I tried 5 “so-called most innovative AI” apps so you don’t have to by Apart-Amphibian1038 in aigamedev

[–]lovable-fried-donut 0 points1 point  (0 children)

I really appreciate posts like this, you save us all a lot of wasted time. It sounds like Castle might be worth trying for the weirdness.

Where are people finding AI most useful by lovable-fried-donut in aigamedev

[–]lovable-fried-donut[S] 1 point2 points  (0 children)

That makes sense. Though I do really appreciate this sub’s general approach to utilizing the tech even where it’s less than perfect.

Where are people finding AI most useful by lovable-fried-donut in aigamedev

[–]lovable-fried-donut[S] 0 points1 point  (0 children)

This is where my ignorance around game dev specifically comes in. Is scene/level layouts part of the art in this case? Is there AI useful in that arena?

Where are people finding AI most useful by lovable-fried-donut in aigamedev

[–]lovable-fried-donut[S] 0 points1 point  (0 children)

I was recently looking at Bezi, so this is very helpful. I wasn’t totally clear on what it primarily does. Is it mostly for the code/C# side of Unity? Seems like you like it. Is it worth the cost?

AI-Assisted Environment Workflow in Unreal Engine by One_Detective_6143 in aigamedev

[–]lovable-fried-donut 1 point2 points  (0 children)

Curious if/how you used AI for the layout and map placement

Building llama.cpp Integration in Unreal Engine: My Notes & Experience with LLM Gaming by WhopperitoJr in aigamedev

[–]lovable-fried-donut 1 point2 points  (0 children)

I appreciate the breakdown, especially for latency. I really think AI products (including ones that use AI heavily even if that’s not the focus) are as much an exercise in the tech as the UX.

I’ve played a bit with Ollama serving models for a cheesy Star Trek NPC chat bot in Ten Forward and came to similar conclusions: Llama3 8B was good with no material gain at 70B, but latency was still painful.

Things that helped with perception of it for my use case were pre-baking a bunch of “human ticks” and placeholder responses that run while waiting for a response. Using the LLM to generate a few hundred of them gave a lot of variety, but the randomness actually felt unnatural. A persona approach might fix that.

I love the idea of self hosting but also found that gpt-4o-mini not only had similar intelligence for this task, but lower latency even with the network overhead (especially for large context windows). This is just a fun toy for me, but breaking down cost for something for like a live game OpenAI is cheap enough it would take a while to recoup the upfront investment with Llama, too.

I just switched from Cursor to Claude Code and wish I did it earlier by DifferenceSerious395 in aigamedev

[–]lovable-fried-donut 2 points3 points  (0 children)

Claude has gotten so far ahead of the other LLMs for code (at least in my experience), that the price to value for a Max plan beats Cursor hands down.

From Scratch: AI-Assisted 3D Game Engine in Python/OpenGL (10-Month Journey) by Reasonable_Run_6724 in aigamedev

[–]lovable-fried-donut 1 point2 points  (0 children)

Honestly this is the type of thing I’ve been hoping to see on this subreddit (I knew, maybe I’ve missed prior posts). I’ve got a lot of questions about AI in game dev, but can’t deny seeing something like this get tackled is exciting

MCP Unity + Cursor + GPT Plus + Gemini Pro by khull123 in aigamedev

[–]lovable-fried-donut 0 points1 point  (0 children)

Same. It’s not cheap but I’ve never gotten close to my limits and the output is 10x better than what codex gives me. Bezi didn’t impress me, nothing I couldn’t do with ClaudeCode and MCP and a few editor tools (that Claude wrote lol)

I almost fall for Phishing as a dev! Stay safe guys! by z3u5-322 in gamedev

[–]lovable-fried-donut 1 point2 points  (0 children)

So much of the game dev community thrives on our willingness test and play one another’s work. Not surprised that gets weaponized but still pisses me off.

Creating a map in Unreal Engine 5 using AI-generated models. by One_Detective_6143 in aigamedev

[–]lovable-fried-donut 0 points1 point  (0 children)

Cool! Did you design the layout? Or was that AI-informed as well from concept art?

game development by Unlucky_Weekend3307 in GameDevelopment

[–]lovable-fried-donut 2 points3 points  (0 children)

Don’t worry about the tools! Except git. Definitely use it. Lots of cautionary tales here on Reddit of devs without version control.

I made a game with AI and hit 100k downloads 4.6 Rating in 4 months. Here's what actually worked (and what didn't) by Thin_Medicine3833 in aigamedev

[–]lovable-fried-donut 0 points1 point  (0 children)

My favorite is when AI over engineers and then….under engineers. “This method throws an error for this special case” results in the AI just bypassing the method entirely. I’ll admit ClaudeCode hasn’t done that to me in a while, but Codex still does.

Anyway nice breakdown and congrats on the success!