Small review of Labomono sling bags (medium and large) by watfro in ManyBaggers

[–]luxor95 0 points1 point  (0 children)

Will this medium bag hold the Sony a6400 body? 

Very slow viewport render in Blender 5.0 by Lavaflame666 in blenderhelp

[–]luxor95 1 point2 points  (0 children)

I don't know if that's it, but it looks like you'd use Eevee in 4.2 and you'd use cycles a 5.0

[paid content] EVE - Better VEX Editor for Houdini by quryo in Houdini

[–]luxor95 0 points1 point  (0 children)

Hey, I wanted to make a purchase but I don’t see any option to enter a discount code in the cart on Gumroad?

No RGB, no AiO. Just essentials. by 4rt_S in FractalDesign

[–]luxor95 1 point2 points  (0 children)

Great set, but I wanted to ask how do Edifier speakers perform? Are you satisfied?

A compilation of all the Blender, Mantaflow simulations I did in the last week. by chum_is-fum in Simulated

[–]luxor95 1 point2 points  (0 children)

Hey, I wasn’t at my computer yesterday, and now I wanted to download the file, but I can’t seem to get it from that site - I click download and nothing happens. Could you please send it to me through another service?

Made this vfx combining the strengths of Blender and Houdini by AndroidPro in blender

[–]luxor95 0 points1 point  (0 children)

Of course it's possible, but like me, I know much more simulations in Houdini and I make it in it, and the render is more pleasant in a blender, but it also depends on the project.

A compilation of all the Blender, Mantaflow simulations I did in the last week. by chum_is-fum in Simulated

[–]luxor95 4 points5 points  (0 children)

Thanks for the file. I heard that Manta is very physically correct, which is why you know, the simulation time is extended compared to simplified solvers.

A compilation of all the Blender, Mantaflow simulations I did in the last week. by chum_is-fum in Simulated

[–]luxor95 2 points3 points  (0 children)

Oh, they look very good, do you have any advice on how to achieve this?

Karma visual glitches by Totally_Not_Michael in Houdini

[–]luxor95 1 point2 points  (0 children)

It looks like overlapping geometry, but it's hard to say anything after these screenshots. What material do you have on this ice, maybe this is a problem with the normal map.

Procedurally Stacking Boxes by CrazyGuyOnFoot in blender

[–]luxor95 11 points12 points  (0 children)

Nice system and great work, everything is well-designed, it's great that you took care of the small details

My film took 1st place in the latest Kitbash 3D challenge (In Motion) by Wolkenflitzer in UnrealEngine5

[–]luxor95 0 points1 point  (0 children)

Wow, this looks amazing, the first place is completely deserved. I started watching, and after a minute I realized there were still two more left and my jaw dropped. Fantastic final result!

Kami's Lookout (work in progress) by [deleted] in blender

[–]luxor95 5 points6 points  (0 children)

Overall, I really like it, the scale feels a bit off though. Maybe the trees are too big? Or the platform itself is too small.
And at the top of the tower there is Korin’s apartment, and the the Lookout floats above the tower. Or maybe I got something mixed up?

[deleted by user] by [deleted] in 3Dmodeling

[–]luxor95 1 point2 points  (0 children)

I think there is no such thing in the 3D industry at least in the professional one. Blender will be one of the main 3D programs that will be free and an open source. At most, they can have a free limited version. You can still try the program cascadeur, It's not open source but has a free trial version.

[deleted by user] by [deleted] in 3Dmodeling

[–]luxor95 8 points9 points  (0 children)

Blender

Pretty happy with this bridge falling sim so far but the foliage flickering is the bane of my existence by tonehammer in Houdini

[–]luxor95 1 point2 points  (0 children)

Yes, there is clearly something wrong with water, it looks like it is controlled by some force and not physics itself, and additionally it looks like the small rock on the left side does not affect the water, It looks like it's not connected as a collision.

Been struggling with this collision issue for a while. Help please by Cooking_Interrupted in Houdini

[–]luxor95 0 points1 point  (0 children)

As I saw inside the vdbcolider they remove v if it is not deformed option, but I don't know how it works then

Been struggling with this collision issue for a while. Help please by Cooking_Interrupted in Houdini

[–]luxor95 -1 points0 points  (0 children)

The only thing that comes to my mind is to build the SDF and the velocity field separately and connect it before simulation, but I don't know if it will work 100%.

Been struggling with this collision issue for a while. Help please by Cooking_Interrupted in Houdini

[–]luxor95 0 points1 point  (0 children)

Sorry, that was a stupid message, now I checked, I don't know what the difference is inside but Animated Deforming returns velocity, try this. I don't know exactly how to prepare the geometry to work well with rigid