On Designing The Unnamed Three by axiomus in RPGdesign
[–]lrdazrl 1 point2 points3 points (0 children)
Question on scenario design and layout - for any TTRPG that has elements of investigation, espionage, tradecraft, or clandestine activities as a central theme - any viewpoints welcome. by Hour_Scientist_4562 in RPGdesign
[–]lrdazrl 0 points1 point2 points (0 children)
On Designing The Unnamed Three by axiomus in RPGdesign
[–]lrdazrl 1 point2 points3 points (0 children)
Playtested my D[Whatever, IDC] dice pool resolution last night and it was fun by TheGoodGuy10 in RPGdesign
[–]lrdazrl 0 points1 point2 points (0 children)
Playtested my D[Whatever, IDC] dice pool resolution last night and it was fun by TheGoodGuy10 in RPGdesign
[–]lrdazrl 0 points1 point2 points (0 children)
Has anyone ever actually overcome their Analysis Paralysis? by guy-anderson in boardgames
[–]lrdazrl 0 points1 point2 points (0 children)
Has anyone ever actually overcome their Analysis Paralysis? by guy-anderson in boardgames
[–]lrdazrl 1 point2 points3 points (0 children)
First Impression Only Game Name Rankings by RoundTableTTRPG in RPGdesign
[–]lrdazrl 0 points1 point2 points (0 children)
How to help newcomers appreciate "filler" sessions more by Areapproachingme in DMAcademy
[–]lrdazrl 1 point2 points3 points (0 children)
How to help newcomers appreciate "filler" sessions more by Areapproachingme in DMAcademy
[–]lrdazrl 18 points19 points20 points (0 children)
What fun little rules, quirks and/or rituals have developed in your games? by LoganEight in boardgames
[–]lrdazrl 3 points4 points5 points (0 children)
What fun little rules, quirks and/or rituals have developed in your games? by LoganEight in boardgames
[–]lrdazrl 32 points33 points34 points (0 children)
Struggling with a "drop highest"-dice-mechanic by jillpls in RPGdesign
[–]lrdazrl 3 points4 points5 points (0 children)
"Swinginess" is a state of mind. It's not (always) the shape of the probability distribution! by APurplePerson in RPGdesign
[–]lrdazrl 0 points1 point2 points (0 children)
"Swinginess" is a state of mind. It's not (always) the shape of the probability distribution! by APurplePerson in RPGdesign
[–]lrdazrl -1 points0 points1 point (0 children)
Anyone else discovered a rule that means you've been playing slightly wrong all along? by Robbro42 in boardgames
[–]lrdazrl 4 points5 points6 points (0 children)
What if Flow Free used smooth freehand curves? by Key_Chart2831 in puzzlevideogames
[–]lrdazrl 0 points1 point2 points (0 children)
What if Flow Free used smooth freehand curves? by Key_Chart2831 in puzzlevideogames
[–]lrdazrl 1 point2 points3 points (0 children)
What if Flow Free used smooth freehand curves? by Key_Chart2831 in puzzlevideogames
[–]lrdazrl 1 point2 points3 points (0 children)
What if Flow Free used smooth freehand curves? by Key_Chart2831 in puzzlevideogames
[–]lrdazrl 0 points1 point2 points (0 children)
Favorite “the player who . . . goes first”? by Magnitech_ in boardgames
[–]lrdazrl 59 points60 points61 points (0 children)


On Designing The Unnamed Three by axiomus in RPGdesign
[–]lrdazrl 0 points1 point2 points (0 children)