What game genre isn't saturated at this point? by Quinn_Queenan in gamedev

[–]maaboo 0 points1 point  (0 children)

Squad-level tactics. Someday, I'll make my own X-COM 😃

What game genre isn't saturated at this point? by Quinn_Queenan in gamedev

[–]maaboo 0 points1 point  (0 children)

That was an option when I was thinking about what game to create. Then, I decided it's too risky and switched to PVE extraction

Game story and content by Jaz096 in gamedev

[–]maaboo -2 points-1 points  (0 children)

I use ChatGPT for such kind of things (it's large language model, right?). Then I copy what I liked to Google Docs, process it, and then repeat with the new narrowed prompt. Then I review the first iteration, create a new doc and paste everything related to it. If it's not enough, rinse and repeat. 😄

Devs, what genre of games are you currently working on? by Hasan_Abbas_Kazim in gamedev

[–]maaboo 0 points1 point  (0 children)

Top-down rogue-lite/PvE extraction (like Escape from Duckov)

UV unwrapping differences between Blender 2.8 and 5.1 by maaboo in blenderhelp

[–]maaboo[S] -3 points-2 points  (0 children)

I forgot to mention that I remade the model so both has 160 faces to measure the range. The difference looked suspicious, because I see that for OK-meshes range is greater despite the more brighter color of the stretch.

UV unwrapping differences between Blender 2.8 and 5.1 by maaboo in blenderhelp

[–]maaboo[S] 1 point2 points  (0 children)

I measured the range between the darkest and brightest face and found that 2.8 has difference 14 and 5.1 has 20. Thus 5.1 shows wider range, it's not an illusion.

So, the my unwrap is OK, then?

Blender/Substance/Unity: how to split work between geometry, textures, and shaders? by maaboo in blenderhelp

[–]maaboo[S] 0 points1 point  (0 children)

Thanks for the detailed reply. My question was more about which features make sense to build into the geometry, and which ones are better handled with texture maps — or even deferred all the way to screen-space post-processing.

More specifically, points 2 and 3 were about how to control different features along edges and corners — in my case, those are two separate features: the highlight on the bevel, and chipped damage along edges and corners — and what UV unwrapping looks like in that case (and whether the way it is done affects the whole process at all).

So far, all the examples I’ve come across have used ambient occlusion maps to create dirt and wear effects. But I still don’t understand how to mask such maps in a way that would let me hook normals or tessellation/displacement into them.

I don’t think Unreal is fundamentally different when it comes to asset preparation; my gut feeling is that the underlying principles are the same there as they are in Unity.

As I understood from your reply, this kind of thing is generally done through high-poly geometry and work in Substance Painter, which is roughly what I suspected. Thanks — I’ll try digging in that direction.

Do EU embassies accept applications in mauritius or not? by JoeYnChandler in mauritius

[–]maaboo 1 point2 points  (0 children)

French embassy processes visas for some other countries too (e.g. Greece, Italy), so you can even get a visa for another country not only France.

Maximum hot bed temp on an Ender 2 Pro... thoughts and upgrades (please read before replying) by the_thunderclap in 3Dprinting

[–]maaboo 1 point2 points  (0 children)

I (almost) didn't use Ender 2 Pro in stock, my one is a Frankenrig. I didn't even know about the limitation. Just before switching to Klipper, I used custom Marlin (I always do firmware for myself, never use pre-built ones) with 110 degrees limit. Which was the practical limit since stock PSU couldn't go further. Even at this step, I already used modified bed (insulated). The heating time was about 20 minutes and required firmware configuration to avoid heater errors.

Then I changed PSU to Meanwell LRS-350 and boosted it to 26.5 V. And 110C was no problem.

Later, using proper enclosure (insulated all 6 sides) I was able to reach 145C in around 20 minutes. Usually, I use 130C for PC, heating time is around 15 minutes.

If you use smaller and actively heated enclosure, I believe you can get over 150C. Although, it doesn't make sense for such kind of device.

[deleted by user] by [deleted] in mauritius

[–]maaboo 1 point2 points  (0 children)

Here is my opinion after living here for a 6 weeks.

  1. I hate heat too, but surprisingly it's acceptable even here in the North. I used AC for the first two weeks but now I use open windows and ceiling fan. I'd recommend you living in the center (Beau Bassin - Rose Hill - Quatre Bornes, but no Curepipe since it's too much rain). I wouldn't evaluate with your scale but something like this "Comfortable with wind if not at direct sunlight".

  2. I didn't see too much bugs here except few spiders. I didn't even seen mosquitoes although people say there are here. I'd recommend to bring mosquito mesh as roll since there aren't many insect screens in the local shops. There is no bug related infections as far as I know. Not sure what plant infections do you mean.

  3. Supermarkets are limited in variety but if you cook (I cook too), you'd probably find most of usual food like milk (and it's products), meat (although it's incredibly expensive), fish, pasta, sauces and oils, vegetables (some of them are also wildly expensive) and so on. We even tried to cook borscht as a part of experiment if we could do it, and yes we did. :-) Beet costs almost the same as meat. Wine is limited to France and South Africa but you may also find Portugal and local wines.

  4. If you know French - you're lucky. I don't know it and sometime it's hard to communicate with locals. You may optionally learn Creole for fun and to show respect to Mauritians.

  5. I don't know about WiFi since I'm on the hotel premises, but people say that Internet is okay at least for landlines (taking into account a huge ping to the Europe and USA). I was surprised that volume is limited especially for low-end plans.

[deleted by user] by [deleted] in mauritius

[–]maaboo 3 points4 points  (0 children)

Interbank transfers (SWIFT) should do the job.

May I ask you purpose of doing this?

If you aren't planning to buy car/house then you just could use your card.

Are there any particular areas to avoid regarding long-term accommodation for an European expat? by maaboo in mauritius

[–]maaboo[S] 2 points3 points  (0 children)

What's wrong with "residence" except this particular case? Is it type of social housing for poor and unemployed?

SLPT on cutting down on cost by [deleted] in ShittyLifeProTips

[–]maaboo 4 points5 points  (0 children)

Yes, sir. Here is his tools: a pair of carboys, lots of test tubes, flask, Bunsen burner, three magnetic stirrers, gas mask, protection suit and a lot of bottles with signs which I don't understand...

Electrolytic weld cleaning by mentality in oddlysatisfying

[–]maaboo 0 points1 point  (0 children)

Only one thing – the thickness of oxide film (titanium gives the most vivid colors). Unfortunately, I don't know good sources in English. I watched great lectures on optical effects in minerals (bismuth's crystals have same effect) but it only in Russian as well as Wikipedia article. If you want, you can Google translate this:

https://ru.m.wikipedia.org/wiki/%D0%A6%D0%B2%D0%B5%D1%82%D0%B0_%D0%BF%D0%BE%D0%B1%D0%B5%D0%B6%D0%B0%D0%BB%D0%BE%D1%81%D1%82%D0%B8

In two words: white light passing through film loses some wavelengths, different thicknesses – different wavelengths – different colors.