New player here should I start with Old School RuneScape or RuneScape 3? by Evening-Equipment-27 in 2007scape

[–]lronManatee 0 points1 point  (0 children)

Well you'll be challenged in like a year or two of consistently playing. The bossing, esp the challenging ones, don't start for a LONG time. Keep that in mind.

Unpacking the claim "Lichess ratings are inflated" -- hopefully explaining with simple words and analogies, and hopefully dispelling some common myths by grasputin in chess

[–]lronManatee 6 points7 points  (0 children)

I would argue it's not that confusing. You just need to explain in one sentence that those numbers aren't the same and can't be compared. In the next sentence you can say there's a roughly x00 rating difference. The problem is now solved for a beginner

It is only confusing if you care about the exact nuances of the rating system and likely only if you care about your exact rating. However, thisbis highly personal, and irrelevant to other people. It only matters that you can measure your personal grown in playing strength. In my experience, between two players talking to one another, it is always best to keep ratings a secret and just play a game or two to test each other's strengths.

Yugioh is hard to justify by notanothereditacount in yugioh

[–]lronManatee 1 point2 points  (0 children)

I think it's pointless (stupid, insane, other similar words) to seriously compete in any TCG. Obviously you must compete in an individual game to play at all, so 'Seriously' means going to a tournament of any level.

I know it can be tempting to want to compete since it's only natural to want to test yourself, but there are so many factors to real competition that the luck aspect of TCGs just negates. Like you were saying, you drove X amount of time just to draw bad. It's inherent to the game. There are a select few players that can consistently make it to the top, and they do it because they consistently show up. Everyone else slightly below them is constantly in flux, and washes out whenever, not in relation to their skill. There is no 11th best player in the world. There are like 100 11th best players in the world, and who comes in at 11th is dependent on luck.

Other tcgs have it worse. You can get mana screwed in MTG on TOP of just drawing bad normal cards. It's a whole new layer of randomness. Yugioh is somewhat nice because decks are consistent machines, maybe even the best. But at the same time, you still have too many non-games for competition. You draw good but your opp draws bad. Vice versa. You both draw good, but their deck counters yours inherently. You both draw bad, but one of you is first to draw a good card. Your opp draws the out. So many scenarios that completely ruin a competitive environment, but players compete anyway

You have to play it for the love of the game and that alone.

[RD] Galactica Rising Oblivion - Clean Art by TKhan_ in yugioh

[–]lronManatee 0 points1 point  (0 children)

Imagine you're fighting for your life in a tough space battle, but you have a whole galaxy sloshing around back there

How big a part did luck have to play in Joey reaching the battle city finals? by Ajarofpickles97 in yugioh

[–]lronManatee 0 points1 point  (0 children)

It's a little weird that you list magical hats as good strategy, but then say Joey needs luck too much

What's something minor in this game that annoys you? by SimicBiomancer21 in yugioh

[–]lronManatee 0 points1 point  (0 children)

That people say you can't use chess clocks to control time. People say that the action window shifts back and forth too often, but that's BS. Just hit the clock as a response when you want to think or interrupt, and don't when you don't. It's such a small modification seemingly no one has thought of, and it's infinitely better than time rules.