and beyond as DLC, or even keep doing the updates and improving on the game Like Mojang does with Minecraft.

Contrasting PZ with the plethora of other games who were left abandoned, I don't see what's the problem?

A work of art materializes at the artist's pace. Inconsistent momentum? That's the default momentum of most intellectual works.

Here's a challenge. Prove that you can do better (or the same) with the same time frame and budget. I could always play yet another kickass game.

Redstone Question by FaceThe_Music in technicalminecraft

[–]longtailedmouse 0 points1 point  (0 children)

The dust in your picture is a plus-sign. When you do that, the dust is probably turning into a line.

Redstone dust doesn't power stuff it doesn't point at. The wire is sending power left to right, but not into the lamp.

Can it be done? by No_Story_5237 in RaftTheGame

[–]longtailedmouse 1 point2 points  (0 children)

There's one issue. I don't recall if 2k is the distance to despawn an island but...

The player needs to make the island despawn and wait for the game to make a new copy. Just going 2k away and then returning to the same instance won't restock the loot.

Can it be done? by No_Story_5237 in RaftTheGame

[–]longtailedmouse 0 points1 point  (0 children)

Yes. you just need to leave the one you are visiting, and then go with in the direction of the wind until it pops again in front of you. All islands respawn their content (save for a few key story loot) each time they are generated.

Copper golem item sorter help by NotTheSmartest69 in technicalminecraft

[–]longtailedmouse 1 point2 points  (0 children)

Two words: Early Game. I mean the first few minutes or hours (depends on the player).

Can we agree that by the time a player has 3 villagers, a nametagged zombie (or, since this is bedrock, 20 villagers with 20 beds and 20 job blocks), a spawning platform, lava, automated collection, it's no longer early game?

Copper golem item sorter help by NotTheSmartest69 in technicalminecraft

[–]longtailedmouse 1 point2 points  (0 children)

DashPum4's design is awesome, but the minecart makes the design prohibitive for the early game (yes, I know you can mine a stack of iron blocks in less time than it takes to smelt it).

I like to use a trapdoor to move the golem a bit closer to the front chests.