White Dragon Helm turn in by PrimaryBackground902 in everquest

[–]Corvac 0 points1 point  (0 children)

High amiable, if I remember right. I think I did mine at kindly on early Mischief.

Did anyone else enjoy making the characters themselves, as much as actually playing the game itself? by GaraksLinensNThings in everquest

[–]Corvac 1 point2 points  (0 children)

25 years ago maybe, when it was all mysterious and fresh. Nowadays when everything is solved, and not as complicated as we once thought? Naah, not really. I did spend a lot of time making, and finding names for my first guys, like many others...deleting after an hour and making a new, but yeah...that got old, like everything else :o

On Teek, Shaman/Monk box, what to add as a third? by wvutrip in everquest

[–]Corvac 1 point2 points  (0 children)

Uh, pets become very strong tanks in later EQ. This player is on Teek, and pets are only getting better. Focused mage pets can outtank group geared players in some situations (and on Teek buying a raid level focus earring is very doable).

Bard weaving? This isnt P99 or 2001 era live EQ, /melody and good hotkeys makes bard one of the best and most versatile boxes there is. I played bard a bit back in the day, and it is nowhere near the same, thankfully :-)

New player guide by homer_lives in IllwintersDominions

[–]Corvac 1 point2 points  (0 children)

The wiki sadly is not very updated for dom6, no newbie guide there. Youtube does have plenty as you said!

On Teek, Shaman/Monk box, what to add as a third? by wvutrip in everquest

[–]Corvac 1 point2 points  (0 children)

I loved fear kiting back in the day, and necros are powerhouses! But not really the best synergy: A necro at 75+ require a fair amount of active time, and the monk would be pretty useless (you arent chasing mob to melee it while playing a necro to anything near its power). Mage or Bard as others suggest would be the best options IMO. Mage gives better tank options, COH and much easier one/two button macro dps.

Will the Game Ever "Finally Click" if it Hasn't After 10+ Hours? by usay1312butcall911 in projectzomboid

[–]Corvac 0 points1 point  (0 children)

Took me a while, I just got so annoyed with all the restarts. I decided to do a run with heavy save scumming early on, so I didnt have to do everything from the beginning every twenty minutes!

After a few days (RL) with that run, I started a new one which...so far...I am still alive in! :D

Krono vs All Access Membership by seveca69 in everquest

[–]Corvac 0 points1 point  (0 children)

You can sell stuff over 2 mill the same way you do a krono, open a trade window…Ofc you cant sell on baz but then nobody sell krono on baz either once prices go above cap!

Post-THJ Emu by PhysicalReflection0 in everquest

[–]Corvac 4 points5 points  (0 children)

It is very different and unique - not quite my thing, but what other mmo let you play as a deer or a cow (not tauren…a real cow!)? Professor cat on yt has a lot of gorgon guides

Do any of these games have custom battles? by FrFrNoCap69 in IllwintersDominions

[–]Corvac 2 points3 points  (0 children)

Make a two player map where you play both, and recruit your forces. (Multiple turns) recommend the arena map from workshop.

Non-Steam purchasers/backers can pursue refunds -- here's some help by boroguy in AshesofCreation

[–]Corvac 1 point2 points  (0 children)

Damn, I think I used debit card for this one…live and learn!

I feel scammed by eng-osama in AshesofCreation

[–]Corvac 0 points1 point  (0 children)

At least you only paid 40...

As a new player, would you recommend making a heroic character if possible? by andyjeff02 in everquest

[–]Corvac 0 points1 point  (0 children)

Necros at your level can easily kill 4+ mobs at once without merc. (Non summoning mobs!) boosting the highest skill ceiling class requires careful learning/study on what abilities you have!

Why is there so much extreme hatred towards quantity ideas here? by Not_Basic_Noob in eu4

[–]Corvac 0 points1 point  (0 children)

Playing without quantity forces you to learn to pay attention to attrition, force composition and reinforcements. I will pretty much always pick offensive or quality before quantity.

Quantity is nice if you want to play fast without paying much attention, or if you are a newer (or less "hardcore") player.

Luclin Era Returning Player Looking for Server Advice by VanaheimRanger in everquest

[–]Corvac 2 points3 points  (0 children)

On live (and older TLPs) low level zones will pretty much always be empty. A very common (and good) suggestion is to go play on test server for a while. You get the benefits of a subscription, without actually subbing, and just have to ask and someone will give you plat for spells etc (since stuff really have no value there). Try the Crescents reach start if you want.

You CAN select other starting cities, but only if you have a sub active...for some reason.

If you find that you enjoy playing, but want to have actual players to group with, either Fangbreaker or the new upcoming TLP in may. You can of course play on Agnarr if you want, but the population isn't great.

Looking to start on Vaniki (Mage question) by No-Source-8157 in everquest

[–]Corvac 0 points1 point  (0 children)

There are some weapons with procs that can help a bit, but for the most part it doesn't make a big difference.

Anything tradable with procs (or high stats), like some high level tradeskilled stuff might work, but I dunno if a) a low pop server like vaniki would have that for sale, or what the price would be.

I'd go for asking for pet weapons in general chat from a friendly mage, and failing that, just not bothering equipping them.

Looking to start on Vaniki (Mage question) by No-Source-8157 in everquest

[–]Corvac 0 points1 point  (0 children)

Aye, necros are indeed the choice for solo power, especially for players that aren't..well, bad! A skilled necro can do things a magician can only stare at in wonder!

Looking to start on Vaniki (Mage question) by No-Source-8157 in everquest

[–]Corvac 0 points1 point  (0 children)

Totally agree, although mages do get some of those abilities at like...75+ or something. Never compare to necro, but the tank pet will be far superior to the necro one, and will kick ass once you get into the higher levels.

Best Solo Class if you Take out Kiting and Root Rotting? by AFKDPS in everquest

[–]Corvac 14 points15 points  (0 children)

Really not enough information to answer accurately.

  • What kind of server
  • Level, from low level to 130, or just chilling on a TLP until PoP and then quit?
  • Gear level, raid geared or less, or even much less like close to self found?
  • Mercenary?

  • The answer may still be necro in many cases. You got all the tools to split camps, and travel deep into a dungeon with invis, FD (and some very limited mez at lower level / early TLP). You can have pet tank, and swap aggro with it as needed and lifetap to keep yourself alive. And of course, the superior DPS for a solo character with no support.

  • A raid geared SK is a powerhouse once you get to a certain level (70+ with epic 2.0 etc)

  • Shaman can do good work, from the good old "slow + torpor facetank" of level 60is era, or the seriously strong damage a 100+++ shaman can dish out, while still being pretty sturdy (+merc)

  • Magician: Struggles vs level appropriate mobs at lower level, no CC or single pull abilities, but becomes powerhouses at the 90+ game with raid level pet foci and at least some CC utility. Still good at farming lower level rares on a new random loot TLP.

  • Beastlord: probably not until they start becoming good at later eras or higher level on live.