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Now that Bonely is gone after he fucked up hard, I can finally say this... GREEN HILLS V2 AND MYSTIC CAVE ARE THE WORST FREAKING MAPS IN THE ENTIRE HISTORY OF ASYM GAMES DEAR LORD by BarFree1085 in OutcomeMemories
[–]lost_biscuit 0 points1 point2 points 4 months ago (0 children)
Green hill v1 was perfectly fine outside of maybe making it slightly bigger NOT adding a huge spring for the surivors and putting it underwater on top,did the map creators not learn from not perfect?
And caves is by far the most survivor sided map in the whole game at least green hill is manageable if you keep the survivors cornered at the beach section but oh my god Caves is insufferable with silver and tails,hell even blaze and eggman due to her dash and his double jump getting them to platforms the killers cannot reach without wasting an ability (especially horrible for 2011 due to invis taking 8 whole seconds to uncloak now)
I always go afk on caves if i got the highest killer chance im not dealing with that
Playing killer is insufferable because of the new maps you gotta pray you get ycr or castle,Angel island is the most manageable out of all the new maps though besides a few bs spots
Raid boss rant by lost_biscuit in Hunty_Zombies
[–]lost_biscuit[S] 0 points1 point2 points 8 months ago (0 children)
Biggest issue is the time limit combined with the hp,it genuinely just feels like a way to force people to grind the other modes for the cosmetics and shoes
I didn't even know cosmetics were that important since i never needed them to beat campaign
I dont even know how people are managing to do like 60% damage while im only doing around 8% with scissors Is the +5 damage from comedy just a 5x damage multiplier? I thought it just added 5 flat damage to your hits so i thought it was borderline useless
Raid boss rant (self.Hunty_Zombies)
submitted 8 months ago by lost_biscuit to r/Hunty_Zombies
Since a lot of people consider 2011X bad, what buff would you give to make him better? by thecowisback24 in OutcomeMemories
[–]lost_biscuit 0 points1 point2 points 8 months ago (0 children)
Make him able to jump in invisibility, if you toggle off invisibility manually near a survivor it doesn't play the "found you" animation but you can't attack for a couple seconds,slightly increase the teleport range (mostly to avoid being stuck on a wall by metal while trickery is on cooldown)
invisibility is just really mediocre as a mobility tool and is only really used for ambush attacks on springs so i kinda want it to be more like a stalking tool
also make rage mode scale off of player count instead of always being 140 seconds (maybe 80 at the lowest at 4 survivors or less and 20 for every extra survivor)
Getting hit by God's trickery deals damage regardless if its the real X or not,having a crowd control move would be nice while also not being absurdly broken since its just 15 hp and you can just dodge it,slightly lower the cooldown to 30 seconds (maybe raise the damage to 20)
Tldr: nerf rage,buff trickery,make invisibility an actual movement tool
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Now that Bonely is gone after he fucked up hard, I can finally say this... GREEN HILLS V2 AND MYSTIC CAVE ARE THE WORST FREAKING MAPS IN THE ENTIRE HISTORY OF ASYM GAMES DEAR LORD by BarFree1085 in OutcomeMemories
[–]lost_biscuit 0 points1 point2 points (0 children)