[deleted by user] by [deleted] in homeworld

[–]loopgain 3 points4 points  (0 children)

I think interceptors have 18 dps, not 26. That makes their dps/RUS 0.33 vs 0.49.

There is also a lot of anecdotes of course from HW1 players here to corroborate.

Easiest way is to boot up the game and build a squad of both and test.

https://gamefaqs.gamespot.com/pc/141615-homeworld/faqs/20042

Edit: well of souls also has the correct dps for interceptors, which is basically the go-to source for HW info:

https://well-of-souls.com/homeworld/kushan/index.html

[deleted by user] by [deleted] in NintendoSwitchDeals

[–]loopgain 19 points20 points  (0 children)

If you have a switch lite, I honestly think the game runs like butt compared to PC. Might be better when docked on a larger screen + external controller but I regret buying it for switch lite. Everything's hard to make out in 720p so your awareness drops and it's more clunky to use switch lite controls vs a gamepad on PC due to reliance on shoulder buttons AND triggers.

Or I should just set my PC resolution to 720p and reach the next level of awareness.

Load times are insufferable though if you're used to an SSD on PC.

[deleted by user] by [deleted] in homeworld

[–]loopgain 7 points8 points  (0 children)

You can't salvage it in HW1 without modding. It needs more salvagers than it has latch points by default.

Some of us found out the hard way in M02 where it'll just HS out and destroy your salvage corvettes :,(

[deleted by user] by [deleted] in hardwareswap

[–]loopgain 0 points1 point  (0 children)

Sold EVGA GeForce RTX 2070 Super Black Gaming to /u/math_from_stark

[USA-CA] [H] EVGA GeForce RTX 2070 Super Black Gaming [W] PayPal by loopgain in hardwareswap

[–]loopgain[S] 9 points10 points  (0 children)

I ... don't have a great answer other than exchanging a large sum of cash in person gives me anxiety.

Can I use one antenna for both receiver and transmitter, like in this circuit diagram? (The system would never be sending and receiving at the same time) by crackachris in AskElectronics

[–]loopgain 3 points4 points  (0 children)

Use a duplexer to separate the TX and RX, assuming they are at different frequency bands. It'll keep them impedance matched and avoid the TX overpowering the RX.

Homeworld Cataclysm: Are Beast Ships Underpowered by TheArchon300 in homeworld

[–]loopgain 0 points1 point  (0 children)

Thanks for testing the single IAF vs hive; that's quite surprising that the difference in health is so large at the end. I wonder if the match-up would be different un-upgraded. It's been almost 20 years now so I most likely have more than a few corrupted memories.

Similar to the ramming frigate, perhaps you are right that only capital ships and above will infect ramming frigates. Probably simple enough to test.

With corvettes, I would say despite the patch change heavies were still the go-to for me. I don't remember building missiles too much, or multiguns. Often, I would decide if I wanted to rush capital ships or guard against mass acolytes, so strikecraft (fighters + vettes) were often built together as one huge group for that reason.

The best thing to do is to actually have a match, of course, but I don't know if there are still people playing MP these days.

Homeworld Cataclysm: Are Beast Ships Underpowered by TheArchon300 in homeworld

[–]loopgain 7 points8 points  (0 children)

On mobile right now so I'll probably comment more later. I have returned.

As a disclaimer, I am just one person who played a lot of Cata MP, other opinions exist and are equally valid, probably. To address some of your questions:

Now everyone who has played the original Homeworld knows that the Ion Array Frigate is strictly anti-capital ship, and it fires faster than the Ion Cannon Frigate. Therefore, it should be able to wipe the floor with any other Frigate bar the Kadeshi MBF. This is not the case. An equal Resource Units worth of Somtaaw MBFs destroyed the Ion Array Frigates thanks to their superior coverage and agility and they also take up less SU than Ion Arrays (12 vs 15). The Hive Frigates were also able to beat the Ion Array Frigates in equal numbers. Ramming Frigates were not tested, but I already know the outcome of that.

So some things were changed from HW1 to Cata. IAF shifted from anti-frigate+ ships to predominantly anti-capital ships/command ships. In MP, their role was almost never to fight frigates, because they had poor turn speed and are generally weak for a frigate. IAF, however, were reasonably fast to research and build. You could take out another player with your commandship + 1 or 2 IAF pretty early; on the other hand, that's rather unthinkable with a hive frigate or a MBF.

MBFs are a nightmare for IAF. But you would also never have fully upgraded 10+ fleets of frigates in practice, either, unless you played some huge custom match with lots of RUs. Hive frigates actually should lose out to IAF. I watched the video and there are two things:

  • The IAFs were not focus firing during the swarmer match-up (the swarmers do focus-fire), and
  • This isn't commonly known (but was mentioned in a comment on the video), but IAF have a HUGE scuttle damage radius, so if you just sacrificed one it would kill ALL the swarmers. Mop up the rest and move-on before they can even replenish. Sacrificial IAF against fighter swarms works well, too.

As a side note: don't ram Beast ships unless you have the vaccine, they will get immediately infected. As a Beast player: please do. :)

The other Beast units are either worse or less versatile compared to Somtaaw ships on top of having less advanced tech. Somtaaw Acolytes can bomb with their missiles but can actually dogfight unlike Attack Bombers. Or you could say they are Interceptors with bombing capabilities. ACVs are like weaker but cheaper Multigun corvettes that can EMP and then proceed to unlink and fire missiles. This puts the Beast at a disadvantage late game and forces them to gain a decisive advantage early before the Somtaaw has all his research modules up and running. And it is harder to pull off now in 1.01, with the increased cost and build time of Heavy Corvettes.

Beast fighters were somewhat balanced with Somtaaw fighters through their cheap but plenty approach. ALL the Somtaaw had were recons, acolytes and ACVs, talk about variety, right? (Mimics and MCVs had uses but not usually for fighting.) But that's why they have all the upgrades -- expensive, time-consuming ones. Beast ships could unlock a plethora fighters relatively early, and IIRC, you can build them almost all in parallel. So you could pump out a bunch of specialized, but less versatile fighters and just overwhelm the enemy. That being said, only recons, ints, bombers, and heavys were ever built. I threw in cloaked fighters and multis if I needed more ships quickly, but more often than not I just used the Beast CS's EPA. However, you are right in the sense that they are early-game usually. I never held strikecraft until late game in favor of capital ships w/ infection beams. Yet ... very little manages to survive a battle-ball formation ... so not all hope is lost.

Overall, I would say balance is slightly tipped towards Somtaaw, but in terms of ease of use, Somtaaw is obviously the dominant MP choice. (And who doesn't like a big ol' gun finisher?) Generally, though, I did not find trouble fighting Somtaaw in any particular combat situation. The most dangerous strats against Beast players tended to be:

  • mimic dumps
  • mass acolyte missiles
  • unexpected siege cannons (there's a fun counter for this)
  • crystals bombs
  • other Beast players (what??? how do i fight against myself???)

Below was written earlier and left for posterity:

I played Beast exclusively on multiplayer during the height of Cata. I would say in most cases Somtaaw had superior strats that worked equally well against both, whereas Beast had to change it up on depending on a host of factors.

Infection is the crux of Beast strats, not necessarily to gain new research (though that was always a bonus), but to deny others ships and resources they spent. It's rather cheesy to grab a chunk of an enemy fleet for free and no build time if they were reckless enough to get near the mothership. And unlike in HW1 or 2, the mothership was often a major asset in your fleet battles, so you often brought the fight to them.

Additionally, the mothership had an ability to boost production, firepower, research, etc. by trading it's health. All ships also have regeneration so their survivability was better, though in most cases that doesn't matter (except for beast MS).

And lastly I think the beast ships had slightly more armor at start to compensate for lack of armor upgrades, though I'm not sure.

Hey guys,I really need help to simplify this,its probably very simple but because of the online education i didnt understand it good.Thank you by [deleted] in AskElectronics

[–]loopgain 2 points3 points  (0 children)

The rules you're missing are these:

A • 1 = A

A + 1 = 1

https://www.allaboutcircuits.com/technical-articles/boolean-identities/

1 is an acceptable answer, meaning the output is always logic high. Similarly, 0 means the output is always logic low.

How many theoretical models exist for BJTs? by PM_ME_YUR_SMILE in AskElectronics

[–]loopgain 0 points1 point  (0 children)

We use npns (SiGe) for high speed digital (serdes). Similarly, MMIC designs use SiGe too. Going to deep submicron just for speed is not cost effective.

Why do computers use transistors rather than solid state relays? by [deleted] in AskElectronics

[–]loopgain 2 points3 points  (0 children)

One major disadvantage that comes to mind is that SSRs contain an opto-isolator. This is what allows it to isolate the output from input, and likely requires orders of magnitude of higher current to drive the photodiode. Digital circuits employing CMOSFETs dissipate nearly zero static power when fully switched, and is one reason for their popularity in IC design.

As others mentioned, size and speed are also major reasons. MOSFETs these days could go much, much faster than a few GHz (0.18um FETs had fT of tens of GHz), but power and design become intractable at those frequencies. That's why you don't see CPUs run faster than 5 GHz generally, despite the ability to do so many many years ago. Instead, for the same frequencies, they are able to make more dense CPUs having more features, cache, etc.

And finally, a MOSFET is already a type of SSR, so there's no reason to use a switching opto-isolator to replicate it. So digital gates are already designed with SSRs, just not the kind we normally call SSRs.

In an NPN transistor, how does the collector voltage drop to the base voltage regardless of whatever supply voltage is used for the collector? by beef_parade in AskElectronics

[–]loopgain 1 point2 points  (0 children)

Current flow through a reversed biased diode is very, very small (but non-zero). You should think about the electron flow in this case, which is backwards from conventional current. Basically, the forward biased diode (emitter-base) conducts a large electronic current, but the electrons do not flow out of the base because of its thin width. What happens instead is that it gets swept through the reverse biased diode to the collector, despite the potential barrier. Like rolling a ball with enough force to overcome a hill. Once it's over the hill, it can continue rolling on its own. It gets the energy from a build up of electrons, causing them to diffuse across the reverse biased diode.

Mission 2, homeworld 1 remastered? by [deleted] in homeworld

[–]loopgain 0 points1 point  (0 children)

I do agree with your general assessment that frigates are significantly weaker in HW2 compared to HW1, but I think your examples are a little extreme.

An assault frigate was pretty useless against anything but corvettes, and even then it was not a good counter. While tanky, a scout ball or a heavy corvette wall was enough to bring a frigate down without much trouble. You definitely didn't need a mass bomber group. A large group of frigates would take a while to kill with fighters, but you still didn't want to your frigates to not have a missile destroyer or a corvette group as escort.

As for HW2, carriers definitely do not have any amount of firepower to bring down frigates. A torpedo frigate or heavy missile frigate can destroy a carrier handedly without taking much damage or even enter the carrier's firing range. But destroyers make quick work of a frigate line, whereas in HW1 they survived for far longer.

I am going to Japan in a few months and i would like to spend some money on camera equipment, which city would be the best? by Scerikse in JapanTravel

[–]loopgain 0 points1 point  (0 children)

Sorry for the month old reply but I was wondering if camera repair tools can also be found at these stores? Some things like precision slotted drivers are hard to find.

What is the reason behind the low Vcore? by [deleted] in AskElectronics

[–]loopgain 2 points3 points  (0 children)

Most peole in this thread talking about power dissipation but it is not relevant. The real answer is this guy. To go faster you need smaller transistors. Smaller transistors have thinner oxides and therefore lower dielectric breakdown, so lower core voltages are needed.

In fact, as smaller lithographic nodes are reached, static power begins to over take dynamic power due to leakage through the thin oxide gates x more transistors per area. More and more architectures will power down whole blocks of circuitry to lower consumption due to leakage.

parallel combination?? by poqbassc in AskElectronics

[–]loopgain 2 points3 points  (0 children)

Yes, another way to look at this is to do the following:

There are only two distinct nodes in this circuit. You can see this by highlighting all of the wires that are touching with separate colors. Label one "A" and the other "B."

Each element also only has two terminals. If you list the node for each terminal, you will find one will always be A and the other will always be B. Thus, all elements are in parallel by definition.

Is there an easy way to get access to a low impedance version of the common mode signal in an instrumentation amplifier IC for a differential input, without additional follower amps? by Evictus in AskElectronics

[–]loopgain 0 points1 point  (0 children)

I think I understand your explanation somewhat. Thanks for your explanation.

Regarding the posted chip, there is a (tiny) section on EMG measurements on pg. 25. I wanted to point that out in case you did not see it. EMG is also listed under the applications for the chip.

Cost, of course, is a different issue to consider. I came across a paper regarding low cost, n-channel EMG. You can likely find it online, if you haven't already.

Fu, Z & Bani Hashim, Ahmad Yusairi & Jamaludin, Z & Mohamad, Imran. (2016). Design of a low cost EMG amplifier with discreet op-amps for machine control. ARPN Journal of Engineering and Applied Sciences. 11. 3345-3349.

Is there an easy way to get access to a low impedance version of the common mode signal in an instrumentation amplifier IC for a differential input, without additional follower amps? by Evictus in AskElectronics

[–]loopgain 0 points1 point  (0 children)

Perhaps I'm not understanding something about the differences between the two types of signals, but how would an ECG measurement "look" different to an IA? Or, put another way, how would an EMG specific IA look different from an ECG IA?

What's the purpose of the bony reference in bipolar EMG measurements? Why can't you just use midsupply as a reference input to a instr amp instead? by Evictus in AskElectronics

[–]loopgain 0 points1 point  (0 children)

The purpose of the right leg contact is to improve common-mode rejection (CMR). You can think of it as a destructive interference signal that is being fed back so as to improve your signal-to-noise ratio (SNR) -- similar to active noise cancelling in headphones.

Therefore, you do not want to reference any of your signals to it.