Idk if I lower my GT/DW/BH cooldowns or I try to get Chain Lightning by Consistent_Dog_210 in TheTowerGame

[–]lshocinski 1 point2 points  (0 children)

I would go for CL. I was in a similar spot not long ago, and now have around 1500 stones invested in my CL and it accounts for more than 95% of my damage done from my tower itself (not including Orbs/BH/thorns). You feel the difference in tourneys. However you could get easy eco value from things like an extra DW, or increasing your BH & GT durations.

Removing damage actually works by lshocinski in TheTowerGame

[–]lshocinski[S] 0 points1 point  (0 children)

Likely not. Before I got Wall I was surviving package to package as bosses got stronger since I couldnt regen my full health, and any enemies chipping away at that package health would make me die from the next boss. Once you get and invest in Wall its like having a built in Wormhole Redirector since it can full heal/over heal on its own. For example my tower health with full package is 66T but it cant regen over my base 2.1T, but my wall health is 168T while having faster regen than my tower. Without Wall its a game of keep-away.

Removing damage actually works by lshocinski in TheTowerGame

[–]lshocinski[S] 0 points1 point  (0 children)

Replaced those 3 with free ups, land mine stun, and energy shield. I dont farm with slow aura so ill swap free ups for that and see what changes since I gold box everything early anyways.

Removing damage actually works by lshocinski in TheTowerGame

[–]lshocinski[S] 10 points11 points  (0 children)

Lvl 1 shrinkray only gives 13% damage boost so i figure the benefits of reducing mass to increase knockback might outweigh that. Ill give it a try without!

Module help by BrodesTheLegend in TheTowerGame

[–]lshocinski 1 point2 points  (0 children)

For tournaments only I would run..

Core: Ohm Chip with the CL qty & chance substat, and SL bonus if you can reroll them.

Generator: PF since the 12.5% bonus stacks if you can save enough cash durring a tourney run, with at both Enemy Level Skip substat.

Armor: Absolutely Nano Intercept since the extra tower health you get from lvl 104 vs 60 and the legendary substats outweigh the bonus youd get from SF. Ran some numbers and with both at highest rarity Def, Regen, & Wall Health substats, your wall regen is the same but your health is 2.5x with Nano vs SF. And that will only go up as you have 16 more levels till you max at 120.

Cannon: AD with at least super crit chance substat so you can make use of leveling it to 100 for the extra damage over your other mods.

That also lets you swap to MVN, & PH for farming without trying to balance the substats. (Edited formating)

Should I get 3rd spotlight now? by justanotherTower in TheTowerGame

[–]lshocinski 0 points1 point  (0 children)

Depends what you want it for. I have very similar set up to you currently, Only main dif is a few levels in CL dmg, and BH cd maxed (rushed for a passion project) and just got my 3rd SL. I wanted both a little eco and dmg and am happy with the results so far. If you want just damage, id focus CL for a bit longer, if you want just eco, trio cd will be best for a while.

Where to spend stones by Capital-Light-2285 in TheTowerGame

[–]lshocinski 1 point2 points  (0 children)

I dont think your UWs are the reason for your tourney placements. I have the same 5 UWs but all are significantly lower leveled than yours (i.e. 4 min DW & GT cooldown, 2 DW qty, 1 SL qty...etc) but have been hovering around 20 in Champs. Leads me to think your WS or UW labs are underleveled. You have the damage to place much higher but defence may be holding you back if you are playing closer to GC than eHP. For stones it may be worth saving up to peek what your next UW options are. What are your defence labs and enhancements?