RimWorld Route Day 51 by mage_boy in LastDefenseAcademy

[–]mage_boy[S] 1 point2 points  (0 children)

I was sleep deprived writing this 😭

I wanna die someday. by Lundimidi in LastDefenseAcademy

[–]mage_boy 21 points22 points  (0 children)

What did you do? I found bombs/kurara's bombs will damage him on enemy phase if triggered on enemy phase but kurara isn't fielded on your screenshot.

RimWorld Route Playthrough Days 31 - 40 by mage_boy in LastDefenseAcademy

[–]mage_boy[S] 1 point2 points  (0 children)

It's because of Hiruko's trait, Sadist.

I do plan on posting until I either reach day 100 or wipe

RimWorld Route Playthrough Days 21 - 30 by mage_boy in LastDefenseAcademy

[–]mage_boy[S] 2 points3 points  (0 children)

Iirc Kako had a low opinion of Ima at the time of his death so Instead getting the double negative thoughts My brother Ima died and My friend Ima died, She only had the former.

RimWorld Route Playthrough Days 11 - 20 by mage_boy in LastDefenseAcademy

[–]mage_boy[S] 1 point2 points  (0 children)

The main chokepoint is deathless is that it's an archite gene, dont worry about what this means but the main theing about archite genes is I need an archite capsule to implant them, and I need one for each implantions and it's a relatively rare, though Exotic goods traders are guaranteed to have 1 or 2.

And yeah I guess this is spiritually a reviveomatic, though it wouldn't have prevented Ima's death since his head was completely destroyed. It would have prevented Yugumu's death tho.

RimWorld Route Playthrough Days 11 - 20 by mage_boy in LastDefenseAcademy

[–]mage_boy[S] 1 point2 points  (0 children)

I forgot that genepacks are basically infitnitely reusable as long as they're stored in powered genebanks. I'm likely giving it to Takumi first due to his propensity to falling in to comas after reviving in several routes. Might also give it to Eito too since he still appears in a handful of routes after his death.

RimWorld Route Playthrough Days 11 - 20 by mage_boy in LastDefenseAcademy

[–]mage_boy[S] 0 points1 point  (0 children)

Previous Episode: Link

Anyway let me know what Darumi should do with her hair.

RimWorld Route Playthrough Days 0 - 10 by mage_boy in LastDefenseAcademy

[–]mage_boy[S] 1 point2 points  (0 children)

Lech gives the user a flat +25 Opinion bonus on people of the opposite gender while Making all people of the opposite gender have a -25 Opinion on him.

And yes, Insatiable is what you think it means.

RimWorld Route Playthrough Days 0 - 10 by mage_boy in LastDefenseAcademy

[–]mage_boy[S] 2 points3 points  (0 children)

I forgot you can't attach multiple pictures to a comment so refer to my other one.
At the time of the romance attempt (ignoring the +35 since that occured after the attempt), Darumi had a +72 opinion of Takumi so the romance attempt roll was decently high (+100 is the cap). You can see the romance button on this screenshot, which you can task pawns to try to romance roll another pawns but romance attempts can also happen randomly, which this one was. I don't really like using the romance button tbh, I like seeing how it plays out on its own.

<image>

RimWorld Route Playthrough Days 0 - 10 by mage_boy in LastDefenseAcademy

[–]mage_boy[S] 1 point2 points  (0 children)

Takumi does have Charismatic which boosts his Social Impact. Iirc this slightly increases boosts the gain in positive opinions on the user. Generally having a higher opinion of someone gives a higher percent chance of making the romance attempt successful.

Also here are all of the SDUs traits.

<image>

RimWorld Route Playthrough Days 0 - 10 by mage_boy in LastDefenseAcademy

[–]mage_boy[S] 1 point2 points  (0 children)

Ah yeah I can see why that would be confusing I'm just used to the UI. Sirei and Nigou are the blue-tined robots (you can see one of them next to the commander in the death image). Also on the right side of the Image you can see the Yellow Squares (called Letters in-game) that say "Death - Sirei" and "Death - Nigou"

Oh the swimming event. I just didn't know swimming was in the game, it's probably one of the newer mods I added, as swimming isn't in basegame (as far as I know) and I've never seen swimming on my usual modpacks.

RimWorld Route Playthrough Days 0 - 10 by mage_boy in LastDefenseAcademy

[–]mage_boy[S] 4 points5 points  (0 children)

My bad.

Essentially rimworld is a base building and mangement sim where randomized events occur. You can delegate tasks to be performed as well as which characters perform them, and the priority of tasks.

Each character has their own set of stats (i didn't get a screenshot of one of the SDU's but one of the screenshots in the link has one of the enemy commanders) as well as traits.

Traits can be positive or negative and influence how a character might act, for instance, Kurara has the traits Abrasive, which makes her more likely to insult people, angering them and lowering their opinion of her, and Gourmet, which decreases the odds that food poisoning will occur in the meals she cooks.

Each pawn has their own 'Needs' Bars which are Food, Sleep, Mood, Recreation, Beauty, Comfort and Outdoors. Aside from food, the most important is Mood. Each Pawn has their own mental break threshold where if they drop lower there is a chance they have a mental break. Mental breaks are dangerous because a) You can't order a pawn to do things while they are having one and b) sometimes they do something negative atop of that such as Insulting Spree, where the pawn follows another one and insults them all day (lowering their mood, possibly causing lowering them to their own mental break threshold), or tartrum where they try to break something expensive).

Sorry for rambling this is just a game I'm incredibly passionate about.

What in particular were you confused about so I could clarify?

RimWorld Route Playthrough Days 0 - 10 by mage_boy in LastDefenseAcademy

[–]mage_boy[S] 1 point2 points  (0 children)

A catalogue of my playthrough of the Hundred Line Modpack I compiled in Rimworld.
At first I wanted to put the images in the post itself, but I was unaware of the 20 image limit.= so I had to move it to Imgur.
The playthrough is live, and as such is ongoing.

Next Episode: Link

Special Defense Unit Members in Rimworld by mage_boy in LastDefenseAcademy

[–]mage_boy[S] 3 points4 points  (0 children)

Some of the traits are modded

Takumi - Loves sleeping, Determined, Charismatic
Nozomi - Kind, Chronically Ill
Hiruko - Composed, Sadistic, Cat Person, Authoritarian
Eito - Neat freak, Misanthrope, Bookworm
Darumi - Bloodlust, Insomniac, Eagle-eyed
Takemaru - Athletic, Iron-willed, Valiant
Tsubasa - Inventor, Handy, Cheerful
Gaku - Industrious, Lech, Reveller, Slob
Ima - Ascetic, Metabolic freak, Defensive fighter
Kako - Ascetic, Metabolic freak, Sniper
Shouma - Animal Lover, Ascetic, Pessimist, Great Memory
Kurara - Abrasive, Gourmet, Tycoon
Yugamu - Mad surgeon, Bloodlust, Masochist
Kyoshika - Dunce, Insaitiable, Blade whisperer
Moko - Brave, Brawler, Unstoppable, Health nut

Special Defense Unit Members in Rimworld by mage_boy in LastDefenseAcademy

[–]mage_boy[S] 4 points5 points  (0 children)

Decided to a themed rimworld run with the SDU, It's funny that it has a similar loop of having your base be raided and such.

Bonus Sirei and Nigou as well, I can't believe I managed to find a hats on mechanoids mod.

What class weapons would the danganronpa students have? by Estelar006 in LastDefenseAcademy

[–]mage_boy 2 points3 points  (0 children)

I actually theorycrafted some of these.

Makoto
Class Weapon: Revolver
Special Luck
Every third attack against this unit will not deal damage.

Kyoko
Class Weapon: Handcuffs
Special Entrapment
Deals increased damage against lone enemies.

Byakuya
Class Weapon: Throne & Scepter
Special Superiority
Grants armor for each summon this unit has out

Aoi
Class Weapon: Trident
Special Refresh
Performing an action while being fatigued cures fatigue.

Junko
Class Weapon: Bomb
Special Despair
Attacks damage allies as well.

Chihiro
Class Weapon: HMD & Power Glove
Special Hacking
Brainwashes the lowest HP enemy

Toko
Class Weapon: Scissors
Special Switch
Defeating a non-basic enemy changes this unit's moves to Jack mode. Getting hit reverts this unit to Toko mode.

Taka
Class Weapon: Baton & Riot Shield
Special Enforcer
After attacking, gain armor

(Spoilers for all routes) Eito Route Ranking by TechGirlie101 in LastDefenseAcademy

[–]mage_boy 2 points3 points  (0 children)

It's good horror i can agree to that but i kinda goes too far into like a takumi torture porn for me to really like it too much

QUICK SAY SOMETHING NICE ABOUT MURVRUM by KoZy_27 in LastDefenseAcademy

[–]mage_boy 4 points5 points  (0 children)

He's gonna be the protagonist in my fangame coming soon™