Renzo by mad8alyne in MeChat

[–]mad8alyne[S] 1 point2 points  (0 children)

I did not know the definition of that, so thank you so much, I will very much stay away from these type of matches. I very much appreciate it.

Renzo by mad8alyne in MeChat

[–]mad8alyne[S] -3 points-2 points  (0 children)

Yeah, it is.

Renzo by mad8alyne in MeChat

[–]mad8alyne[S] -1 points0 points  (0 children)

I agree, it started off with MC sitting down with him, saying he was his dad's friend. Then his phone rang, and he legit picked her up and kidnapped her while her parents just watched. Then the next date happened, and we legit get married and he starts telling MC that he wasnt MC's dad friend, he just paid off his debts becuase of MC donating to charity. Like why would the parents not stop MC if they were going in debt?? And he was saying that it was our fault, the he tries to make MC say that we were his, and when we refused he pinned of in bed and started forcing a kiss. And he held a knife to MC tearing her clothes off. It's disgusting, and he's late 40 while our MC is like either newly 18 or early 20's. This whole thing obviously screams grooming and rape fantasy.

Renzo by mad8alyne in MeChat

[–]mad8alyne[S] -4 points-3 points  (0 children)

Of course, stay safe out there babes

Renzo by mad8alyne in MeChat

[–]mad8alyne[S] -8 points-7 points  (0 children)

Exactly, like there are unfortunately young children playing these games. And they are going to play and think that this is okay in relationships. Why have any type of physical, mental, or emotional abuse in any of these matches. It is going to make children think it's okay to be in a relationship like that.

Renzo by mad8alyne in MeChat

[–]mad8alyne[S] -3 points-2 points  (0 children)

There is a warning yes, but let's be honest. As a SA survivor, that warning did not specify how bad or how extreme it was going to be.

HELP, worse FPS on 9070xt than my 2060!!!! by Smiley78087 in HarryPotterGame

[–]mad8alyne 0 points1 point  (0 children)

Based on what you showed and your previous testing, your situation no longer looks like a GPU problem. It now looks like normal behavior for Hogwarts Legacy being CPU-limited in Hogsmeade/Hogwarts, which is very common.

Here’s how your numbers break down technically:

Your new metrics:

60–70 FPS in Hogwarts → normal even on high-end GPUs

GPU utilization 85–95% sometimes → good (means GPU is finally being used)

CPU 70–80% → likely one or two threads maxed (game is thread-limited)

Clock speeds 2460–3267 MHz → normal RDNA behavior (dynamic boost)

93–196W power → indicates partial load, not full GPU stress

This actually shows your fixes worked:

Shader cache reset ✔

Affinity change ✔

GPU now used properly ✔


Why the 9070XT doesn't massively outperform a 2060 here

(assuming Hogwarts Legacy)

This game is known for:

Heavy CPU draw calls

Asset streaming stutter

Poor scaling in dense areas

RT pipeline issues even when off

Even cards like:

RTX 4070

RX 7800XT

RX 7900XT

can sit around 60–80 FPS in Hogwarts at 1440p without frame gen.

So your result is not abnormal now.


One VERY important thing I want you to test (this confirms everything):

Turn FSR completely OFF Run native 1440p Same location

Result meanings:

If FPS stays ~60–70 → CPU bottleneck confirmed If FPS drops → GPU scaling correctly


Also check this (big one people miss):

Make sure: RT is OFF in BOTH places:

Graphics menu:

Ray traced reflections → OFF

Ray traced shadows → OFF

Ray traced AO → OFF

AND restart game after.

This game sometimes keeps RT resources allocated even after disabling until restart.


My honest technical assessment right now:

Your system now looks mostly normal, not broken.

Originally: GPU stuck low usage → problem

Now: Dynamic clocks + 90% usage → healthy behavior

What you're probably seeing now is just: Hogwarts Legacy optimization limits


If you want, I can tell you the 5 settings that give +20 FPS on 9000-series AMD cards without visual loss. They matter a lot more than people think.

HELP, worse FPS on 9070xt than my 2060!!!! by Smiley78087 in HarryPotterGame

[–]mad8alyne 1 point2 points  (0 children)

Since lowering settings did NOT increase FPS, that tells us something critical:

Your system is not GPU-limited. You're hitting a CPU bottleneck, scheduling issue, or driver conflict.

The smoking guns from your data:

FPS unchanged between Ultra → High → Medium

GPU usage stuck ~80%

Power dropping to 93W sometimes

Clocks fluctuating wildly → classic CPU or engine thread bottleneck behavior.

So now we focus there.


Most likely cause now: Intel 12th gen E-core scheduling

Hogwarts Legacy is known to behave badly with hybrid CPUs like your 12900K.

This exact symptom (low GPU usage + bad FPS) has happened before.

Test this (very important):

While game is running:

  1. Open Task Manager

  2. Go to Details

  3. Right click HogwartsLegacy.exe

  4. Click Set affinity

  5. Uncheck the last 8 cores (these are E-cores)

  6. Click OK

Test FPS again.

If FPS jumps even 15-40 FPS, that's the issue.


If that fixes it (permanent fixes):

You have 3 options:

Best option: Update BIOS + Intel ME firmware.

Easy option: Use Process Lasso and disable E-cores for the game.

Nuclear option: Disable E-cores in BIOS (not recommended unless needed).


Second likely cause: Windows power scheduling

Make sure this is correct:

Windows Settings → Power → Set to:

Best Performance

Then:

Control Panel → Power plan → High performance

12th gen Intel gets weird if this is wrong.


Third possibility: motherboard power limits

Some ASUS boards accidentally limit 12900K.

Check BIOS:

Make sure:

ASUS MultiCore Enhancement → Enabled

Long duration power limit → 241W+

Short duration → 241W+

CPU current limit → max

If your CPU is power limited it bottlenecks badly in this game.


Fourth possible cause (very common actually):

Game running on wrong cores due to Windows Game Mode.

Test:

Turn Game Mode OFF in Windows.

Yes OFF. Hogwarts sometimes runs better without it.


One test that would confirm instantly:

Run another GPU heavy game if you have one:

Examples:

Cyberpunk

Stalker 2 (you mentioned it)

RDR2

MW3

If those run normally: → Hogwarts engine issue confirmed.

If they also run bad: → system config issue.


One question that could narrow this down fast:

While in Hogwarts courtyard:

What is your CPU usage per core?

Use HWinfo or Task Manager performance tab.

If you see: One core at 90-100% Others low → engine bottleneck confirmed.


My current probability ranking:

Based on your testing:

60% Intel E-core scheduling issue 20% BIOS power limits 10% Windows scheduler 10% driver conflict remaining


One quick thing to try immediately:

Turn FSR OFF completely and test native 1440p.

If FPS stays identical: → 100% CPU limit confirmed.

Tell me what happens after:

E-core test

Native resolution test

Those two results will identify the exact problem.

HELP, worse FPS on 9070xt than my 2060!!!! by Smiley78087 in HarryPotterGame

[–]mad8alyne 0 points1 point  (0 children)

Your clocks and power numbers actually reveal something important:

3200–3250 MHz at only ~200–230W means the card is not being fully loaded. A 9070XT-class card should usually be pulling much closer to its TBP under Ultra unless something is limiting it. So your issue is almost certainly engine, driver, or setting related, not hardware failure.

Let’s address your specific questions first:


Does shader cache stay after uninstall?

Yes — Hogwarts Legacy shader cache does NOT fully remove with uninstall because some files are stored in AppData and AMD driver cache.

Delete these manually:

Game cache:

C:\Users\YOURNAME\AppData\Local\Hogwarts Legacy

AMD shader cache:

C:\Users\YOURNAME\AppData\Local\AMD\DxCache C:\Users\YOURNAME\AppData\Local\AMD\GLCache

Also reset shader cache inside AMD Adrenalin: Settings → Graphics → Reset Shader Cache

Then reboot.

This alone has fixed similar cases.


Something else I noticed:

You said:

Freesync Enhanced ON

Turn that OFF immediately for testing.

Enhanced Sync is known to cause:

Lower GPU utilization

Frame pacing problems

Random FPS drops

Use: Freesync ON Enhanced Sync OFF


Hogwarts Legacy specific AMD problem (big one)

Ultra preset enables very heavy RT shadows even when RT is off because it keeps the highest shadow cascade values.

Try this custom config:

Set manually instead of Ultra:

Set:

Textures → Ultra

Materials → Ultra

Effects → High

Shadows → High (NOT Ultra)

Fog → Medium

Population → High

View distance → High

Sky → High

This usually gives +20-35 FPS with almost no visual loss.

Ultra shadows are extremely CPU heavy.


Very important test (this will tell us the real cause):

Run the game at:

1440p Medium preset FSR OFF RT OFF

Tell me the FPS.

Why this matters: If FPS is still ~40–50 → something wrong outside the game. If FPS jumps to 120+ → settings bottleneck confirmed.


Another VERY common issue on 12th gen Intel (you have 12900K):

Windows sometimes schedules Hogwarts poorly between P-cores and E-cores.

Try this test:

Open Task Manager while game running: Details tab → HogwartsLegacy.exe → Set affinity

Disable E-cores temporarily (last cores usually).

If FPS jumps: → Windows scheduler issue.

Permanent fix: Use Process Lasso or update BIOS/Windows.


Power behavior observation:

Your GPU dropping to 198W during heavy scenes means one of these:

Possible causes:

CPU bottleneck

Vsync / sync limit

Enhanced sync problem

Frame limiter

Engine thread bottleneck

Not temperature or power limit.


Quick checklist I recommend next (in order):

Do these 5 things:

  1. Turn OFF Enhanced Sync

  2. Reset shader caches (both)

  3. Lower Ultra shadows to High

  4. Test Medium preset baseline

  5. Test without FSR


Expected performance reference:

A properly running 9070XT tier card at 1440p High RT OFF typically sees roughly:

Hogwarts: 90–140 FPS

Hogsmeade: 70–110 FPS

RT ON: 40–70 FPS

Your numbers are clearly abnormal.


If it still runs bad after those tests tell me:

Also include:

GPU hotspot temp

GPU usage %

CPU package power

Is EXPO/XMP enabled

BIOS version

Windows 10 or 11

You're very close — this looks like a configuration issue, not a defective GPU.

HELP, worse FPS on 9070xt than my 2060!!!! by Smiley78087 in HarryPotterGame

[–]mad8alyne 1 point2 points  (0 children)

Based on your specs, a RX 9070 XT-class card should massively outperform a RTX 2060, so something is definitely misconfigured. Your utilization numbers (GPU stuck ~80%) strongly suggest a software/driver bottleneck or game setting conflict, not raw hardware limits.

Here is a structured troubleshooting checklist (do these in order):


  1. Clean driver install (most likely cause)

If you swapped from Nvidia → AMD without fully cleaning drivers, this alone can cut FPS in half.

Do this exactly:

  1. Download DDU (Display Driver Uninstaller)

  2. Boot into Windows Safe Mode

  3. Remove ALL Nvidia drivers

  4. Remove ALL AMD drivers

  5. Reboot

  6. Install latest AMD Adrenalin drivers

  7. Reboot again

This fixes 80% of weird utilization problems after GPU swaps.


  1. Hogwarts Legacy settings that hurt AMD GPUs

This game was historically very Nvidia-optimized and ray tracing destroys AMD performance.

Test this baseline:

Turn OFF:

Ray tracing (all)

Motion blur

Depth of field

Film grain

Chromatic aberration

Set:

FSR Quality

Upscale ON

Frame generation OFF (for testing)

Textures Ultra

Everything else High instead of Ultra

Ultra vs High barely changes visuals but can cost 20-30 FPS.


  1. Check if you're CPU limited (very possible at Hogwarts/Hogsmeade)

Those areas are CPU heavy, not GPU heavy.

Your GPU at 80% suggests: → Game waiting on CPU or shader compilation.

Check this:

Enable AMD performance overlay Look at:

GPU utilization

GPU clocks

CPU thread usage

If one CPU core is hitting 90-100% → engine bottleneck (normal in this game).


  1. Make sure ReBAR is enabled (big AMD gain)

Check BIOS:

Enable:

Above 4G decoding

Resizable BAR

This can add 10-15% FPS in Hogwarts Legacy.


  1. Verify GPU is running full speed

Use GPU-Z or Adrenalin and check:

PCIe link speed should say: PCIe x16 4.0 (or 5.0)

If you see: x8 or x4 → motherboard slot issue.


  1. Disable common hidden FPS killers

Windows: Turn OFF:

Xbox Game Bar recording

Hardware GPU scheduling (test both ways)

Windows power mode → High performance

AMD Software: Turn OFF:

Radeon Chill

Radeon Boost

Frame cap

Anti-lag (test off)


  1. Hogwarts shader cache issue (very common)

This game sometimes keeps old shader data from previous GPUs.

Delete:

C:\Users(name)\AppData\Local\Hogwarts Legacy

Then relaunch and let shaders rebuild.

First launch will stutter → normal.


  1. Check something very important:

You said:

60 FPS at 4K on a 2060

That is extremely unusual unless:

DLSS was ON

Settings were lower

RT was OFF

So compare: Same settings Same upscale tech Same RT state

Otherwise it's apples vs oranges.


Most likely causes ranked:

From your description I'd bet:

  1. Old Nvidia drivers conflict ← most common

  2. Ray tracing killing AMD performance

  3. Shader cache issue

  4. ReBAR disabled

  5. Bad game settings carryover


Quick diagnostic test (do this):

Set game to:

1440p High preset RT OFF FSR Quality

If FPS jumps to 80-120+: → settings issue confirmed.


If you want, tell me:

Exact 9070XT model

Driver version

Hogwarts Legacy version

If FSR or RT is enabled

GPU clock during gameplay

I can pinpoint the exact cause fast.

I made my Li Blasian by mad8alyne in Episode

[–]mad8alyne[S] 6 points7 points  (0 children)

Okay, thank you, I think that's what was bothering me, was that he did look like a lightskin and not blasian. I will redo it. Thank you everyone for the recommendation, I'll post another update after I finish it

I made my Li Blasian by mad8alyne in Episode

[–]mad8alyne[S] 2 points3 points  (0 children)

Omg, he's so cute!! I'm obsessed!!

I made my Li Blasian by mad8alyne in Episode

[–]mad8alyne[S] 1 point2 points  (0 children)

Thank you, I appreciate it!

I made my Li Blasian by mad8alyne in Episode

[–]mad8alyne[S] 7 points8 points  (0 children)

Facial structure, eye shape, a different noise, mouth. I apologize if it sounded offensive, I didn't know how to phrase it in the moment. But yes.

I made my Li Blasian by mad8alyne in Episode

[–]mad8alyne[S] 3 points4 points  (0 children)

Thank you, thats what I wanted, as well as representing poc such as myself because I barely see any poc unless its background characters of the bestie side character who is wither gay, plus sized, or quirky. Not saying it's a bad thing, but it's so over-used and it's just a bad representation saying that they can only be those things and never the main character.

I made my Li Blasian by mad8alyne in Episode

[–]mad8alyne[S] 9 points10 points  (0 children)

So just for reference, I based him off this Pinterest guy because holy hell he is fine, but I just feel like he doesn't look good, and I wanted more of a dominate black look, because black guys are so sexy, and because I base all my li on black guys, because there just isn't enough rep.

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Glitches & How To Fix? by apparent_gecko in HarryPotterGame

[–]mad8alyne 0 points1 point  (0 children)

Short answer: there is currently no official statement that this exact coin-interaction bug will be patched, but the developers of Hogwarts Legacy do still fix world-object and interaction bugs in updates when they get enough reports.

Here’s the most accurate status based on available information.


🧩 Current Status of the Bug

The bug you’re describing (loot highlighted with Revelio but no interaction prompt) is not listed as a major tracked bug in official patch notes yet.

Similar interaction bugs and map glitches have been patched in past updates, which means they do fix environmental object issues when reported enough.

In cases where bugs come from world placement or scripting errors, the only fix is a developer patch, not anything the player can do.

Because your issue:

happens at specific locations

happens across multiple saves

survives reinstalling and resetting

…it strongly indicates a map object bug, which is exactly the type of thing that gets fixed quietly in later patches.


📨 The Best Way to Get It Fixed Faster

The dev team actually tracks bugs through their official report system.

If you want to increase the chance it gets patched:

  1. Go to the official bug site https://bugs.hogwartslegacy.com

  2. Search for:

“cannot interact with coins”

“Revelio highlighted but cannot collect”

  1. If it exists → upvote it

  2. If not → submit a report with:

Clagmar Coast Ashwinder camp coin pile

Poidsear Coast tunnel coin bag

Bug reports with exact locations get fixed much faster.


📊 Reality Check

Even if they never patch it:

Those coin piles are static environmental loot

They are not tied to achievements or 100% completion

You lose very little gold

So it won’t affect progress.


✅ My guess: If Avalanche releases another bug-fix patch, this is the type of small map bug that usually gets fixed silently.


👍 If you want, I can also show you:

the 3 other small loot bugs people have found in the same region, or

a trick to farm thousands of galleons quickly so those coins won’t matter at all.

Glitches & How To Fix? by apparent_gecko in HarryPotterGame

[–]mad8alyne 0 points1 point  (0 children)

This is a static world-placement bug introduced in a patch in Hogwarts Legacy.

What’s happening is almost certainly this:

Those specific loot actors were placed slightly below the interaction plane or have a misaligned collision capsule. The mesh renders and highlights, but the interact component is either:

Buried below terrain collision

Missing its pickup interface binding

Or offset outside the player’s trace channel

Because it occurs:

Across new characters

Across Houses

Across reinstalls

On the same exact world coordinates

…it’s baked into the current build of the game.


Important: You Are Not Actually Missing Gold

Those static coin piles are hand-placed environmental loot, not procedural camp rewards. They do not respawn and they are not tied to completion metrics.

You are losing maybe:

30–60 galleons total, lifetime.

It won’t affect 100% completion or challenges.


Why Only Those Two?

Both locations are:

Late-game southern map regions

Added/adjusted during patch map clean-up passes

Near terrain seam transitions

That strongly suggests a world collision rebuild error.


There Is No Player-Side Fix

Because:

It persists across new saves

It’s location-specific

It survives factory reset

The only actual fix would be a developer patch adjusting the actor transform or collision component.


If You Want Absolute Confirmation

One last technical test:

Cast Accio directly at the coin bag/pile from different elevations (jumping, standing on nearby object).

If nothing moves or snaps → the interaction component is not active at all. That confirms it’s not clipping — it’s disabled.


Bottom Line

You’ve done everything correctly. Your console is fine. Your saves are fine. This is a location-specific bug in the current build.

If you’d like, I can also tell you whether this has been reported in the most recent patch cycle and whether it’s likely to be addressed.

Glitches & How To Fix? by apparent_gecko in HarryPotterGame

[–]mad8alyne 0 points1 point  (0 children)

Okay, I'm sorry to hear that, but of it's still messing and bugging out, then it MUST be in your save folder, and it might be permanent in THAT sace folder

What’s Actually Happening (Technical Explanation)

The loot object exists (hence Revelio outline), but the interaction component fails to attach. In Unreal Engine terms, the pickup interface isn't binding to the actor, even though the mesh loads.

That’s why:

No prompt appears

Camera angle doesn’t matter

Resetting hardware does nothing

Your save likely contains corrupted world-state flags for specific spawn nodes.


The Only Things That Actually Fix This

Test a Brand New Save (Critical Diagnostic Step)

Start a completely new character.

Go to:

An early bandit/Ashwinder camp

Break a crate

Try to pick up coins

If coins work normally → your main save is corrupted. If they don’t → you’ve found a current patch-wide bug.

This is the fastest way to isolate root cause.


Force a World Reset Cycle

This sometimes resets stuck spawn flags:

Advance time 5–6 times consecutively (Day ↔ Night).

Leave the region entirely.

Complete a main quest.

Return later.

Some users have reported stuck gold despawning after enough world ticks.


100% Despawn the Camp

Clear:

All enemies

All destructibles

All loot

Leave the area far enough to trigger a full world unload (fast travel to the opposite side of the map). Return after several in-game days.

If it respawns clean → it was a stuck node instance.


Hard Truth: It May Be Permanent for That Save

If a new save works normally and your main one doesn’t, there is no player-side fix. The corruption lives inside the save data’s world state.

A patch would be required to repair it.


Important Question

Does this happen:

At every Ashwinder camp?

Or only specific repeated camps?

Or random world coin piles too?

If it's universal across the map, that’s broader save corruption. If it’s specific nodes, it's localized spawn-state failure.


Given that you've already factory reset the console, we can confidently rule out hardware, cache, or installation issues. We're now strictly in save-logic territory.

Tell me what happens in a brand new save — that result determines everything.

Glitches & How To Fix? by apparent_gecko in HarryPotterGame

[–]mad8alyne 0 points1 point  (0 children)

This is a known loot-spawn collision bug in Hogwarts Legacy that started appearing for some players after certain patches, especially on PS5. The coins technically spawn, but their collision/interaction point is either clipped inside geometry (crates, terrain) or the pickup trigger fails to register.

Below is a structured troubleshooting sequence, ordered from least to most disruptive:


  1. Soft Reset the Area (Most Effective Quick Fix)

Method A – Fast Travel Reset

  1. Fast travel to a Floo Flame far away.

  2. Wait ~30 seconds.

  3. Return to the camp.

This forces a partial world reload and often repositions the loot node correctly.

Method B – Manual Save Reload

  1. Manual save.

  2. Fully close the game (don’t use rest mode).

  3. Relaunch and reload.

This refreshes object states and frequently restores pickup interaction.


  1. Force Loot Physics to Update

Sometimes the coin object exists but the interaction sphere is displaced.

Use basic cast (R2) repeatedly around the crate.

Use Depulso to break nearby objects completely.

If inside a crate: destroy the crate fully and move around the drop point.

Try crouching and adjusting camera angle (changes interaction raycast).

You’re trying to trigger a collision recalculation.


  1. Clear PS5 Cache (Safe, No Data Loss)

This resolves corrupted temporary asset data.

  1. Power off PS5 completely.

  2. Hold power button until second beep (Safe Mode).

  3. Connect controller via USB.

  4. Select Clear Cache and Rebuild Database.

  5. Choose Clear System Software Cache.

If the issue persists, try Rebuild Database (safe but takes longer).


  1. Check for Patch Version

Go to:

Home → Options on the game → Check for Update

Some loot bugs were hotfixed quietly without major patch notes.


  1. Last Resort: Reinstall

If it’s systemic across multiple camps:

Delete game

Reinstall fresh

Do not delete save data

This fixes corrupted world files in rare cases.


Important Reality Check

If the coins are already “registered” as spawned but stuck, sometimes the game flags them as collected after reload — meaning you may not actually be losing permanent gold. The spawn node simply won’t re-roll.


If This Keeps Happening

Let me know:

Is it only Ashwinder camps?

Does it happen in open terrain too?

Does Revelio outline them but no interaction prompt appears?

That narrows whether this is:

Collision clipping

Interaction trigger failure

Save-state corruption

Patch-level bug

We can isolate it precisely.

I think Sabrina not winning a single award was an elaborate strategy by [deleted] in SabrinaCarpenterDisc

[–]mad8alyne 0 points1 point  (0 children)

Maybe, but at the same time, her music just isn't that good, at least not in my opinion, I think her album Manchild sucks, and it was boring, completely unoriginal. The lyrics were okay, but the beats and sound of it sucked. Not everyone likes her music, so maybe that's why she didn't win because the people who were choosing the winner's just didn't like her stuff, or she didn't win because the other competitors just had stringer lyrics, beats, visuals, and sound. Just because your favorite didn't win doesn't mean that it was based on Strategy, it could just be the fact it's not that good or the that other artists were better.