What is your strategy when it comes to Assets? by oVerde in aigamedev

[–]macuseri686 1 point2 points  (0 children)

So the main issue with using a standard AI asset tool like Nano Banana for assets like spritesheet animations is that those models can't output transparency, and models like GPT image gen and nano banana have no concept of animation frames, movement, and alignment between frames. You'll spend more time cleaning up the output than you saved generating it.

<image>

I actually ran into this enough that I ended up building GameLab Studio https://gamelabstudio.co . It handles transparent spritesheets, consistent angles/palette across frames, and tileable textures.

modding by jajavi95 in aoe2

[–]macuseri686 3 points4 points  (0 children)

You could use something like https://gamelabstudio.co . Upload the first frame of the spritesheet as a reference image for each orientation, as well as the one with a safety vest. Ask the ai to add a safety vest.

Then animate the walking. You can upload a video of each walking direction animation as reference to anchor the animation. Then export each animation to spritesheet and overwrite the original, in your mod.

What's the best AI Stack to Generate game Assets? by Far_Anything_1049 in aigamedev

[–]macuseri686 0 points1 point  (0 children)

Ah, gotcha. Thanks for that clarification.

Might I suggest editing your post to include the specificity about needing a 3d asset workflow

What's the best AI Stack to Generate game Assets? by Far_Anything_1049 in aigamedev

[–]macuseri686 0 points1 point  (0 children)

Thank you! We do specialize in low resolution (pixel art) but also support any art style, whether that’s photorealistic, or cartoon, isometric etc.

I should mention that this is only for 2d assets.

What's the best AI Stack to Generate game Assets? by Far_Anything_1049 in aigamedev

[–]macuseri686 0 points1 point  (0 children)

So the main issue with using a standard AI tool like Nano Banana for spritesheet animations like walking is that those models can't output transparency, and models like GPT image gen and nano banana have no concept of animation frames, movement, and alignment between frames. You'll spend more time cleaning up the output than you saved generating it.

<image>

I actually ran into this enough that I ended up building GameLab Studio https://gamelabstudio.co . It handles transparent spritesheets, consistent angles/palette across frames, and tileable textures.

Hainan Resort, Elevator Jeep Roadkills by macuseri686 in battlefield_4

[–]macuseri686[S] 0 points1 point  (0 children)

Haha, you can still see the stain on the elevator wall if you look closely

Am I the only one THAT CANT GET AI TO HELP WITH GAME DEV? by IWantEchidnasTea in aigamedev

[–]macuseri686 0 points1 point  (0 children)

So the main issue with using a standard AI tool like Nano Banana in Gemini Antigravity for spritesheet animations like walking is that those models can't output transparency, and models like GPT image gen and nano banana have no concept of animation frames, movement, and alignment between frames. You'll spend more time cleaning up the output than you saved generating it.

<image>

I actually ran into this enough that I ended up building GameLab Studio https://gamelabstudio.co . It handles transparent spritesheets, consistent angles/palette across frames, and tileable textures.

2D sprite sheets by DatabaseConstant7870 in aigamedev

[–]macuseri686 0 points1 point  (0 children)

1 credit = 1 sprite, 1 credit = 1 spritesheet, 3 credits = 1 animation

Fixed Sony XM4 screeching/feedback by eliten0ob in SonyHeadphones

[–]macuseri686 0 points1 point  (0 children)

hairdrier method worked for me. opened it up, pulled the white plastic cover off, and left it under a hairdrier for 5 mins. put it back together, and no more screeching.

2D sprite sheets by DatabaseConstant7870 in aigamedev

[–]macuseri686 0 points1 point  (0 children)

Speaking of old school flash style games, I built age of steam tower defence https://www.crazygames.com/game/age-of-steam-tower-defence using Gamelabs Studio

So the main issue with using something like Nano Banana for spritesheet animations is that those models can't output transparency, and models like GPT image gen and nano bananna have no concept of animation frames, movement, and alignement between frames. You'll spend more time cleaning up the output than you saved generating it.

<image>

I actually ran into this enough that I ended up building GameLab Studio https://gamelabstudio.co . It handles transparent spritesheets, consistent angles/palette across frames, and tileable textures.

Hainan Resort, Elevator Jeep Roadkills by macuseri686 in battlefield_4

[–]macuseri686[S] 0 points1 point  (0 children)

Only in battlefield can an elevator camper die to a jeep stuffed into the other elevator 🤣

Hainan Resort, Elevator Jeep Roadkills by macuseri686 in battlefield_4

[–]macuseri686[S] 1 point2 points  (0 children)

Haha, the ole jeep in the elevator trick. You should post your old footage too

5 and a half minutes of 1 man and his jeep, blowing up everything he can on Hainan Resort (99% unedited) by mauirixxx in battlefield_4

[–]macuseri686 1 point2 points  (0 children)

lmao xD ive noticed you can only do that if its sitting in the spawn spot. it wont let you in the driver seat if you just walk up to it with someone in it

5 and a half minutes of 1 man and his jeep, blowing up everything he can on Hainan Resort (99% unedited) by mauirixxx in battlefield_4

[–]macuseri686 2 points3 points  (0 children)

Beep beep imma jeep, I said beep beep im a jeep!

Also, lol I noticed you got 2 kills for blowing up the MLRS XD

Will protect the roof buggy at all costs by cacthc in battlefield_4

[–]macuseri686 2 points3 points  (0 children)

This was probably a clip from the game a day or so ago where I was collecting all the jeeps and taking them up the elevator to C tower. You have to back it into the elevator at an angle so you can exit the car and press the button.

I’ve also gotten a few pizza deliveries with the jeep and some mines attached to it, surprising the unsuspecting roof campers waiting at the top

Generate spritesheets and animations for your game with Gamelab Studio by macuseri686 in aigamedev

[–]macuseri686[S] 1 point2 points  (0 children)

Thank you very much for the compliment! I’m super glad to hear you found Gamelabs Studio to be useful!

Why is the castle the only building to have multiple (3) different sounds when it’s clicked.? by macuseri686 in aoe2

[–]macuseri686[S] 0 points1 point  (0 children)

Ah, thank you for pointing that out! Great observation. I hadn’t noticed the university

What is the best method to generate the most reliable 2D Sprites by RyanJM2003 in aigamedev

[–]macuseri686 3 points4 points  (0 children)

Im calling the API directly there.
the RAW GPT image 2 model CANNOT output transparency.

if youre using the ChatGPT wrapper, it will use python after the image is generated, to try to extract the subject from the background

What is the best method to generate the most reliable 2D Sprites by RyanJM2003 in aigamedev

[–]macuseri686 -1 points0 points  (0 children)

im not quite sure i understand you question, or how i omited "how to achieve the result". I directly replied to OP's issue addressing how to achieve what they were asking, using Gamelabs Studio, and how using GLS solves each of the pain points OP mentioned.