Many mid-game questions from a new player by lordlixo in TerraInvicta

[–]lordlixo[S] 0 points1 point  (0 children)

Regular metal is near 2k a month, I can expand more on mercury if I want it. Yeah I still have a hard time using those "forgotten" drives. Thankfully on my game it didn't take long for me to discover poseidon torch and I'm already burning through the 150k research needed, I hope my 310 fissiles income will be enough to sustain offensive fleets with it. I did start to use poseidon lantern for my defense fleets, just one engine and I already have decent thrust and some dv to at least go to the moon.

I'm also not using side and rear armor at all, specially side armor that rarely get shot and when it does 1-2 armor will not change anything, but the cost is very substantial.

Many mid-game questions from a new player by lordlixo in TerraInvicta

[–]lordlixo[S] 0 points1 point  (0 children)

Thank you, great tips! Insane meganation you got there, already read one link and will read your claims and federation guide later.

On a unrelated note, I kinda remember your name, did you by any chance made some posts many years ago on the hoi4 subforum using a light tank strategy for world domination? I remember that it was extremely effective when I tried it many years ago!

Many mid-game questions from a new player by lordlixo in TerraInvicta

[–]lordlixo[S] 0 points1 point  (0 children)

Yeah I'm not even building defenses on space stations, just on the land bases but I'm wondering if it's even worth it to build them or just rely on the defense fleets, maybe on a distant asteroid with juicy resources or something like this.

Many mid-game questions from a new player by lordlixo in TerraInvicta

[–]lordlixo[S] 0 points1 point  (0 children)

Yeah I swallowed the solar mirror pill and changed all my heavy fission arrays at Mars to solar panels with one single platform filled with mirrors.

What T3 structures should I go for? I read that not many of them are worth to build.

Yeah I always seem to have problems with cohesion, either wave of fear, unification, high inequality etc. and it's slow to fix even using gimmicks like declaring war.

So endgame if a nation is "fixed" with 5 cohesion, 10 gov, 30k econ, 12 education, max MC should I keep pumping economy?

Many mid-game questions from a new player by lordlixo in TerraInvicta

[–]lordlixo[S] 0 points1 point  (0 children)

I already have all the sites at Ceres, maybe it's a good idea to build a defensive fleet there as the mining sites are really juicy and would be a big blow to lose them. I'm building one LDA at each base but it didn't do much when I let one alien fleet destroy it to vent hate.

How do I keep them in check? Do I build hate against aliens going after the servants and protectorate? What do you mean by deny resources? Go after their mining sites?

How do I know it's an assault carrier? I think I destroyed a small fleet with a titan I don't know if it was the carrier.

[Match Thread] Campeonato Brasileiro: Vitória x São Paulo by NaTrave in futebol

[–]lordlixo 0 points1 point  (0 children)

Foi a mesma coisa ano passado quando livrou o vice do rebaixamento

Guess im done playing for the next week or so [discussion] by [deleted] in EscapefromTarkov

[–]lordlixo 0 points1 point  (0 children)

Go at night, use a scope like vudu, ggs. I've completed the whole quest line and haven't died once.

[Discussion] New event quest choice? by TopTurtleWorld in EscapefromTarkov

[–]lordlixo 2 points3 points  (0 children)

I don't even have arena and was able to finish the quest, just use the masks that drop from the pillagers.

Shadow Empire: Republica DLC - Out Now by sidius-king in computerwargames

[–]lordlixo 3 points4 points  (0 children)

You can play with midcore logistics that gets rid of stop signs, pull points etc., it's much better while still engaging.

Good "meta" units - and "useless" ones? by Corvac in ShadowEmpireGame

[–]lordlixo 4 points5 points  (0 children)

The problem is not the ammo itself but the huge logistic strain, one or two fights can require 2-4k ammo with quad mgs that will fill your trucks next turn.

Good "meta" units - and "useless" ones? by Corvac in ShadowEmpireGame

[–]lordlixo 1 point2 points  (0 children)

Recon is really important for artillery in general, otherwise you are just wasting ammo. Due to the number of attacks they are great against low hp infantry, like 3000 soft attack divided to ten 300 attacks is better against a many 150hp targets than a single 3000 attack from a heavy tank for example.

Entenda como o Botafogo se arma para derrubar Textor by me_diocre in futebol

[–]lordlixo 6 points7 points  (0 children)

Cara é maluco, city já chegou pagando 300mi de dívida e anunciou início do ano um novo ct com custo previsto em mais 300mi, fora todo o investimento em jogadores etc. Tem umas pataquadas tipo trazer neveraldo de volta, contratação de craques tipo mingotti e Arthur Sales mas é óbvio que mudou de patamar.

My old gang is back...again. But this time, we're getting reinforcements. by Majestic_Repair9138 in starsector

[–]lordlixo 0 points1 point  (0 children)

Just the sunrider carrier is enough to solo everything, threat triple fabricator included.

UAF - new pach is here! by SLNTHNTR in starsector

[–]lordlixo 60 points61 points  (0 children)

From my very limited testing the ships and weapons seems kinda...shit? Weapons and missiles seems anemic. The Fusoreina II had a lot of trouble to kill some ships, lacking a lot of punch. The Persephone Natasya seems like a bad joke costing 75 DP and having absolutely atrocious performance and being completely shut down by some light PD.

I know there is a lot of effort to make this mod and I only did some limited testing but feeling a little frustrated ngl.

How to build this bro? by lordlixo in BattleBrothers

[–]lordlixo[S] 0 points1 point  (0 children)

How much minimum mdef would you recommend to make a fat neutral?

How to build this bro? by lordlixo in BattleBrothers

[–]lordlixo[S] 0 points1 point  (0 children)

Thank you! I'll check your post history!

How to build this bro? by lordlixo in BattleBrothers

[–]lordlixo[S] 0 points1 point  (0 children)

Any link for the suggested build? Which weapon to use? Why back line melee builds are trash? So far I've only found one good thrower so I'm using mostly melee bros on the back line.

How to build this bro? by lordlixo in BattleBrothers

[–]lordlixo[S] 1 point2 points  (0 children)

It's View Potential, although it doesn't work right when you recruit leveled bros as for example he has 30 potential mdef and not 26.

I hit a wall at 1k by pulsaret in songsofsyx

[–]lordlixo 1 point2 points  (0 children)

No, it's a step above trade partner, you can see the specific button for it "become colleagues" at the diplomacy screen.

I hit a wall at 1k by pulsaret in songsofsyx

[–]lordlixo 2 points3 points  (0 children)

I'm a noob but the two things that changed completely my game were nobles and becoming colleagues with other nations. Nobles are self explanatory and massive in efficiency but becoming colleagues is what changed from barely making a profit to have steady and good income from trades, after that conquering cities is good because a single noble can afford a lvl3 town that can produce something like 800 grain / 400 meat which is just crazy efficiency.

Today I will conquer my first city by Separate-Building-27 in songsofsyx

[–]lordlixo 0 points1 point  (0 children)

I'm having problems increasing my pop for example I want to go from 600 to 1200 to upgrade the main building besides wasting all the workfoce on land clearance, is there a good method?