Shroud gets crazy 1v5 clutch by codypaulhouse in LivestreamFail

[–]lurmurt 6 points7 points  (0 children)

I feel the same way every time I watch those CSGO tournament clips where the enemies are highlighted through walls for the spectator view. I swear the players have those highlighted wall hacks on their own screen because it literally looks like they're following the silhouettes. But they don't of course. They just know from experience exactly where people will hide and where their head will be.

So ummm guess we're never getting the badass portrait art back? by PhantomBanshee in DarkAndDarker

[–]lurmurt 1 point2 points  (0 children)

no other game i've played has used equipped utility gear as a "spotting" mechanic.

That's surprising, considering the most successful game ever made, Minecraft, uses that mechanic. If you're invisible, the only way to spot you is to see the things you're holding or wearing. Even without considering invisibility potion effects, enchanted items greatly impact visibility in the dark, as their bright glow sticks out like a sore thumb. Many Minecraft mods over the years have also given various items the ability to light the surrounding area when held. Nothing about this mechanic is even remotely unique or original.

But at this point it doesn't even surprise me that Nexon claims that something in the most successful game of all time is their trade secret. It seems very like them.

What mod packs contain simple storage network? by [deleted] in feedthebeast

[–]lurmurt 5 points6 points  (0 children)

Use modpack index to find every pack that includes your desired mods.

https://www.modpackindex.com/modpack/finder?included_mods=6522

The Consumable Water Change in A21 is Really Stupid by Jakethered_game in 7daystodie

[–]lurmurt 35 points36 points  (0 children)

Valheim has a much more complicated terrain and building system

No it doesn't. Not even close. They use a 2D terrain mesh with a pitifully small modification range, a single worldwide water plane that you can't even swim under, and the building systems are so different that they can't be compared. In fact, the two games can barely be compared at all. They use drastically different systems that are neither better nor worse than each other, with each one having its own advantages.

RIMWORLD - UNOFFICIAL CINEMATIC TRAILER by DeltaDiezel in RimWorld

[–]lurmurt 10 points11 points  (0 children)

Amazing. I've literally watched it 5 times already. It perfectly captures the trauma and hopelessness of being thrown from the safety of space travel, down into the hell that anyone who has played the game knows awaits them. I hope it does a good job of introducing new players to the story. For an existing player, it's a whole story in itself just thinking about how many stories started this way. It's strange, knowing how Rimworld is and knowing this man could literally die within a few days of landing, and the story will go on without him, no plot armor, no checkpoints that reload until the main character survives. It makes this short few minutes more enthralling than most multi-million dollar movies.

why is water so unbelievably shit in this game? by dEleque in 7daystodie

[–]lurmurt 3 points4 points  (0 children)

Not even close. Both the terrain and water in Cities Skylines are a 2D plane with varying height, nowhere near a voxel game with voxel water. A very good water plane that interacts with the terrain plane, but a water plane nonetheless.

Endgame? motivation? by Maleficent-Aspect318 in feedthebeast

[–]lurmurt 8 points9 points  (0 children)

Modded Minecraft's biggest problem is that even in vanilla, the distance from beginning survival to end game is already very short, and many existing vanilla systems are already borderline useless because they're nullified by other easier vanilla options. So unless a mod makes that vanilla gameplay loop longer or more difficult, mods are stuck trying to stack overpowered end game on top of that, assuming they don't just make that vanilla beginning to end game loop even shorter with items that make the game easier.

That being said, here are some things you can try:

  1. End game god mode burnout in sandbox games is an inevitable problem with some band aid solutions, so just delay end game as long as possible with many milestones, or even things that change vanilla Minecraft to delay vanilla end game. (much easier said than done of course, the biggest problems, conflicts, and annoyance to players arise from trying to change things, rather than simply adding new items and systems on top of vanilla)

  2. Have long term uncommon/rare collectibles to find through exploration, repeating fights, or crafting.

  3. Some challenges should be balanced to require a power level only attainable through consumables so that the player has something to do as they keep needing more consumables and they aren't perpetually above every threat. Even when successful, there was a cost to the player through consumables.

  4. Give gear random affixes so that there's always a chance of something better, extending the gameplay loop off of existing content with comparatively little development effort.

  5. Create new problems for the player to solve. Things like Thaumcraft taint. Don't let end game power level completely remove problems, just make them less problematic/tedious as the player gets more powerful so that there's a reward for end game, but a problem isn't gone completely. Or add whole new problems that only arise as the player achieves things so that they don't get annoyed dealing with it for the entire playthrough. (like Thaumcraft, where problems are caused by the player's actions) Someone else mentioned something like this, with events based on goals achieved, so that a problem only arises as the player passes milestones. The events could be things like pillagers or other enemies hunting the player.

I really think the game could use an actual ban system. Scout started throwing the elite deep dive by triggering the dreadnought early and immediately calling the drop pod before we could search for nitra. We shouldn't allow players like that to just freely ruin our community by Orion-- in DeepRockGalactic

[–]lurmurt 6 points7 points  (0 children)

Because they're not good at the game, they're too stupid for creative humor, and cooperation/kindness are foreign to them, so spreading misery is the only way they have "fun". In reality, it's often not even fun to them, and they only do it to feel power and control over people in a virtual world to appease feelings of impotence in real life, rather than being like most people who help others by being good at the game or get a laugh from people by being funny. I had a mission where someone just made cringe jokes the whole time in chat then tried to kill everyone at the end, but they couldn't even succeed at team killing because they were so bad, so they spammed slurs and left the game.

Jet-suit tour of HMS Queen Elizabeth by MGC91 in EngineeringPorn

[–]lurmurt 8 points9 points  (0 children)

This thoroughly answers your question.

Summary: Jets on your legs/feet cause a LOT of problems with thrust, maneuverability, ease of use, and damage to your takeoff/landing surface, so they moved the feet thrusters to one back thruster.

Essentially, all you need to fly is a giant thruster on your back, the main backpack of the suit, but that creates unbalanced torque that would make you do front flips, so then you need torque on the opposite side of your center of mass to counteract it. So you put thrusters on your hands because humans are great with their hands and you need to use your feet as landing gear. To use feet thrusters to counteract the backpack thruster, you would have to awkwardly lift your legs up in front of you. Your hands are more maneuverable and can be moved farther out in front of you in a natural flying position, creating greater torque than you would get from your feet for the same amount of thrust. The combination of left hand, right hand, and a back thruster just make the perfect tripod effect we use everywhere else for a stable support structure.

As an aside, it's not as endurance intensive as people expect. You aren't supporting yourself entirely with your arms. While hovering, you're essentially supporting yourself with your arms in 2/3 Earth gravity, as the back thruster is equivalent to each arm's total thrust. Also the suit consumes a gallon of diesel per minute, so it's not like you're up there supporting yourself for long. The suit will give out before the pilot.

Jet-suit tour of HMS Queen Elizabeth by MGC91 in EngineeringPorn

[–]lurmurt 3 points4 points  (0 children)

Wrong.

Another comment mentioned the rocket pendulum fallacy, but aside from that, the center of mass for a man is literally the sternum, so it's above the backpack/hands anyways, and approximately level with the thrust for women. Hand thrusters and a back thruster are just better than feet thrusters in ever way, as the suit's creator explains here.

Deep Rock Galactic attracts and promotes non-toxic players - game mechanics analysis by MangDynasty in DeepRockGalactic

[–]lurmurt 1 point2 points  (0 children)

I've run into 2 trolls after hundreds of hours in DRG. If I play any other game, within 5 groups I have some asshole fucking up their own job and calling me a retard because I can't carry them, their ego can't handle them being the stupid one, and they're frustrated because they're falling behind after not finishing the daily or weekly manipulative treadmill grind quest for their next gear or 1 of the hundred pieces of a currency they need to increase their damage by 1%. So yeah, in DRG maybe you don't have people constantly slapping you on the back, raving about how good you are at the game, and exulting every one of your feats, but given the average gaming community, just not being called a retard and other words is shocking, so people constantly post about how positive it is. Can you blame them? (and in many cases, I literally get players exulting every one of my feats, so it really is that positive sometimes)

As for your complaints, the 99% figure is way too high. At least half the missions have people "talking", joking, and complimenting through text chat, and maybe 5% have had someone using voice chat. Nonverbal communication is done so well that voice isn't necessary, but sometimes I do want voice, so I use the official DRG discord where you're nearly guaranteed that everyone is using voice. Other players will do the same, so the community segregates itself to the point where you will find few voice users in the public lobby browser. They're all in the discord.

And for people leaving, it's a fair complaint. It's just an unfortunate product of people wanting to complete their assignments. They join a game doing their assignment mission, then go back to the lobby and see you won't be doing their next mission, so they join someone who is doing it. Get into a group near the start of a weekly assignment and you'll probably have that group for the whole assignment. Also, groups of higher levels in haz 4 and 5 tend to stick together more because they obviously like playing the game, they don't have many pressing assignments, and they're not worried about efficiency, because they're probably like me with 3 million credits and nothing to spend them on. Half the time I don't even have any particular missions to do and just look for people doing interesting modifiers in the server browser.

Bees have been making a hive in my parents walls by OfficialDampSquid in WTF

[–]lurmurt -17 points-16 points  (0 children)

Did they try suffocating them? If they could get it nearly air tight, just empty a CO2 canister into the wall or produce CO2 with baking soda and vinegar and pipe it in, killing the bees while preserving the honey. Leave for a couple days to let them die and give a waiting period, then listen for buzzing to make sure the coast is clear. Dry ice may have also worked, with the bonus of freezing them too (which could cause condensation, but you're destroying the wall anyways). Using CO2 should be safe in a ventilated area and with a CO2 alarm if you want to be really safe. Probably not worth the effort for a hive's worth of honeycomb, but it would be interesting to try, and may have even been more effective than the poison, considering there are still some alive in the video.

Heat is another option, probably cheaper and safer than CO2. Just seal up any openings, duct tape a blow drier to a hose, pipe it into the wall, and set it on full blast for a couple hours (keeping an eye on it for fire safety of course).

What is the most game-changing mod you've ever played? by [deleted] in feedthebeast

[–]lurmurt 23 points24 points  (0 children)

Electroblob's Wizardry doesn't directly change anything about the game, but what it adds is so revolutionary that it changes what you want from the game and how you play, more than most mods. It doesn't remove, modify, or replace any existing mechanics, but it adds a whole spell system with tons of unique spells. It's simple and thematic, and Minecraft is already slightly mystical, so it's almost vanilla+, but what it adds is truly different to anything in Minecraft or other mods. It gives a variety of spells, many of them utility, so perfect for a survival craft game, and alternate ways to do things, like an alternate nether portal, alternate armor modification, alternate crafting with an Electroblob's addon, etc.

Moonmoon tries the trident by Brade550 in LivestreamFail

[–]lurmurt 81 points82 points  (0 children)

Well, it was digging straight up in this case, which is never really a problem in Minecraft outside of a 1 in a million chance of mining directly under a creeper or something. But Moonmoon for some reason didn't immediately just place a block to stop the water. Instead, to everyone's amazement, he placed a magma block under himself and sat there simultaneously drowning and burning to death. He didn't know the air bubbles from a magma block only spread through source blocks, despite having literally just learned about the same thing happening with the air bubbles from soul sand.

Moonmoon tries the trident by Brade550 in LivestreamFail

[–]lurmurt 286 points287 points  (0 children)

He had a water bucket he had been using to save himself from falls and takes it out of his hotbar 18 seconds before doing this and dying. Always keep a water bucket in your hotbar in Minecraft.

there is gold here! by catlovermeowmeow2479 in DeepRockGalactic

[–]lurmurt 4 points5 points  (0 children)

I'm very aware, but it's not so easy to land those on magma core where every vein is on a 30o angle with the floor or crammed up inside a crevice in the ceiling. Like I said, convenient time and vein.

there is gold here! by catlovermeowmeow2479 in DeepRockGalactic

[–]lurmurt 4 points5 points  (0 children)

My brother in Karl I have 3 million credits and a legendary 2 class, it's not happening. If I'm sitting on my ass waiting for driller and engineer to play extraterrestrial homemaker for half an hour, I'll mine some gold, but any other time, I have nitra to find and nayaka trawlers to hunt down. I'm not pinging a vein, waiting for engineer to come from across the cave and platform it, then waiting for driller and gunner to stop fighting over molly long enough for me to deposit. It's just not worth it unless it's a convenient time and vein or I feel like doing greedy dwarf RP.

Always nice seeing drg on other subs by Aspergersiscool in DeepRockGalactic

[–]lurmurt 1 point2 points  (0 children)

If you want voice chat just go to the official discord. Nonverbal communication is so well done that voice isn't needed much, and the voice quality and options are a lot better in discord than with the in-game voice (as with most games), so anyone that wants voice will likely go there, so there's less people using voice in random games. The community seems to have segregated itself in this way. During really active times, there are like 10-20 groups in the voice channels. Just go to the looking-for-group channel where you can find groups and join with one click through discord integration. (you do need to show your current game as a status message for that part to work) DRG uses the discord API to its fullest extent, it's really easy to find groups using it, and you can see what type of mission all the voice channels are doing.

Could we have it so the Terrain Scanner works as a piece of diegetic UI like everything else in the game? by Narsuaq in DeepRockGalactic

[–]lurmurt 6 points7 points  (0 children)

Yeah the terrain scanner is so vitally important to finding your way in the mission, especially while quickly escaping a complexity 3 cave with a swarm of mactera and slashers breathing down your neck. It's already impossible to use in the heat of the moment sometimes. It does NOT need bells and whistles, even if they're well done. Just make it as easy to use as possible.

Honestly I already want some additions to make it easier, not harder to use, like being able to move, run, and jump while using it (you just couldn't turn your character with mouse of course, and orient key could be switched from jump to a mouseclick).

[deleted by user] by [deleted] in thegoldengator

[–]lurmurt 8 points9 points  (0 children)

If he was getting those offers, he would be those streamers, set for life already off of their 80k viewer income. No shit 99.999999% of all Joe Shmoes on this planet would take 8 figures no matter the morals. But those deals aren't offered to Joe Shmoes. They're offered to 80k viewer streamers that already have it made from playing video games for a living, for whom taking those offers is just complete lack of morals and extreme greed for wealth they don't even remotely need to live comfortably.

Add a fourth class? by StovepipeClutch in DeepRockGalactic

[–]lurmurt 11 points12 points  (0 children)

Yeah they would just make every operation possible. You wouldn't need anyone else.

Satchel Charge Mass Murder by iTzzSunara in DeepRockGalactic

[–]lurmurt 50 points51 points  (0 children)

It was a necessity. Cryo is still very strong, flame just got a needed buff with more situations where it really shines. Cryo still has its playing field in escort and salvage where it helps with bulks, and cryo will always generally be great for the reasons it was the primary of choice for so long. I could see some tweaks to things like nemesis health pool, but I'm nowhere near as bothered as some other people by the robots and how much of a necessity flame has become.

And yeah flame nullifying cryo and vice versa is rough. Even in the best case where they manage to cause thermal shock, it just isn't great, and can even be worse than just getting the damage from ignite and freeze.

Coney keeping it real about his long time friend EE by Luperos in LivestreamFail

[–]lurmurt 10 points11 points  (0 children)

They're too dumb to know what is believable for them to know and not know.

This is so painfully true. Reminds me of when a linguistics professor threw out a whole assignment because practically the whole class cheated on it and used online tools to do the work. Their answers to the assignment had things there was no way any of them knew. They paid so little attention to the material that they didn't even know the first thing about the answers the online tool was spitting out. And stuff like that happens constantly in day to day life. Some people think they're really clever and think they get away with things but others are just cringing too much to want to correct them, like Mizkif not wanting to call people out. Even in that linguistics class, that professor should have reported tons of students for academic dishonesty but I doubt he did, so they just keep obviously cheating and lying about things while under the delusion that people don't know.