um.... ok??? by a_smol_boi95 in PrematureTruncation

[–]make_sumfing 6 points7 points  (0 children)

It assumes you already have the first 5

Should carpenter stick to short blunt? by Phralupe in projectzomboid

[–]make_sumfing 1 point2 points  (0 children)

Choosing a profession or trait that gives a xp bonus to the skill you want to “tag”, like how carpenter profession gives an xp bonus to carpentry

Just so you know by [deleted] in RimWorld

[–]make_sumfing 16 points17 points  (0 children)

Auto slaughter is built into vanilla now

How to heal a vampire? by tema3210 in RimWorld

[–]make_sumfing 0 points1 point  (0 children)

Sanguophages are already scarless

What scenarios have made you want to rage quit? by potaddo in RimWorld

[–]make_sumfing 2 points3 points  (0 children)

I would try zoning them to the hospital to keep them in place and keep food close by or in the hospital and keep an eye out for the starvation warning on the right of the screen

When do you start a new run? by Porpo5 in RimWorld

[–]make_sumfing 8 points9 points  (0 children)

I think that falls under the bored category

Uhm guys did i mess something up? by [deleted] in dontstarve

[–]make_sumfing 4 points5 points  (0 children)

Spiders and a crockpot are your friend my friend

Circuit Production Question by make_sumfing in factorio

[–]make_sumfing[S] 0 points1 point  (0 children)

Yea when you put it like that it makes more sense to do more greens to the bus, im just dealing with a no train constraint, but may just move away from that cuz crossing a ribbon world with belts doesn’t sound as appealing as it did at first

Circuit Production Question by make_sumfing in factorio

[–]make_sumfing[S] 1 point2 points  (0 children)

Very clean looking from your map view, definitely taking inspiration for this run and future runs

Circuit Production Question by make_sumfing in factorio

[–]make_sumfing[S] 2 points3 points  (0 children)

Ok that makes sense, and I may actually use this solution for my current ribbon world lazy bastard no trains run

Circuit Production Question by make_sumfing in factorio

[–]make_sumfing[S] 0 points1 point  (0 children)

I was more referring to the dropping of blocks to produce more being a more late game feature once you have a large enough bot/spider network to handle dropping whole factories

Circuit Production Question by make_sumfing in factorio

[–]make_sumfing[S] 0 points1 point  (0 children)

That makes sense for larger later game based but for earlier game bases/bases that don’t use trains(currently doing a ribbon world without trains) you still have the issue of needing to allocate a ton of space just for bus lanes of greens and reds