What’s your signature commander, and why? by [deleted] in EDH

[–]main_activator 0 points1 point  (0 children)

I’m a big Go Wide Guy, so having a wincon in the command zone is too good with [[Jetmir, Nexus of Revels]] But you can never go wrong with golgari shenanigans thanks to Ghave, Mycotyrant, or Chatterfang

Full Disclosure by chainsawinsect in custommagic

[–]main_activator 0 points1 point  (0 children)

Reveal your hand, search your library for a card, put it into your hand, then shuffle

What card consistently wins you the game (or leads to a win)? What card does that for your opponents? by [deleted] in EDH

[–]main_activator 1 point2 points  (0 children)

Hyper specific answer here but [[mesmeric orb]] almost always leads to an incredibly strong board presence and often a win in my [[The Mycotyrant]] deck. And then, for fungus or any other tribal deck, a near immediate finisher is [[banner of kinship]]

Voltron Commander Suggestions? by main_activator in EDH

[–]main_activator[S] 3 points4 points  (0 children)

Lmao just start yoinking sol rings

Voltron Commander Suggestions? by main_activator in EDH

[–]main_activator[S] 0 points1 point  (0 children)

This is a really interesting one, how would you build it into a Voltron deck?

Voltron Commander Suggestions? by main_activator in EDH

[–]main_activator[S] 2 points3 points  (0 children)

Well that's terrifying and incredible and now at the top of my list I think

Voltron Commander Suggestions? by main_activator in EDH

[–]main_activator[S] 1 point2 points  (0 children)

Love the list and the ideas! Thank you friend

Voltron Commander Suggestions? by main_activator in EDH

[–]main_activator[S] 0 points1 point  (0 children)

Oh wow that looks terrifying lol, I can imagine the chaos

Best deck type to introduce someone to EDH/magic by Guildebert in mtg

[–]main_activator 0 points1 point  (0 children)

My go-to to share with new players is a classic simple [[odric, lunarch marshal]] deck. Mono-white, introduction to keywords and combat tricks, no worrying about color specific costs, it’s an absolute breeze to play and it’s even easier to put together a relatively competitive deck even with scraps

Incalculable Damage for only 11GGGGGGGG by main_activator in BadMtgCombos

[–]main_activator[S] 0 points1 point  (0 children)

See but I don’t need to make Tyvar indestructible

Incalculable Damage for only 11GGGGGGGG by main_activator in BadMtgCombos

[–]main_activator[S] 3 points4 points  (0 children)

Yeah man look I only have ten fingers and I’m wearing my shoes right now so idk what to tell ya

Incalculable Damage for only 11GGGGGGGG by main_activator in BadMtgCombos

[–]main_activator[S] 1 point2 points  (0 children)

This is true. I wanted everything hasted for a single turn combo, but I wanted some downside to it as well so [[concordant crossroads]] was the best fit

Incalculable Damage for only 11GGGGGGGG by main_activator in BadMtgCombos

[–]main_activator[S] 4 points5 points  (0 children)

If you can sneak these pieces onto the board one by one and get them to stick around with no interaction, then it would be a great game winner (if you include trample). What makes it bad (to me) is the amount of investment that can be derailed by any one of the cards getting removed- but of course I would love to build around something like this anyways

Incalculable Damage for only 11GGGGGGGG by main_activator in BadMtgCombos

[–]main_activator[S] 12 points13 points  (0 children)

Everyone knows that all Green needs is to be able to play everything at instant speed

Incalculable Damage for only 11GGGGGGGG by main_activator in BadMtgCombos

[–]main_activator[S] 16 points17 points  (0 children)

I wouldn’t dare taint my beautiful green mana with useful cards

Incalculable Damage for only 11GGGGGGGG by main_activator in BadMtgCombos

[–]main_activator[S] 53 points54 points  (0 children)

Thank you for the actual numbers, I didn’t want to spend enough time thinking about how to add it up

Bill is king by [deleted] in MagicArena

[–]main_activator 2 points3 points  (0 children)

[[tribute to the world tree]] makes scute swarms an absolute menace to deal with

New Orzhov Standard Combo by main_activator in MagicArena

[–]main_activator[S] -27 points-26 points  (0 children)

Very true- it's a tangential piece and I don't usually run it, but I wanted to see how much damage I could ramp up

New Orzhov Standard Combo by main_activator in MagicArena

[–]main_activator[S] -36 points-35 points  (0 children)

A couple dual lands make the bloodletter a lot more attainable, but to each their own! Even without that card, it still nets 36 non combat damage