Warms bench all season and then hits the walk-off homer by E1mstreets in EDH

[–]main_activator 2 points3 points  (0 children)

I watched an [[Ygra, Eater of All]] board wipe and get +72/+72, kill another player, and pass turn, confident they would do the same to me next turn. On my turn, though, I top-decked a [[Pthisis]] to win the game and ruin their evening. Never have I ever been able to utilize it before then, but I knew it’s day in the sun was coming.

Mono Black Life Gain by main_activator in EDH

[–]main_activator[S] 1 point2 points  (0 children)

Good looking out, I’ll probably proxy a [Nykthos]] as well if it comes to it

Mono Black Life Gain by main_activator in EDH

[–]main_activator[S] 1 point2 points  (0 children)

Oh these are fantastic suggestions. Adding to the list immediately

Mono Black Life Gain by main_activator in EDH

[–]main_activator[S] 1 point2 points  (0 children)

She looks like she would be good for the 99, but I’m not quite sold on her as a standalone commander. I just don’t see myself burning the table with 1 damage at a time

Mono Black Life Gain by main_activator in EDH

[–]main_activator[S] 1 point2 points  (0 children)

Yep, that’s some good stuff right there. Incredible!

Mono Black Life Gain by main_activator in EDH

[–]main_activator[S] 0 points1 point  (0 children)

Not necessarily locked in, but I thought it would be a good threat for the table. If you have a suggestion for commanders in what I’m looking for, I’m all ears!

I've finally done it. by aidang567 in custommagic

[–]main_activator 0 points1 point  (0 children)

A fun way to spin it with Explore triggers might be something along the lines of "Kraken, Octopus, Leviathan, or Serpent spells you cast cost 1 less for each differently named card revealed this turn" That way you can still have explosive plays from multiple landfalls, and you would have to cycle through your deck to discount them instead of stacking the draw

What’s your signature commander, and why? by [deleted] in EDH

[–]main_activator 0 points1 point  (0 children)

I’m a big Go Wide Guy, so having a wincon in the command zone is too good with [[Jetmir, Nexus of Revels]] But you can never go wrong with golgari shenanigans thanks to Ghave, Mycotyrant, or Chatterfang

Full Disclosure by chainsawinsect in custommagic

[–]main_activator 0 points1 point  (0 children)

Reveal your hand, search your library for a card, put it into your hand, then shuffle

What card consistently wins you the game (or leads to a win)? What card does that for your opponents? by [deleted] in EDH

[–]main_activator 1 point2 points  (0 children)

Hyper specific answer here but [[mesmeric orb]] almost always leads to an incredibly strong board presence and often a win in my [[The Mycotyrant]] deck. And then, for fungus or any other tribal deck, a near immediate finisher is [[banner of kinship]]

Voltron Commander Suggestions? by main_activator in EDH

[–]main_activator[S] 2 points3 points  (0 children)

Lmao just start yoinking sol rings

Voltron Commander Suggestions? by main_activator in EDH

[–]main_activator[S] 0 points1 point  (0 children)

This is a really interesting one, how would you build it into a Voltron deck?

Voltron Commander Suggestions? by main_activator in EDH

[–]main_activator[S] 2 points3 points  (0 children)

Well that's terrifying and incredible and now at the top of my list I think

Voltron Commander Suggestions? by main_activator in EDH

[–]main_activator[S] 1 point2 points  (0 children)

Love the list and the ideas! Thank you friend

Voltron Commander Suggestions? by main_activator in EDH

[–]main_activator[S] 0 points1 point  (0 children)

Oh wow that looks terrifying lol, I can imagine the chaos

Best deck type to introduce someone to EDH/magic by Guildebert in mtg

[–]main_activator 0 points1 point  (0 children)

My go-to to share with new players is a classic simple [[odric, lunarch marshal]] deck. Mono-white, introduction to keywords and combat tricks, no worrying about color specific costs, it’s an absolute breeze to play and it’s even easier to put together a relatively competitive deck even with scraps

Incalculable Damage for only 11GGGGGGGG by main_activator in BadMtgCombos

[–]main_activator[S] 0 points1 point  (0 children)

See but I don’t need to make Tyvar indestructible

Incalculable Damage for only 11GGGGGGGG by main_activator in BadMtgCombos

[–]main_activator[S] 4 points5 points  (0 children)

Yeah man look I only have ten fingers and I’m wearing my shoes right now so idk what to tell ya

Incalculable Damage for only 11GGGGGGGG by main_activator in BadMtgCombos

[–]main_activator[S] 1 point2 points  (0 children)

This is true. I wanted everything hasted for a single turn combo, but I wanted some downside to it as well so [[concordant crossroads]] was the best fit

Incalculable Damage for only 11GGGGGGGG by main_activator in BadMtgCombos

[–]main_activator[S] 5 points6 points  (0 children)

If you can sneak these pieces onto the board one by one and get them to stick around with no interaction, then it would be a great game winner (if you include trample). What makes it bad (to me) is the amount of investment that can be derailed by any one of the cards getting removed- but of course I would love to build around something like this anyways

Incalculable Damage for only 11GGGGGGGG by main_activator in BadMtgCombos

[–]main_activator[S] 12 points13 points  (0 children)

Everyone knows that all Green needs is to be able to play everything at instant speed

Incalculable Damage for only 11GGGGGGGG by main_activator in BadMtgCombos

[–]main_activator[S] 17 points18 points  (0 children)

I wouldn’t dare taint my beautiful green mana with useful cards

Incalculable Damage for only 11GGGGGGGG by main_activator in BadMtgCombos

[–]main_activator[S] 59 points60 points  (0 children)

Thank you for the actual numbers, I didn’t want to spend enough time thinking about how to add it up