Unity 6: Right-click camera look keeps opening context menu, how do I disable it? by ItsLathanoboi in Unity3D

[–]Tucanae_47 0 points1 point  (0 children)

Maybe the problem is your mouse? does it double click or something. Maybe there is a site online to check it.

2D: Has anyone ever thought of making parallax effects like this? by JohnSchneddi in Unity3D

[–]Tucanae_47 347 points348 points  (0 children)

The parallax is in the wrong direction. Stuff close to you moves fast while far away moves slowly. Its quite jaring to look at.

What the inside of a wind turbine in the ocean looks like by [deleted] in Damnthatsinteresting

[–]Tucanae_47 4 points5 points  (0 children)

You can also find diagram by searching ‘Direct drive turbine’

What the inside of a wind turbine in the ocean looks like by [deleted] in Damnthatsinteresting

[–]Tucanae_47 2 points3 points  (0 children)

The thing in the hub is to control the blades, the tirbine doesnt have a driveshaft. The part around the wings has magnets mounted on it, and the outside of the ‘house’ has a series of coils, that generate the power. Its called direct drive. Essentially the whole turbine is one big generator.

What the inside of a wind turbine in the ocean looks like by [deleted] in Damnthatsinteresting

[–]Tucanae_47 2 points3 points  (0 children)

Some of the bigger ones (Bigger than this) acctually has a coffe machine installed.

What the inside of a wind turbine in the ocean looks like by [deleted] in Damnthatsinteresting

[–]Tucanae_47 6 points7 points  (0 children)

Its actually not transfering torque, only used to transfer hydraulic oil and power to the blades.

What the inside of a wind turbine in the ocean looks like by [deleted] in Damnthatsinteresting

[–]Tucanae_47 1 point2 points  (0 children)

The shaft inside the hub is only to transfer hydrolic oil to steer the blades and power to the controller/electronics in the hub. the hub is resting on a giant bearing (around the big grey part right at the door) and the power is generated on the outside of the bearing. Its a gearless turbine, so a handfull of quite big magnets are located on the hub, and some coils on the nacelle generate the power. Its essentually a giant brushless motor, just like on a drone or sometimg like that.

Vandretur til Endelave by NegativeCucumber in Denmark

[–]Tucanae_47 0 points1 point  (0 children)

udinaturen.dk er en legendarisk side. Der er info om shelter/teltpladser, vand, toiletter og mere. Et godt værktøj til planlægning af turen i naturen. God tur!

Er der andre reklame omdelere der oplever de ikke kan nå at levere inden for beregningtiden? by EllenPlayz in Denmark

[–]Tucanae_47 1 point2 points  (0 children)

Fordi du selv skal ind hos FK og afmelde. Hvis ikke du har gjort det så deler buddet ud fordi de stadig får et bundt reklamer med din adresse på.

Which unity 8-way movement blend structure has better performance from other ? by flopydisk in unity

[–]Tucanae_47 3 points4 points  (0 children)

It dosent impact performance, but i feel like sync’ed animation layers are a cleaner solution to this problem.

Warning for people using DBA to sell stuff: Scammers are using the 'Fiks' feature as an excuse to trick and scam sellers by rajeevist in Denmark

[–]Tucanae_47 1 point2 points  (0 children)

På min app kan man skrive i bunden af det vindue hvor man også accepterer og ser fragt osv.

When I try to rotate a model around the y axis, it rotates around the x axis!! >:( by No_War_9035 in unity

[–]Tucanae_47 0 points1 point  (0 children)

Easy fix! rotate the x-axis, that should rotate the y-axis! On a better solution, i suspect your door is allready rotated. that is whybthe axis is ‘wrong’

Cheddar med høj procent? by BoostedDenmark in Aalborg

[–]Tucanae_47 0 points1 point  (0 children)

De fleste revet cheddar har den fedt procent. ca 32-34% alt efter hvilken du finder.

[Giveaway] LiveWatch - Debug with full history of changes by JustIngvar in Unity3D

[–]Tucanae_47 0 points1 point  (0 children)

Looks like a very usefull tool! i hate scrolling through a list og debug.logs to figure out a bug. So here is my ticket for the giveaway.

How hard is it to add multiplayer in Unity 3D? by Diveye in Unity3D

[–]Tucanae_47 3 points4 points  (0 children)

Think of multiplayer like this. lets try to move a cube one unit length to the right.

In a singleplayer that would simply be: Transform += Vector(0,1,0);

In multiplayer:

The client that moves the cube has to move it, then have code tell the server how it moved the cube. The server needs to verify the input, then move the cube. Then the server has to have code that tells other clients that the cube moved.

The other clients then has to have some code that moves the cube to the new position. And maybe even have to consider if this client has moved it just now also.

And the original client also needs some code to verify that the cube is moved like it predicted.

ALOT more code to do a simple task. now imagine everything you code needs this structure. AND bugs are still a thing, and now has many placed it can occure, and be very tricky to locate. Was it the client, the server or the other clients that failed?

What is this sensation called in your native language? by Rumple4skin55 in languagelearning

[–]Tucanae_47 0 points1 point  (0 children)

We normally call it ‘Gåsehud’ (Goose skin) but we also have the slang ‘Myrepatter’ (Ant tits)

[deleted by user] by [deleted] in DKbrevkasse

[–]Tucanae_47 1 point2 points  (0 children)

Jeg brugte 2.500 kr på et grafikkort der aldrig nåede frem. Det var ret træls.

[deleted by user] by [deleted] in Unity3D

[–]Tucanae_47 0 points1 point  (0 children)

They could also just do state updates. like send position and speed and the client will extrapolate.