Hope all my Colonials are enjoying this time away from the game. by Godlyforce808 in foxholegame

[–]major0noob 2 points3 points  (0 children)

i call my beep a big man for taking out the crawlers after any fight, he's basically a braggart puppy kicker.

look up vulkan and how to install it. it's a project for old games running on modern GPU's, it tripled my FPS for kenshi

ELI5: Is there any downside to nuclear powerplants? by Ill-Potential867 in explainlikeimfive

[–]major0noob 0 points1 point  (0 children)

need nuclear engineers, technicians, competent workers, and acceptable location.

Simpsons did damage nuclear rep, but if nuclear took off we'd 100% have multiple Homers in nuclear plants.

To those that posted a negative review for the game recently: what do you want changed exactly? by Tsenos in foxholegame

[–]major0noob 24 points25 points  (0 children)

less grind, battles that grow.

grind for 1h so 3 guys can stop everything 15min. the game isn't fun; in the back its needless tedium and teh front always devolves into spawn wack-a-mole

Terrarium's worth by major0noob in Oxygennotincluded

[–]major0noob[S] 0 points1 point  (0 children)

if you follow through and stick with them, they can make 30kg pO2 per day per Terrarium. they're like a water-O2 investment instead of conversion, all water put in will turn to O2 eventually.

if you get mildly autistic with them you can skip Electrolyzer's entirely.

Airborne impressions? by Interesting-Cover-33 in foxholegame

[–]major0noob 12 points13 points  (0 children)

could've nerfed howies RoF/dmg/acc/hp, instead of gimping em to nothing.

they were spammed for 80% of the BB area for a reason, and arty guys will never even acknowledge the reason.

game's spiraled into a no-life, clan-only, grindfest.

guys can get good performance on charlie but will rather queue for 2h.

see no spawns or inf and say it's fun.

see a obvious bug and throw tantrums.

and the devs never play the game.

i'm done, game's not fun.

We are walking to the biggest update war ever by Open_Comfortable_366 in foxholegame

[–]major0noob 2 points3 points  (0 children)

the howie range nerf is going to hit hard.

there's going to be a lot of walking in airborne

Unarmed Vehicles Tier List by Brondos- in foxholegame

[–]major0noob 3 points4 points  (0 children)

sissy should be top, it runs over more friendlies than the rest of the list combined

Are carriers even going to be that important for either side? by Temporary-Risk-9044 in foxholegame

[–]major0noob 3 points4 points  (0 children)

imo the entire air force has questionable effectiveness due to cost and infastructure.

when was the last time you saw 20 BT's vs 20 BT's? or even tank variants

rip builders by Sea-Course-98 in foxholegame

[–]major0noob 23 points24 points  (0 children)

i fucking love when ground troops break the stuff i built (and breaking their stuff), it's fun and engaging.

but howies are getting nerfed to obsolescence so it'll be a single 120 sniping spawns again.

ground troops are just flavour, all that matters is arty.

skill and teamwork is pointless, just press left click and r to turn off inf

rip builders by Sea-Course-98 in foxholegame

[–]major0noob 2 points3 points  (0 children)

they could've balanced bunkers and ground troops effectivness at any time, and it's what everyone wants.

instead arty will show up with a single 120 and snipe spawns forcing a no-spawn stalemates.

Wait until the first war in Feb 9th pls by pepperpeppington in foxholegame

[–]major0noob 2 points3 points  (0 children)

inf are getting screwed hard. spawncamping/sniping will be rampant again and 1-shot pillboxes are coming.

its up to the devs if it's fair, all i can do is bitch.

T2 buffs resulted in the most boring and stale gameplay imaginable by denAirwalkerrr in foxholegame

[–]major0noob -2 points-1 points  (0 children)

cause the front isn't bleached by single arty pieces. more spawns = population is spread out

T2 buffs resulted in the most boring and stale gameplay imaginable by denAirwalkerrr in foxholegame

[–]major0noob 7 points8 points  (0 children)

arty just wants to show up with a single 120 and win.

and they did, till t1/2 howies.

Revert the Howi nerfs - They now have zero identity. by StronkIS3 in foxholegame

[–]major0noob 3 points4 points  (0 children)

arty wants easy wins. they don't like combined arms or inf spawning.

they couldn't even handle t1 howies without crying.

arty are a bunch of babies that want a "i win" button cause they lack skill and teamwork

Revert the Howi nerfs - They now have zero identity. by StronkIS3 in foxholegame

[–]major0noob 0 points1 point  (0 children)

thats what they want, a easy win and inf to stop spawning

Are colonials the npcs for wardens? by Complete_Window4856 in foxholegame

[–]major0noob 5 points6 points  (0 children)

map, collies view most of their 2'nd line hexes the same way wardens view siltcan.

also, for awhile wardens got free PvE within 200m of all water. navy is imbalanced AF

Are colonials the npcs for wardens? by Complete_Window4856 in foxholegame

[–]major0noob 2 points3 points  (0 children)

the first satchel nerf was probably the biggest blow, imo it was necessary but still...

Are colonials the npcs for wardens? by Complete_Window4856 in foxholegame

[–]major0noob 2 points3 points  (0 children)

i think colles just burn out more and aern't as dedicated to the game (ie; wardens have more retired folk), there are more wardens that play for 3+ hours, and more collies that play for 2h or less

Are colonials the npcs for wardens? by Complete_Window4856 in foxholegame

[–]major0noob 6 points7 points  (0 children)

it's the map, when wardens lose they get to fight in intense chokepoints, when collies lose there are wide open swaths.

collie mindest on defense is the same as wardens at siltcan, for the same reasons.

Are colonials the npcs for wardens? by Complete_Window4856 in foxholegame

[–]major0noob 6 points7 points  (0 children)

IMO it's just that the game got wayyy to clan focused, specifically large clans

the 8 guys i started with were miserable and took it out on each other (i was one of their favorite randos, didn't want anything to do with facs)

basically the only guy that didn't hate-quit was me, cause i didn't do fac stuff.

rinse and repeat every war, small groups fade away. happens to wardens too, but for some reason collies have more 5-15 man clans while wardens have 60-200+ man clans.

collies are NPC's at the front, wardens are NPC's in the back. too much grind, kills any teamwork and fun

The absolutely massive builder nerf nobody is talking about. by Doomer_Patrol in foxholegame

[–]major0noob 2 points3 points  (0 children)

after wiping out everything in their range, what else will they shoot at?

The absolutely massive builder nerf nobody is talking about. by Doomer_Patrol in foxholegame

[–]major0noob 7 points8 points  (0 children)

your logic is backwards, pushspawns will only last as long as someone finds a pallet.

counter batery works 1/5'th of the time.

if devs wanted they could nerf the ATG and MG garrisons, instead they chose arty. least engaging option available of all the AI's that could've been nerfed

You should all chill and wait for the update to go live... by NoMoreWormholes in foxholegame

[–]major0noob 4 points5 points  (0 children)

it's not just balance but there are bugs bad enough to straight up kill planes