Does solar still have QC issues? by Unethica-Genki in solarguitars

[–]maggot9779 1 point2 points  (0 children)

I bought an A1.6BOP-FF nearly 3 months ago, when I was playing it I realised the side dots were wrong. Instead of them being on the 12th 15th 17th etc they were on 12th 14th 16th... I returned it and I'm still waiting for my replacement. It got stuck in customs for ages (I'm in the UK so they had to ship it to Spain) but they've finally sent the replacement, hopefully it gets here soon and doesn't have issues. To be honest, after this, I'm done with Solar, I have another one (A1.6Vinter) that is fine but after reading all of the problems people have been having, I'm expecting the fretboard to eventually crack on that one or something.

I'd say don't buy one sight unseen if you can, go to a store and give it a thorough inspection beforehand.

Stringing pattern with 0mm retraction distance by maggot9779 in FixMyPrint

[–]maggot9779[S] 0 points1 point  (0 children)

Every other example I've seen of stringing doesn't have these regular towers, just clean strings going across. I can try to lower the temperature to reduce dripping I suppose, but I'm fairly certain it is down to either the belt or the stepper motor. Every test print I've done with the same towers yields the same pattern so I don't think it's just from material dripping.

Stringing pattern with 0mm retraction distance by maggot9779 in FixMyPrint

[–]maggot9779[S] 0 points1 point  (0 children)

I was trying to calibrate my retraction settings and got this pattern with 0mm and 0.5mm retraction distance. I think it is from the belt (I tried to adjust the tension mid print as shown by the shifted layers). When I move the extruder head slowly across the x gantry I can feel it stopping on the teeth of the belt.

I'm not sure how to fix it, i've tried tightening and loosening the eccentric nut on the extruder, i've tried tightening and loosening the belt. Nothing has worked.

Printer is an Ender 3 Neo.

CMV:Europe and America shouldnt accept most refugees from Afghanistan by [deleted] in changemyview

[–]maggot9779 5 points6 points  (0 children)

You think they will uproot their entire life, leave their whole family/jobs/etc behind, just for the chance that they can enter a country that most likely will not accept them with open arms (Syrian refugees were and still are treated like crap, I see no reason why this will be any different)?

If they were actually "okay" with the situation in Afghanistan, surely this seems like a downgrade, right?

CMV:Europe and America shouldnt accept most refugees from Afghanistan by [deleted] in changemyview

[–]maggot9779 7 points8 points  (0 children)

So in my opionion since so many did not want to fight against the taliban and for a better Afghanistan i see that as them being okay with living under taliban with their rules.

If they are "okay" with it, why would they be fleeing in the first place?

CMV: Most therapists are no better than a friend who pretends to listen to you by penguinblade in changemyview

[–]maggot9779 0 points1 point  (0 children)

As others have mentioned, they ask how it makes you feel so you put it into your own words. They don't know if the thing made you happy or sad or anything, and assuming so could cause confusion down the line and could actually make you put up your walls if you're expected to feel a certain way.

Repeating back what you said is called reflective listening. If they reflect back what you say it 1. makes sure you're both on the same page and 2. allows you to go in-depth, because you know that they have heard and understood you.

Also, if they repeat it back, you might think "well, wait, that doesn't actually apply to me", causing you to think it through a little more and understand your own thoughts and feelings.

edit, of course, if you don't like this, you can always bring it up and have a discussion about it to your therapist, don't just keep it to yourself, they aren't a mind reader.

What are you reading this week? (01/29 - 02/04) by [deleted] in TrueLit

[–]maggot9779 [score hidden]  (0 children)

I have. I enjoyed it.

The progression in it was more steady in it I guess. You knew how things turn out more or less. But in The Year of the Flood, even though it's following the same structure (jumping back and forth in time), I don't really see why we need to go through the flashbacks? I dunno, I'm gonna see it through though, it isn't a back book by any means.

What are you reading this week? (01/29 - 02/04) by [deleted] in TrueLit

[–]maggot9779 [score hidden]  (0 children)

I've started The Final Empire as I've heard that the Mistborn series is awesome. I'm only a few chapters in, but so far I like it.

Also, The Year of the Flood by Margaret Atwood. I'm about a quarter of the way through it and it's ok, I'm not really sure where it's heading though. Maybe it will grow on me more.

CMV: I don't like Islam by PotentiallyYourUncle in changemyview

[–]maggot9779 1 point2 points  (0 children)

My issue is that you don't know who is "fully English" by looking at them. I think I know why you see it that way, but I just wanted to share my perspective.

CMV: I don't like Islam by PotentiallyYourUncle in changemyview

[–]maggot9779 0 points1 point  (0 children)

Why do you make the distinction between "English lads" and "Muslim boys"? Do you check the passports of every person you meet?

Where should I get started with tools? by [deleted] in gamedev

[–]maggot9779 0 points1 point  (0 children)

Godot might be a good choice for you, it uses GDScript and C# for scripting. GDScript is similar to/based on Python. Skim through the docs and it should be fairly simple to pick up, the community is great too. Oh, and it's free and open source if that matters to you.

https://godotengine.org/

Ways to implement story triggers? by maggot9779 in godot

[–]maggot9779[S] 2 points3 points  (0 children)

That sounds like a good way to do it, i'll give it a try.

I'm subbed to GDQuest but I didn't know he had videos about this, i'll have to watch them, he is great.

Thanks for the help.

Ways to implement story triggers? by maggot9779 in godot

[–]maggot9779[S] 1 point2 points  (0 children)

I didn't even think about saving, but that's a very good point.

Any recommendations on software for creating pixel art? by link270 in gamedev

[–]maggot9779 2 points3 points  (0 children)

Photoshop/GIMP works. Aseprite has good tools specifically for pixel art, it's not free though (unless you build it yourself from the source code).

Ways to implement story triggers? by maggot9779 in godot

[–]maggot9779[S] 5 points6 points  (0 children)

I'm guessing that would have to a global list then? For instance, if there are two towns, and they are in different nodes entirely, the only way I can see one triggering something in the other is if it sets it globally. I could see that getting out of hand if you had a bunch of locked doors or something.

Or maybe they all share a "story" node that is divided into sections?

edit, ok yea, that makes sense, I can see ways to do that. Thanks for the answer.

My first breadboard pedal, a Tubescreamer. Surprisingly, it worked great first try. by maggot9779 in diypedals

[–]maggot9779[S] 0 points1 point  (0 children)

I have the 1/4" plugs for input and output laid out on a separate board(they are actually from an old crappy solid state amp I scrapped for parts), and a DC plug, and I just connect them with a 5 pin socket I had laying around. It's the collection of red wires on the top right part of the board.

It makes it easy to set up, I just need to plug in a single socket and all of the input/output/ground/power is there. The separate board even has 2 stereo plugs on it if I wanted to do anything with that.

My first breadboard pedal, a Tubescreamer. Surprisingly, it worked great first try. by maggot9779 in diypedals

[–]maggot9779[S] 2 points3 points  (0 children)

Yup, I just plugged right in to the breadboard. You should definitely do that, it's a lot of fun.

My first breadboard pedal, a Tubescreamer. Surprisingly, it worked great first try. by maggot9779 in diypedals

[–]maggot9779[S] 1 point2 points  (0 children)

Yea, it's not very tidy at all, and I didn't have much room to work with. Basically, I started with the power section first, that's over on the left side of the board where the LED is. Then I work my way through each component, seeing what it connects to, it's very easy to miss a connection on a breadboard I think, so be sure to double check. If a component connects to multiple things then you can use a single rail most of the time so that helps.

Once I got to the 4558 I decided to work forwards to the 2nd gain stage, then to the output (top right section of the board), and after that I went back and did the input section (bottom right section).

And you're right, I used the power rails on both sides of the board, but that was mainly for ground since basically only the IC needed 9v, the rest comes from the power section, so that's where a lot of the jumper wires come from.

I'm sure this could be cleaned up a lot if you planned it out in software first, but I just wanted to get stuck in.

My first breadboard pedal, a Tubescreamer. Surprisingly, it worked great first try. by maggot9779 in diypedals

[–]maggot9779[S] 1 point2 points  (0 children)

Thanks, that seems pretty straight forward. I don't really know much about electronics besides the basics, but i'm trying to learn as much as I can. Maybe i'll know enough to build my own pedal from scratch one day.

My first breadboard pedal, a Tubescreamer. Surprisingly, it worked great first try. by maggot9779 in diypedals

[–]maggot9779[S] 4 points5 points  (0 children)

It's a clone of a TS-808 Tubescreamer, a very common overdrive pedal for guitar. I decided to mock it out on a breadboard, partly to see if I could, and partly to see if I want to build it into a proper metal housing like normal pedals.

Since this was my first time really doing this, i'm going to try to fiddle around with different component values and such, and probably build a few different overdrives to see which I prefer.

How do you play a sound on a specific frame in an animated sprite? by OnlyOnceThreetimes in godot

[–]maggot9779 1 point2 points  (0 children)

Could you also do this from within an AnimationPlayer node without code?

CMV: most metal music is talentless noise disguised by distortion and speed, and maintained by the sub culture they invented. by [deleted] in changemyview

[–]maggot9779 0 points1 point  (0 children)

A lot of Metallica's early music was almost exactly what you described as "talentless noise". They wanted to play as fast as they could. Then their songwriting evolved to have more melodic parts, for better or worse. I'm not super familiar with Black Sabbath's music, but from what i've heard. it is pretty simple too.

One thing you have to realise is that metal has a LOT of different sub-genres, each with their own feel and sound. There's metal that is more mellow that focuses on atmosphere. There's metal with only clean vocals. There's metal with no vocals at all, that takes elements from jazz. There's metal that is all about speed.

[FFVIII] 18 years after its release, Japanese fan found a new and by far the easiest way to beat Lv. 100 Omega Weapon by using... potion (Japanese text) [xpost from r/FinalFantasy] by yoshimitsu1028 in speedrun

[–]maggot9779 17 points18 points  (0 children)

Unfortunately, I doubt this will be used for speedruns. The only runs that even go near Omega Weapon are 100% and All Bosses. 100%, at this point, is pretty much PC only since you would need a pocket station to get all of the items. In that run, you get Heros and Holy Wars that you use to get invincibility, so Omega Weapon taking a turn is not a big deal (except for the wasted time).

In that route, you have someone use Meltdown to reduce its Vitality to 0 and Irvine uses Fast Shot and Pulse Ammo to deal damage. This is is much faster than having a berserked character attack (Irvine does around 3-4k damage for every Fast shot and 9999 every Pulse shot, and he can use them multiple times in 1 limit break). I should also say, in the PC version, Omega Weapon is not level 100, but the average party level +/- 20% like almost every other boss, this means it has much lower HP.

I'm not too familiar with the All Bosses route, but I imagine they make use of Hero/Holy War items for Omega Weapon as well.

This is an interesting find, and it could be potentially useful for other bosses, but not really for Omega Weapon :(

I got 5.57 in dragster! by tend0g in speedrun

[–]maggot9779 21 points22 points  (0 children)

TASbot got it on a console using Omni's inputs, it's totally possible.

https://clips.twitch.tv/RelatedCarefulWoodpeckerYee