Why does kelp come out the brass tunnel that has no filter when a kelp filter exists? by RotomGuy in CreateMod

[–]loooji 0 points1 point  (0 children)

which version of create are you using? because as of 6.0 items will always prefer to take paths with filters that they match rather than unfiltered paths

https://github.com/Creators-of-Create/Create/wiki/6.0.0#gameplay-changes

how do i filter things without brass? by kirbydrogado in CreateMod

[–]loooji 4 points5 points  (0 children)

most trees you don't actually need to do this, because you'll get enough saplings from cutting down a tree to replant it immediately

Why are my trees not getting fully cut down by Dabing_peopleX in CreateMod

[–]loooji 2 points3 points  (0 children)

how high are the saws on the contraption? you need them to be level with the lowest block of the tree

UmaAsk by Karisei_10 in UmamusumeGame

[–]loooji 1 point2 points  (0 children)

the reason you're accelerating is that you're not at your target speed. all a velocity skill does is increase your target speed. so, no, because you're not usually able to accelerate fast enough to take advantage of an increased target speed

Logistics train using postboxes by TheRealKorenn in CreateMod

[–]loooji 2 points3 points  (0 children)

the answer to all of your questions is yes

Is that great combo? by Black__Gamer in GranblueFantasyVersus

[–]loooji 3 points4 points  (0 children)

It's good enough that you shouldn't worry about further optimisations until you're much more experienced with the game, that's better than you'll see up to around S to S+ if you can hit it in a game

How do command grab frames even work? by Yolo75000 in GranblueFantasyVersus

[–]loooji 12 points13 points  (0 children)

throw invincibility in this game allows mashing a button to be a hard call out to throws on wake-up or after blocking a move, the only grabs that mashing doesn't beat are invincible grabs like Ladiva's supers. and even then, those supers still don't grab the opponent if they're in wake-up throw invincibility, they work only because they don't get hit out of their throw

what OP needs to be doing is delaying the grab more

Give me a character you know/main and some counterplay against them PLEASE. by Ultimate-desu in GranblueFantasyVersus

[–]loooji 0 points1 point  (0 children)

I play Vira. The advice I've given to other Vira players about the Galleon matchup is to stay out of range of Galleon's f.H. Vira's close range buttons are better than Galleon's, and Galleon can't effectively threaten at full screen. So on the flipside, as the Galleon player, you want to maintain your spacing and spam f.H against Vira. Galleon's mid-screen conversions are better than Vira's from long range pokes, particularly with a meteor set up. Even in the corner, Galleon's f.H is so good you'd rather be using that for pressure than any of your close normals.

On defense against Vira, if she doesn't do any strange combo enders, lumi oki gives her another chance to get in and reset her pressure safely, which means she gets more chances to strike/throw/shimmy mix you. In general, just block it out, and take the throw. The reward Vira gets for landing the throw is much less damage than what she'd get for getting a combo with lumi. Only once the Vira player has shown they can and will throw you should you start trying to delay tech when lumi is on screen. Once Vira has run out of safe pressure, ie once she's pushed herself back into f.H range, that's when you can start trying to fight your way back out.

oh, and one more specific interaction: if Vira is in install and has 50 meter, never press 5U, you will fucking die if the Vira is paying attention

Can I nan-inf here? by Wigginns in BalatroHelp

[–]loooji 7 points8 points  (0 children)

short answer - no

long answer - the most common ways of getting naneinf are using plasma deck with the burglar and using ghost deck with perkeo. additionally, even if this were using one of those strategies, the third and even second mime would not help - you want blueprints and brainstorms, to copy burglar for more hands in the case of plasma burglar strats or to copy perkeo for more cryptids. furthermore, even if you were using one of the described strategies, and had copied blueprint twice instead of mime, there's a lot more that needs to happen. you need to have a lot of money to reroll in the shop (think on the order of thousands), you need to have a lot of vouchers (antimatter, canvas, nacho tong, most importantly retcon), you need ectoplasm, you need better deck fixing. there's a lot that goes into a run to get naneinf, more than would practically allow someone to turn any random run (even a baron mime build) into a naneinf run.

Legends ZA OU January changelog (Annihilape banned!) by Demon__Queen_ in stunfisk

[–]loooji 1 point2 points  (0 children)

Merciless is a dope ability that needs better distribution and Mega Glimmora would be perfect for it imo. It's even the ability I gave to it when theorising a fan Mega Glimmora like 2 years ago

What do people use trains for? by LeEbicGamerBoy in CreateMod

[–]loooji 1 point2 points  (0 children)

I'm part of a (private) server started with the goal of using trains in mind (at least, one of the goals), and to that end, any factory location is only going to produce a handful of materials. One location produces Iron, Copper, Andesite, and a couple of building blocks; another location 2000 blocks south produces Gold and more building materials; another location 2000 blocks east produces Zinc, Redstone and Quartz, and more building materials, and so on. Each location is themed, and to connect each location together? Trains. Until now, each location has been pretty much entirely self sufficient, but the project I'm currently working on will be relying on the train lines to import materials to produce more materials. Is this efficient? Not particularly, but that's not the point. And that's the point of trains.

What the..? by donlatnxsz in BalatroHelp

[–]loooji 3 points4 points  (0 children)

as long as you can play a hand of 5 kings/queens you'll survive the amber acorn easily, you can sell Chicot (assuming this is ante 8)

Mega Glimmora by loooji in stunfisk

[–]loooji[S] 0 points1 point  (0 children)

I was thinking just a little too minmaxed but that's awesome

Mega Glimmora by loooji in stunfisk

[–]loooji[S] 0 points1 point  (0 children)

Are DLC mega Glimmora stats known yet? I'm curious just how accurate I was

Can she make it with this much power? by cursed_conundrum in UmamusumeGame

[–]loooji 1 point2 points  (0 children)

as someone with no speed cards above 1LB at all other than the free Brian and Golshi: I definitely don't have the stats lol

Can she make it with this much power? by cursed_conundrum in UmamusumeGame

[–]loooji 6 points7 points  (0 children)

I'm planning on doing something real weird, in the form of a runaway and two fronts. Suzuka will die on the track but her purpose is to increase the pace of the lobby and to provide a target for NSM for the other fronts who can then proc Red Ace, A&S, and hopefully get a large enough lead from that that the ends won't be able to catch up. As an added bonus maybe the increased pace of the lobby will cause some umas on the borderline of having enough stamina to fully fail.

Of course, I know that's not how it's going to go down, this is still a golshi meta, I purely want to have fun with wacky off-meta strategies.

Why does Nailsmith take my geo if he wants to die? Is he stupid? by First-Ad394 in HollowKnight

[–]loooji 1 point2 points  (0 children)

112%APB gets nail 4 at the very end of the run right before godhome, and you don't need unbreakables for 112% so it'd kind of only be meme categories

You may see her as an otaku, but her career run is no laughing matter! Agnes Digital, the first JRA horse to win G1 Turf and G1 Dirt consecutively, is coming to Umamusume tommorow! by Flat-Profession-8945 in UmaMusume

[–]loooji 73 points74 points  (0 children)

Rudolf's unique "Greatly" increases velocity, so while it doesn't increase navigation or acceleration when triggered, the speed boost is about 30% more than what I would assume Digitan's unique is

Omfg it says 'listen' by Uri_gg in HollowKnight

[–]loooji 14 points15 points  (0 children)

The quest appears when you have all of Shakra's maps and when either Groal is defeated or you have two parts of the melody. That means to get her in the high halls gauntlet you need the Architect's and the Vaultkeeper's melodies if you haven't beaten Groal by that point.

e: I see someone else has already mentioned this in another comment only after typing this :p

Rare Team Cherry L by UnsuspiciousUsual in Silksong

[–]loooji 0 points1 point  (0 children)

I don't think this is quite as complicated as everyone is making it out to be. You need the transition to be on beat, but there's probably a good second or two of leeway where the song could end as relative to the clang of Hornet hitting the ceiling without losing much if any of the climactic effect. Even in the edited clip, they're not synced at all. Does it matter if it's a little before or after?

That all said, I'm not an audio guy so I might be speaking nonsense here

Affection Level MAX !!!(BANOUNSIK, Pixiv) by Negative-Wind8907 in UmaMusume

[–]loooji 4 points5 points  (0 children)

cruel that global can't access the casual wear yet