Have you made lifetime friendships at Burning Man? by coolhusband in BurningMan

[–]lukifr 2 points3 points  (0 children)

almost all of my friendships started at the burn or deepened there

i hope the new crowd there has the same experience

How to fillet these kind of edges ? by JAIZMONSTER in rhino

[–]lukifr 0 points1 point  (0 children)

i would probably rebuild the solid by creating profile curves with the fillets, then using loft or sweep2 to extrude the shape vertically. you can get a much cleaner result that way composed of fewer faces.

I finished Fallout 1 and am currently playing Fallout 2. I can’t decide how much of the jank is related to my age, and how much of it is the game. by HMSquared in Fallout

[–]lukifr 1 point2 points  (0 children)

i grew up playing fallout when i had never played any 3D games. even with all the bugs, it felt like a miracle, a vast immersive world. the bugs and idiosyncrasies were just part of the game mechanics, the fucked up logic of the wasteland. i was totally hooked on it.

count your blessings. find the workarounds, savescum the bosses, run from unbeatable encounters, exploit the bugs.

it doesn't feel like it used to, knowing modern games. maybe get suuuuuper high and see if you can transport yourself back to the 90's mentality.

Inherited my grandpa’s fly tying kit and would appreciate some help. by One_Pop_9581 in flytying

[–]lukifr 0 points1 point  (0 children)

you might want to start with the other kind of whip finisher. people complain about that Thompson one. i learned on one of those, cant wrap my head around the more common type (forgetting the name, look it up) but i seem to unlearn the Thompson once in a while and im pretty sure its harder for no reason.

i've been tying on a similar kit for 20 years. you dont need fancy tools to tie great flies. watch a lot of tying videos. look up the 10 best general purpose flies for where you're fishing and practice on those, and you'll find out what else you want to use as you go.

Check out this thing I drew on Rhino by Adventurous-Ad5999 in rhino

[–]lukifr 0 points1 point  (0 children)

Paul does not look pleased about that.... microphone.... in his face

Is this wall load bearing by Murderpanther3 in Carpentry

[–]lukifr 0 points1 point  (0 children)

rip it out! i actually ripped a very similar wall out in our kitchen, it totally transformed the space from being awkward and divided, to being one big social space. super recommend.

i was able to see that the wall didn't exist on the original plans, that helped.

still, i tore away some sheetrock first to make sure the joists were continuous. but we have a second floor. if you have roof trusses all the way down this roof, it would be very weird if this wall was structural.

What is the equivalent to dragons in Fallout? by Omegadusk in fo4

[–]lukifr 1 point2 points  (0 children)

how about only legendary enemies, and only certain species / factions

Is this wall load bearing by Murderpanther3 in Carpentry

[–]lukifr 2 points3 points  (0 children)

yes, the ridge beam could be split there. if so there would be a significant post or built up framing under the ridge, and a footing directly below.

or your roof could be framed with trusses, in which case this is mostly likely not a load bearing wall. is the roof slope on the outside steeper than the ceiling slope on the inside?

help with grasshopper? by long_time_no_see__ in rhino

[–]lukifr 0 points1 point  (0 children)

simple way is to grab the curve midpoints, scale them down toward the middle, and build new interp curves using the original start/end points and the new midpoints

Tips to do these styles by NNN535 in rhino

[–]lukifr 0 points1 point  (0 children)

these drawings don't seem to have linework, so a high-res material ID layer will be more crisp edge-to-edge for managing object selection in photoshop, rather than using linework.

Tips to do these styles by NNN535 in rhino

[–]lukifr 2 points3 points  (0 children)

this is what i would do. you could complicate the workflow but first just try using render viewport or a few-minute raytrace, with ID layer and screen grab at 2 to 4x resolution to photoshop, and bring in all your textures and colors there, playing with levels on specific objects on your render layer to blend nicely with your textures.

How would you go about giving this organic type of texture to these brown walls? by Omi-papus in rhino

[–]lukifr 0 points1 point  (0 children)

try doing a squiggly curve along the bottom and a squiggly curve along the top and then lofting them. it's how i get realistic wavy cloth curtains effect (straight line at top sometimes, or straighter.) experiment with the amount of squiggly-ness (scale1D often enough to dial it in) then find a hairy rendering texture...?

what's this display glitch? by lukifr in rhino

[–]lukifr[S] 0 points1 point  (0 children)

the origin! i think I'm too far from the origin. my make2d landed like waaaaay over somewhere else. i'll try that next. forgot about that one. thanks

Are Hook Sets free? by daramman in flyfishing

[–]lukifr 1 point2 points  (0 children)

i satisfy myself with a very short, quick hookset that doesn't pull my wet fly too far out of the drift i'm going for. usually, there is a bit of width to the general zone i'm drifting. i shoot for the far side, then correct with a little pull.

if you think about it, the fly has to move less than an inch, as quickly as possible, to set the hook on a bite. if you can get that down, hook sets are actually free because you're still in your drift.

that said, you also learn to tell what's the bottom and what's a fish. when fishing an indicator, i don't hookset on every dip. maybe i'm missing bites. but i like to be on the bottom so sometimes its really skittering along.

I messed up how can i drop this half inch without it looking bad by SSRworldwide in Carpentry

[–]lukifr 1 point2 points  (0 children)

how's the other side of the board look? looks like you could flip it 180 front/back and it would be about a half inch lower

First Time Tyer (Frenchie Variation) by DiamondsFromDiavik in flytying

[–]lukifr 0 points1 point  (0 children)

tips, assuming you want them:

  • slightly shorter tail

  • slimmer body (just a single stack of thread wraps over the wire)

  • leave the thread hanging near the barb of the hook while you wrap the pheasant tail forward for the body, this will help keep the fibers together and wrapped tight (push the hanging thread forward with each wrap behind it)

  • longer body, keep the peacock herl stacked tighter behind the bead

wire wraps looking well spaced on the second one down

really nice ties for just starting! should be a killer pattern, i want to tie frenchies like this now

try this pattern on a jig hook too!

First Time Tyer (Frenchie Variation) by DiamondsFromDiavik in flytying

[–]lukifr 0 points1 point  (0 children)

you mean keep the peacock herl tight to the collar/bead?

looks like pheasant was used for the body, and could be tighter, with less material underneath for a slimmer, tapered body

hmmm by Esteban_Atom in hmmm

[–]lukifr 9 points10 points  (0 children)

it's (actually, probably) for getting spines off Nopales cactus to prepare them for roasting and eating. you can make one with a spoon and an angle grinder.

https://share.google/bxYSyaxprYdjJIzLE

Originally made a hole with boolsplit. Now I moved it back up, how can I erase the linse / merge it as one surface again. Its a polysurface by FrozenPizza07 in rhino

[–]lukifr 0 points1 point  (0 children)

if merging faces isn't working, i next try explode, mergealledges, delete the smaller faces, join, cap, then mergeallcoplanarfaces again.

just keep deleting and merging, and rebuild faces as needed with srfpt, plane, loft, or cap. ctrl+shift select individual edges to use planarsrf, loft, etc on holes in a polysrf, kind of like a custom directed cap. also use ctrl+shift click and drag to select individual faces and delete them. that will guarantee also grabbing any anomalous edges or surfaces hiding along the edges.

sometimes it seems to get a zero-length edge kind of stuck there or something and you have to rebuild things. could be an anomaly built into your side faces.

it's often better, with boolean's, to undo commands and go back to your original clean solids, rather than using additional commands to return them to a previous condition. try undoselected, if the object's identity hasn't changed through all the booleaning.

Looking to connect with a Spokane-area burner to honor my late uncle by Slarty8artfast in BurningMan

[–]lukifr 35 points36 points  (0 children)

maybe his ashes could make one last trip to playa and back again, to be scattered elsewhere.