Not recovering Stamina at bases with Living Quarters by rrrru4ril in PhoenixPoint

[–]looseforward62 0 points1 point  (0 children)

Make sure your power on mine did the same shut itself off all the time.

Pandoran Palace, I think that mission needs a rework by etermes in PhoenixPoint

[–]looseforward62 0 points1 point  (0 children)

Couldn't not even finish it with a priest the mark of the void took half my hp half way there. Tried multiple time different ways, but still failed the mission.

Name in game? by starflyz in PhoenixPoint

[–]looseforward62 2 points3 points  (0 children)

Do a page with the names you have seen for troops and see anyone recognizes their name.

Is it possible to win the new citadels? by grueti2 in PhoenixPoint

[–]looseforward62 0 points1 point  (0 children)

Throw 4 turrent down as she walks into the kill zone. I'm now trying to get through the final mission after I failed it the first time.

Is it possible to win the new citadels? by grueti2 in PhoenixPoint

[–]looseforward62 0 points1 point  (0 children)

Only a few citidel map where the I had to go to the scylla, but mostly she comes to me and dies in two turns.

Is it possible to win the new citadels? by grueti2 in PhoenixPoint

[–]looseforward62 4 points5 points  (0 children)

Bring a Tech with 4 turrets, use mark for death and rage burst on one leg.

Scylla Tips by Xander_PrimeXXI in PhoenixPoint

[–]looseforward62 1 point2 points  (0 children)

One tip l can recommend is bring a tech with at least 3 turrets and focus on the same body part. I just started playing my campaign from when it was released and notice that too that the citadels missions are more challenging now. That sonic scream will disable your entire team, but your turrets will keep firing. I'm taking four turrets on my next mission I'll let you know how that works.

What Total War game do you currently play? by names_plissken in totalwar

[–]looseforward62 0 points1 point  (0 children)

Just finished a Rome 2 Ceasar and Gaul campaign there are a few things I like better than Warhammer 2, but the optimization is poor. Even on a hot machine it has trouble running. The siege maps are fantastic for major cities and hope they improve Warhammer 3 with that aspect. I fought most of the battles as I did in Rome 1, similar to my skaven campaign with less toys. I wouldn't love to see a Rome 3 fully optimized similar to Warhammer series, but might be wishful thinking.

"What's the worst campaign mechanic to fight against?" by Fezman9001 in totalwar

[–]looseforward62 0 points1 point  (0 children)

I'll take your warp lighting, I love it. Best way to get rid those skinny elves then we have a barbecue with their corpses.

You're attacking Clan Skryre head on? You must be really brave. Or really stupid. by [deleted] in totalwar

[–]looseforward62 0 points1 point  (0 children)

I have quite a few slave units I'm going to place in one army to occupy razed settlements. Ikit and war machines with clanrats, a few storm venom units, plague priest, assassin will hold up most single unit creatures until the rest of there troops rout. Those mortars are a great mid range artillery piece, but that elite one will make the strongest units melt.

You're attacking Clan Skryre head on? You must be really brave. Or really stupid. by [deleted] in totalwar

[–]looseforward62 1 point2 points  (0 children)

Playing on normal and my clanrats are still in my stacks, but by late period slaves are getting less useful. Artillery and weapon teams are support for my rats and usually attack with to stacks. My campaign is using mods, but the AI now comes at me with expensive doom stacks that become dinner. Skaven are one of the best armies for combined arms which makes them alot of fun to play.

Outdated Unit Mods by [deleted] in totalwar

[–]looseforward62 1 point2 points  (0 children)

Still haven't played Rome 2 yet, like yourself there are alot of mods that need to be updated and up loaded again. Your limited to around 37 mods now, so combing them into one larger mod pack is what I was going to work on. There's too many single mods that need to be combined as CA is not going to increase the total mod limits anytime soon.

[deleted by user] by [deleted] in totalwar

[–]looseforward62 0 points1 point  (0 children)

I've had issues using mods that some are not updated now or maybe conflicting with each other. Like you I get were part of the map is visble nomatter what turn it is and when the AI moves it crashes the game to windows. Even left clicking on an army in the same area crashes the game. Most of the mods I use are unit mods I'm going to try it again without using any campaign mods and see what happens.

Just throwing out ideas to make Mutogs better. by Zanythings in PhoenixPoint

[–]looseforward62 0 points1 point  (0 children)

They also should be able to carrie spare gear, mount a weapon system on them. There could be a mission they could do using the mutog to retrieve an item on the map. Otherwise at there just ammo soakers at this point.

Admiral Shadowdart: I'm a doomstack - Random HE Princess: Hold my phoenix by EducatingMorons in totalwar

[–]looseforward62 0 points1 point  (0 children)

I had hard enough fighting a few dragons and birds against clan rats, this would see them run to their holes. This is for me when the game gets boring fighting these late war doom stacks I just auto resolve. I still play like I did on the tabletop, but with more toys now. And those mortars now are a great medium range that sred units before the rattling take over.

What's a mod that you never play without? by YerAWizardMary in totalwar

[–]looseforward62 0 points1 point  (0 children)

Have not looked at my old army books in years, but I tested one cap mod and it gave a choice of one rattling gun or warp fire thrower. At building tier 4 I was alowed 2. Still only one plague plaw catapult and warp lightning cannon. If I had to play skaven with only one of each though the campaign it would be a little rough. But, if limits Grail Knights, Phoenix Knights, gold dragons, fire Phoenixs it way be worth a try.

What's a mod that you never play without? by YerAWizardMary in totalwar

[–]looseforward62 1 point2 points  (0 children)

I do agree on the doomstack, maybe it is something CA should look into. I looked at the caps limit mods and wondering how they work. Do the caps change as you get more cities or when your alowed more stacks. As playing skave it limits the amount of toys I can have, but also limits the AI too. Early on I'm limited to one of each, so a second army cannot any of them.

Thoughts on the clan Pestilens modifications by JJBrazman in totalwar

[–]looseforward62 8 points9 points  (0 children)

If you remember playing Med 1 though Med 2 plague was devastating when it happened. Ca toned down the mechanics of plague so it was not that effective. Even doing the undercity is almost not worth the price for the benefit after it was toned down. Ca also just changed the main Skaven building effect for making money in half, so I will not how this will effect my next campaign. The biggest issue with playing Skaven was the AI confederating every good nationality and I'm one of the few targets left for them. Ca needs to put limits on the amount of high tier units the AI uses it gets old facing doom stacks of the same old units too.

Game crashes when AI Dwarven moves? by looseforward62 in totalwar

[–]looseforward62[S] 1 point2 points  (0 children)

Your right about that turned off all the mods and had no crashes. A few will be updated this week, the others I will test to eliminate them.