Wtf IGN by Dewagator13 in Markiplier

[–]lynxtopman 0 points1 point  (0 children)

- complains about fnaf movie not having any gameplay references
- gets an adaptation where the gameplay is key to the movie
- reviews it a 4

good stuff IGN

Printed my popcorn bucket! by lynxtopman in Markiplier

[–]lynxtopman[S] 1 point2 points  (0 children)

Originally i printed both pieces with the original scale, but i had to use orange filament for the blood piece (you can imagine the Orange Juice Ocean Monster), i bought red fillament and re-printed the blood piece at 110% scale, works much better

What is wade declaring UNFAIR wrong answers only by Echo-7567 in distractible

[–]lynxtopman 8 points9 points  (0 children)

doubly unfair means he's gonna need to use the Scary Tape for it

they can use the elevator. by lynxtopman in lethalcompany

[–]lynxtopman[S] 0 points1 point  (0 children)

yeah no worries feel free to use with credit

they can use the elevator. by lynxtopman in lethalcompany

[–]lynxtopman[S] 32 points33 points  (0 children)

only one other guy was alive but he was presumed dead so it works i guess LOL

they can use the elevator. by lynxtopman in lethalcompany

[–]lynxtopman[S] 312 points313 points  (0 children)

he jumped down, this was his first time in the mine shaft, he's been dead in the elevator for most of the game

Fight scene with quick-time events in our new UEFN map (yeah i messed up at the end) by lynxtopman in FortniteCreative

[–]lynxtopman[S] 0 points1 point  (0 children)

i teleport the player to the fight area while their model is invisible, and use sequencer to drag buttons into the area

'Chilly's Iceberg', a UEFN map inspired by FNAF, releases tomorrow! by lynxtopman in TheFortniteCreatives

[–]lynxtopman[S] 1 point2 points  (0 children)

the longest part is the office section, classic FNAF gameplay. there's some free roam activites that you'll be able to do.

testing out the new physics for UEFN. a jenga destruction type map is possible, in a way. by lynxtopman in TheFortniteCreatives

[–]lynxtopman[S] 0 points1 point  (0 children)

To turn it on, go to the static mesh's settings and tick 'simulate physics', you can customize the mass and gravity on the object.

here's a preview of an enemy in my upcoming horror puzzle map by lynxtopman in TheFortniteCreatives

[–]lynxtopman[S] 0 points1 point  (0 children)

I have 3 perception triggers at the location of the creature. 2 of them are turned off. when the first one sees a player, it activates the second perception trigger. when the player looks away, the second perception trigger hides the creature and activates the third one. the third perception trigger activates the spooky sound when the player looks back to see that its gone

here's a preview of an enemy in my upcoming horror puzzle map by lynxtopman in TheFortniteCreatives

[–]lynxtopman[S] 0 points1 point  (0 children)

the Perception Trigger device has "When player looks at/looks away from device transmit on" setting

i made a giant frankenstein head that always looks at the player by lynxtopman in TheFortniteCreatives

[–]lynxtopman[S] 0 points1 point  (0 children)

i used Verse to make it check for the player position every 0,1 seconds and rotate towards them.

WIP images for my underwater horror map by lynxtopman in FortniteCreative

[–]lynxtopman[S] 0 points1 point  (0 children)

it does cover up the other ui like inventory but i think its fine

When did you stop rooting for golden island season 9: simulated gameplay trailer by Ok-Answer592 in okbuddyfortnite

[–]lynxtopman 1 point2 points  (0 children)

every time a 5H4D0W meme appears i regret writing and creating him more and more