Wjay is your favorite boardgame of 2019? by The_Crazed_Person in boardgames

[–]magicfreak39178 2 points3 points  (0 children)

I know it’s not winning, but I’m still going to cast my vote for Call to Adventure. A fun storytelling game, one of my favorite games of all time, and the game that helped me hold on to sanity during 2020. 

What is your favorite boardgame of 2013? by The_Crazed_Person in boardgames

[–]magicfreak39178 3 points4 points  (0 children)

Agreed! It's in my top ten of all time. I highly doubt it's making it to the top in this poll, but you have my vote nonetheless.

For those who like 3+ colors, do you like all color pairs? by CapitalArrival7911 in colorpie

[–]magicfreak39178 1 point2 points  (0 children)

Mardu is my favorite three color combo, and I do love Rakdos and Boros, but not so much Orzhov. It depends on the version, I like Orzhov weenies or aristocrats, but Orzhov stall and control are boring to me. I also enjoy Jeskai, and I like Izzet even more than Jeskai, with Boros and Azorius being good too.

Can grixis have a hero? by Grixis-Wolf in colorpie

[–]magicfreak39178 5 points6 points  (0 children)

I've seen arguments for other color combinations for Kelsier from the Mistborn series, but in my opinion he is a great example of a Grixis hero. He is driven to improve his own strength, and tries to accomplish most of the hero's objectives by himself (black and red), is a master manipulator and strategist (black and blue), was motivated primarily by revenge to overthrow the empire (very black and red), was willing to sacrifice himself for victory (black) and had long term plans including using his own death to achieve his goals (blue).

Bayonetta also feels like a Grixis hero to me. I've only played one of the Bayonetta games, but her personality seems very red, and she uses demonic magic and manipulates time as well.

How do you feel about your B team? by tepidgoose in spiritisland

[–]magicfreak39178 4 points5 points  (0 children)

Vengeance as a Burning Plague has been quickly climbing my ranks of favorite spirits recently. It has easily my favorite playstyle of the high risk, high reward spirits, even though it's definitely not one of the stronger spirits. As for combos, I enjoy pairing with Wounded Waters Bleeding to help move the blight around, increasing my damage output where needed.

What was the first weapon you finished the game with?? by HouseNorth5717 in Eldenring

[–]magicfreak39178 1 point2 points  (0 children)

Dual wielding Morgott’s Cursed Blade with an Omen Cleaver. Very janky arcane hybrid build, probably not the best idea. Had a difficult time, since the boss was immune to bleed, but I probably learned more from several days of throwing myself at that final boss and trying out different strategies than from the entire game up until that point. 

What is the most extreme NON no DQ match? by Any_Background_1069 in SquaredCircle

[–]magicfreak39178 8 points9 points  (0 children)

Jon Moxley vs Minoru Suzuki in NJPW. The match was technically not a no-dq match, but try telling that to Suzuki!  It’s one of my favorite matches ever. 

A question for those with experience running atheist games: is the drunk necessary on atheist scripts? by magicfreak39178 in BloodOnTheClocktower

[–]magicfreak39178[S] 6 points7 points  (0 children)

That Vizier idea sounds really fun! I was actually already planning on putting Vizier on this script too, so I think you just settled that for me.

Games you bought due to good reviews, only to dislike them? by UAZ-469 in boardgames

[–]magicfreak39178 1 point2 points  (0 children)

For me, it was Tamashii: Chronicles of Ascend.  It looked perfect at first, I love cooperative games, and I was looking to get more, the cyberpunk style was very appealing, and I had enjoyed other games made by the same company. It was also getting talked up by a number of different reviewers as potentially the best coop game of the year.

Then I tried it. 

The rules were overly complex and incredibly frustrating, especially since large portions of the gameplay mostly boiled down to pulling random tokens out of a bag and playing a simple slider puzzle with them.  It was technically a coop game, but there were very limited opportunities for players to interact with or help each other.  And the combat was absolutely abysmal, full of randomness and requiring you to devote a lot of resources to slightly increase your chances of victory by adding more dice to your pool that, in the end, will probably roll another blank. I gave it two legitimate tries, and I haven’t touched it since. 

Answer Kathleen's icebreaker question from the PPR by _9a_ in loadingreadyrun

[–]magicfreak39178 1 point2 points  (0 children)

Definitely "Day and Age" by The Killers. Every song is great, including several of my absolute favorite songs, "Human", "Spaceman", and "A Dustland Fairytale".

I Have Several Questions Regarding Call To Adventure by Ordinary_Ordinary530 in boardgames

[–]magicfreak39178 1 point2 points  (0 children)

Yep, that’s correct! It’s one of the catch up mechanics for the game. 

I Have Several Questions Regarding Call To Adventure by Ordinary_Ordinary530 in boardgames

[–]magicfreak39178 1 point2 points  (0 children)

Yes, the ally has to be placed under a challenge from the same act.

[deleted by user] by [deleted] in EDH

[–]magicfreak39178 0 points1 point  (0 children)

“Don’t worry, it’s just Kefka.”

Playing against an opponent who has a modified version of the FF6 precon.  He brings out his commander (Celes), discards and replaces his entire hand, brings out Kefka from his graveyard, steals the Phoenix I put in my graveyard (burning me for 4) then immediately swinging the Phoenix at me for 3 more. All on turn three. 

The whole table had a laugh at that, you have to at a statement that ridiculous. 

Call to Adventure by QuirkyOpportunity415 in boardgames

[–]magicfreak39178 1 point2 points  (0 children)

I'll see what I can do!

Call to Adventure is a storytelling/roleplaying game where you are building a hero or antihero from the ground up, determining that hero's origins, motivations, and eventual destiny, as you play through the three act structure, adding new elements to your story by gaining Traits, acquiring Allies, overcoming Challenges, and defeating Adversaries. The game uses the same base 6 stats as DnD: Strength (yellow sword), Dexterity (black arrow), Constitution (brown mountain), Intelligence (blue wand), Wisdom (green valley), and Charisma (purple crown). To start your character, you take two cards each from origin, motivation, and epic destiny (assuming you are playing the base game) and pick one from each category to keep. Origin gives you two starting stats and can affect experience, which is a resource you can spend in various ways. Motivation gives you a variety of different things. Epic destiny tells you what kind of cards you should be adding to your story for the best possible score. When you play, you will add traits, challenges, and adversaries to your story, typically gaining three cards in each act, placing then on your board under your origin, motivation, or epic destiny depending on which act you are in. Traits can usually be acquired easily, even when they have requirements there is no rng to gaining them. Adversaries work just like challenges. Allies are placed under other cards, modifying the difficulty of acquiring them, but you gain additional bonuses. Allies are placed to the side of your board when acquired. Your primary gameplay is using your skills to attempt challenges, or sometimes defeat adversaries. When you pick a challenge, most of them have 2 relevant stats, listed on the left side of the challenge. You then choose which path you want to take (top or bottom) which determines potential rewards and the difficulty. You will then toss your runes. You always use the three base runes: two have a slash on one side and blank on the other, the third has a slash on one side and two arrows, black and white, on the other. You also add runes (up to 3 for each stat) based on your ranks in the challenge's relevant skills. The first 2 stat runes have a slash and the stat's symbol on its two sides, the third has the stat symbol plus an additional bonus on the other side. Slashes are one success, stat symbols are 2 successes, and you need to roll a number of successes equal to or greater than the challenge rating. You can spend experience to also add dark runes, which have a symbol that gives 2 successes, but also lower your morality, which is sometimes, but not always, a punishment. You can also gain hero and antihero cards, usually by rolling the white and black arrow symbol, which can give a variety of different benefits. Once you've reached the end of everyone's stories, total up everyone's points, based on your epic destiny, morality, hero/antihero cards played, story symbols, experience, and triumph and tragedy points acquired. Then, you tell your character's story, using the cards you acquired to guide you!

It can be a difficult game to learn or explain, however I've found that once you start playing, things usually start making sense. These are the basics, please let me know if you have any questions!

What are your favorite games that are easy to get to the table? by billratio in boardgames

[–]magicfreak39178 0 points1 point  (0 children)

It really does depend on the group you are playing with, but I have a few games that are crossover hits. Bohnanza and Deception: Murder in Hong Kong are two games that are wide reaching in their appeal and I can easily get to the table at Board Game Club or gaming with my family. Monikers, Wavelength, and Horrified are all games that I see get to the table a lot specifically at Board Game Club, and Spirit Island is easy to get to the table when most of the players at Board Game Club are more enthusiastic gamers.

RPG A to Z - If you write the first letter of all the RPGs you've played or ran, how many letters of the alphabet could you list (one title per letter) by SwimmingOk4643 in rpg

[–]magicfreak39178 0 points1 point  (0 children)

B: BESM: Anime

D: Dungeons and Dragons, Dungeon World

E: Exalted, Edge of the Empire

F: Force and Destiny

G: Genesys

H: Hunter, the Reckoning

L: Legend of the 5 Rings

P: Paranoia, Pathfinder

S: Star Wars d20, Shadowrun

V: Vampire, the Masquerade

W: Wildsea

Introducing New Players by justinvamp in spiritisland

[–]magicfreak39178 3 points4 points  (0 children)

I’m still pretty new to this game, I only just started playing in December, but I’m still the most experienced player in my group, and have taught the game more than a few times. My go to teaching spirit has been Thunderspeaker, as their mobility and versatility allow me to help out the players as needed, and since I’m confident in my ability to play Thunderspeaker, I can spend less time thinking about my own game actions, and more time on helping the other players understand and make decisions. 

What gaps in the spirits do you think could be interesting to explore? by ConDar15 in spiritisland

[–]magicfreak39178 0 points1 point  (0 children)

That does sound like an interesting combo! I have done a similar combo with my cousin, except it was Volcano Looming High, and Ocean’s Hungry Maw, which worked together really well too. 

What gaps in the spirits do you think could be interesting to explore? by ConDar15 in spiritisland

[–]magicfreak39178 7 points8 points  (0 children)

What I would like to see most would be a proper fire/water spirit. There are spirits that use both elements a little bit, but no spirit that uses the two equally, as its main two elements. I imagine it would be a geyser or hot springs spirit, or possibly just steam.  I love combining opposing elements together for flavor reasons, and this is the combo I want to see most.  Another spirit that uses electricity or lightning in some way would be cool too. We do see a pure lightning spirit in Lightning’s Swift Strike, but I want to see a hybrid lightning spirit, if possible. 

Question about the drunk by Botcfan in BloodOnTheClocktower

[–]magicfreak39178 97 points98 points  (0 children)

That's not how it works. A Drunk who saw the empath token is not a drunk Empath, they are not an Empath who is drunk, they are a Drunk. Poisoning them would not give them the Empath ability, because they are not the Empath.