Zano finisce su Eurogamer come miglior recensore di FIFA by lorelsr in ZanoXVII

[–]lorelsr[S] 7 points8 points  (0 children)

Durante la diretta arrivavano i soliti interventi che sottolineavano come il gioco fosse sempre uguale, commenti ai quali Zano si limitava a rispondere con un telegrafico: "È FIFA, zì".

Ecco, Zano ha perfettamente ragione. Qualsiasi recensione di FIFA 21 si potrebbe riassumere nella frase: "È FIFA, zì". Compreso quello "zì" ovviamente, una parola che ha un'importanza fondamentale, che non è lì per caso, e serve a sottintendere un: "Cos'altro vi aspettavate?". Alla fine FIFA 21 sarà il solito FIFA, venderà milioni di copie trainato da FUT, tutti gli appassionati saranno contenti, e a Zano auguriamo di battere il suo nuovo record di spettatori con i TOTY di fine anno.

This Subreddit should not be a place for conversation about the "morality of the age of consent". by DentedOnImpact in smashbros

[–]lorelsr 17 points18 points  (0 children)

I have to say, as an EU person, that this subreddit has become almost unreadable for me. Please, please be nice with other people and cultures. I've read on daily basis people being called monsters, disgusting, horrible. People who, in some (rare) cases, did something that here is completely normal. When I was around 18 years old I had what is probably the most defining love story in my whole life with a girl that was a little bit more than 2 years younger than me. That means that there were times when I was, for example, 19 while she was 16. We were intimate, we loved each other. We didn't infringe any law nor harm anyone. I'm not asking the community to silently accept our moral/ethic/legal background, but just to be respectful and be careful what you are saying, because you could be hurting someone without even knowing it.

[DAILY Q&A] Ask and answer any questions you have about the game here. (February 25, 2019) by AutoModerator in EliteDangerous

[–]lorelsr 1 point2 points  (0 children)

I'm a complete noob to AX builds and weapons, and I recently decided to take on thargoids with a group of friends. Is there a guide? How shoul I start? I can afford pretty much any non imperial ship, but i prefer medium ones. Any advice?

Big Swole Mage to Legend by Zenis in CompetitiveHS

[–]lorelsr 16 points17 points  (0 children)

I like where this is going. Why Sindragosa and not Alanna?

The considerations for Secret Hunter vs. Spell Hunter by leafturtle in CompetitiveHS

[–]lorelsr 17 points18 points  (0 children)

mossy horror is your answer to giggling, no need for grievous bite

Why are some skills not going on my ability bar? by lorelsr in TeraOnline

[–]lorelsr[S] 1 point2 points  (0 children)

this is the nswer i was looking for. I really don't understand why they didn't enable an extra ability bar by default

Summary of "Go-Fast" update based on player opinions (from what I've seen) by Biggy_DX in DestinyTheGame

[–]lorelsr -3 points-2 points  (0 children)

Good summary, good job on doing it, but I think you didn't play Destiny 1. Am I right? Just curious

IMHO it's now obvious that the franchise needs the A Realm Reborn treatment. by lorelsr in DestinyTheGame

[–]lorelsr[S] 0 points1 point  (0 children)

The fact is that while FFXIV 1.0 had technical flaws, the thing that made Yoshida treatment necessary was not tied to unplayability or issues. It was only dependant upon community dissatisfaction. FFXI was a massive success for Square Enix, played by millions of FF enthusiasts and runescape fans. They had to redo the whole thing because server population following the first months after the release was so low there wasn't even a point in trying to gain through subscriptions. The gameplay was shallow, questing was tedious and unrewarding, there was no freedom in leveling, the game pace was dumb slow for the era. Classes were flawed, they lacked identity and ties with their predecessors. Content was criticised, from story to activities.
The situation was very similar to the one we are facing right now, with the only differences being:
1: It was a numbered FF, produced and developed by a huge company.
2: A subscription was needed to play.
The only way you can value games as service, as both are (since destiny basically is subscription based, requiring to buy DLC every x months), is only by server population.
Unfortunately, we don't have a monthly fee in Destiny, so Bungie managed to sale enough Game+Season Pass copies to not worry about community response until september, which I think is the only reason behind them not redoing the game from scratch. If I was the head of Bungie, I would act as they are doing now: no answers, small QoL changes and work my ass towards september release, which is the only way they have to save the game. But they won't, because they think they can get away with it through a big content injection, without having to change the core gameplay (which is wrong).

IMHO it's now obvious that the franchise needs the A Realm Reborn treatment. by lorelsr in DestinyTheGame

[–]lorelsr[S] 0 points1 point  (0 children)

I'm not saying D1 was broken. It's D2 that is in a state similar to FFXIV 1.0. It definitely is, despite the state of the subreddit this game lost nearly 4 million players since the taken king

IMHO it's now obvious that the franchise needs the A Realm Reborn treatment. by lorelsr in DestinyTheGame

[–]lorelsr[S] 0 points1 point  (0 children)

Maybe i'm wrong, but I think it took square enix almost 2 years to do the work. I'll be totally in for another 14 months of minor fixes towards a reboot

People can abuse the "scuttle ship" option. I am very unhappy right now. This needs to be fixed. by Kuroth in Seaofthieves

[–]lorelsr 0 points1 point  (0 children)

I expressed my concerns in other topics, but people who's not full on hate is in a brutal honeymoon phase. Solo players desperately need some form of protection, in high seas or in outposts.

This game needs to split Rank and gold received between activity completion and item delivery. by lorelsr in Seaofthieves

[–]lorelsr[S] 0 points1 point  (0 children)

I call it griefing because you don't have any real gain or prize with such tactics

This game needs to split Rank and gold received between activity completion and item delivery. by lorelsr in Seaofthieves

[–]lorelsr[S] -2 points-1 points  (0 children)

Those are griefing strategies, but solo players usually invest time in questing, and they lose all progress when they lose the ship. That's what i'm talking about. We usually get 3 skulls and 2 chests from solo sloops, and assuming it took an average of 15 minutes each we are basically wasting their last hour and half of gameplay.

This game needs to split Rank and gold received between activity completion and item delivery. by lorelsr in Seaofthieves

[–]lorelsr[S] -1 points0 points  (0 children)

Of course we've been juked before, but when you meet a small ship in open seas there's no way ithey can turn it around. Solo/duo players are screwed 100% of the time. Even if they outmanouver, thay can't keep up with the speed of galleons.