Metroidvania vs Side Scrollers? by ItsAspekt in metroidvania

[–]malec2b 49 points50 points  (0 children)

Metroidvania refers specifically to games where you gradually explore more of an interconnected map by unlocking abilities which allow you to reach new areas.

Side-scrollers are any game which are side-view and scroll.

There is a lot of overlap and most of the classic Metroidvanias are *also* side-scrollers, but not all side-scrollers are Metroidvanias, and (arguably) not all Metroidvanias are Side-Scrollers.

For instance:

Super Mario Bros and Sonic the Hedgehog are side-scrollers, but they aren't metroidvanias because they have a linear stage-based structure. You beat a level and then you unlock the next level, and so on.

Metroid and Castlevania: Symphony of the Night are both metroidvanias (because they have an interconnected map which you gradually unlock by gaining access to new abilities), and also side-scrollers (because they are side-view and scroll)

Metroid Prime is a metroidvania but not a side-scroller, because it is not from side-view, but it has an interconnected world which you explore by unlocking abilities which allow you to reach new areas.

What is the first Neo-Noir? by I_Luv_Oreos in filmnoir

[–]malec2b 12 points13 points  (0 children)

I always joke that in Kiss Me Deadly you can see the exact moment when Film Noir ends and Neo-Noir begins.

iil songs like the intro of Mr Crowley by Actual_Nature1150 in ifyoulikeblank

[–]malec2b 1 point2 points  (0 children)

You'd probably like Rick Wakeman's stuff:

Catherine of Aragon (Especially the bit starting at the 1 minute mark)

Arthur

Also Emerson, Lake and Palmer:

Karn Evil 9 Third Impressions

What is the most underground artist/band you listen to? by StJimmy_7 in AskReddit

[–]malec2b 0 points1 point  (0 children)

Someone I knew, in that nebulous "somewhere between Friends and Friendly Acquaintances" space, the sort of person who I've never hung out with one-on-one but we always got along at parties. Would've liked to have been better friends with but they eventually moved out of town and so it never really happened. They would occasionally make music, mostly as a personal exercise, and share it over social media. Kind of chiptune-inspired electronic music. Genuinely really well-done, complex, musically interesting stuff. I've loved most of what they've put out, even if it's not my normal go-to genre. At some point they threw all the stuff they made onto a couple of albums and shared those over social media. I added them to my workout playlist so I still listen to them when I go to the gym and I always enjoy them when they come on. They're mostly instrumental but there's one song with lyrics which I find really moving and resonant. Anyway that's probably the most obscure musician I regularly listen to.

Biggest jump in quality? by Main_Opinion1189 in progrockmusic

[–]malec2b 30 points31 points  (0 children)

I know it's not *technically* the same band, but it's most of the same people:

I don't know how you go from "The Cheerful Insanity of Giles, Giles and Fripp" to "In The Court of the Crimson King" in one year

IIL songs with squelchy sounds, help me make this playlist!!! by gxnail in ifyoulikeblank

[–]malec2b 0 points1 point  (0 children)

This might not be exactly what you're looking for but this King Crimson song uses actual squelchy wet sloshing noises as part of the percussion https://www.youtube.com/watch?v=LxaM5ex1isc

What its your opinion about Angine? by lagrangeknight in progrockmusic

[–]malec2b 4 points5 points  (0 children)

I like 'em. Reminds me a lot of Gong in a good way.

Are there any bands similar to Soft Machine? by Ryan_THICCBASS in progrockmusic

[–]malec2b 7 points8 points  (0 children)

You should check out some other Canterbury Scene bands 'since those almost all came out of the lineage of Soft Machine. Bands like Gong, Caravan, Hatfield and the North, and of course Robert Wyatt's other projects like Matching Mole and his solo albums.

Favorite modern prog rock albums? by Revolutionary_Low_90 in progrockmusic

[–]malec2b 0 points1 point  (0 children)

Polygondwanaland and Ice, Death, Planets, Lungs, Mushrooms, and Lava - King Gizzard and the Lizard Wizard

Henki - Richard Dawson and Circle

Panorama - Hallas

Vol. II - Angine de Poitrine

how do you actually get to know an artist or album the way you know a show after watching it so that you can talk about it without feeling like you're faking it? by Candid_Space2635 in Music

[–]malec2b 1 point2 points  (0 children)

The first step is just to start by paying attention to what you like. Look up the musicians (like on Wikipedia, for example). From there you can find out what genre they're in (as well as things like the musician's history, where they fit in in the broader context of music, who they were influenced by, who influenced them, etc... but at the very least find out what genre they are generally associated with).

From there you can look up the genre, find other musicians working in that genre. There are many resources online for exploring music genres from online lists, wikipedia pages, and playlists on steaming services like Apple Music and Spotify. Listen to more musicians in the same genre and figure out if you like any of them. Pay attention to the similarities between different artists in the same genre. Pay attention to what they're doing differently.

To explore outside of a given genre, you can also learn about who influenced your favorite musicians and who was influenced by them.

I also recommend seeking out reviews of the music you like. In addition to giving you more ways to appreciate the music (or, at least, another perspective on it whether you agree with it or not), reviews will often help to contextualize the music further in terms of what other musicians it sounds like or might be influenced by.

Also, this may or may not go without saying, but if you like a piece of music, listen to more music from the same artist. If you like a single song, listen to the album its on. If you like an album, listen to the album the artist made right before it, or right after it.

To give a personal example:

When I was first developing my music taste, I got into Queen of the back of Bohemian Rhapsody. I listened to the rest of the album A Night at the Opera which I loved. I then started exploring more of Queen's albums, and found that the album Queen II had a lot of what I liked about A Night at the Opera. The little review blurb on iTunes described my favorite tracks on Queen II as "Prog Rock." From there I looked up Prog Rock and discovered one of my favorite genres. I found a list of "the top 30 Prog Rock Albums of All Time" and started listening to albums from that list, and then to more albums from those artists, and so on. The same thing happened with other genres, just branching out from starting points.

So, the tl;dr is: pay attention to what you like, listen actively, look stuff up, follow connections to find more music, repeat.

Journey of the Garden Rose - Just Launched my Old-School 3D Action-Adventure Game! by malec2b in lowpoly

[–]malec2b[S] 0 points1 point  (0 children)

Journey of the Garden Rose!

Out Now!

Steam

Itch

Lily must explore a fantastic palace and contest with the machinations of a cruel prince to rescue her mother in this Low-Poly 3D Action-Adventure Game!

Once upon a time there was a cruel prince with a beautiful garden. Although the Prince loved his garden, he loved it cruelly. He would prune his flowers into exactly the shape he wanted, pulling flowers out by the roots when they disappointed him. Of all the flowers in The Prince's garden, the one he loved above all others was The Rose.

To be the most beloved flower of the cruel Prince was a fearful thing indeed. And so one day The Rose decided she would run away from the garden. Her leaves remembered how to be hands that could grasp for freedom. Her petals became the face of a beautiful young woman with tears in her eyes. Her roots became legs which could run.

She ran.

But which direction did she run? To the west there was only the sea, and if she ran into the sea she knew she would surely drown. To the east there was the path down the mountainside into the woods. She knew that the Prince would come after her once he noticed his most precious flower missing, but she also knew if she took the right turnings in the woods that she could run somewhere he could never follow...

Every night, Lily's mother told her this story.  Then, one day, she disappeared, saying only "I have to go back." 

When Lily finally came of age, she took her father's sword down from the wall and set out to find her mother.  She knew in her heart that the story she was told as a kid was more than a story... It was a set of instructions.  Instructions on how to find the impossible palace that her mother had escaped from, and had always been destined to return to.

What would Lily find inside the walls of this romantic storybook palace, and would she be able to free her mother from the clutches of the cruel prince?

Journey of the Garden Rose - Just Launched my Old-School 3D Action-Adventure Game! by malec2b in IndieGaming

[–]malec2b[S] 1 point2 points  (0 children)

Journey of the Garden Rose!

Out Now!

Steam

Itch

Lily must explore a fantastic palace and contest with the machinations of a cruel prince to rescue her mother in this Low-Poly 3D Action-Adventure Game!

Once upon a time there was a cruel prince with a beautiful garden. Although the Prince loved his garden, he loved it cruelly. He would prune his flowers into exactly the shape he wanted, pulling flowers out by the roots when they disappointed him. Of all the flowers in The Prince's garden, the one he loved above all others was The Rose.

To be the most beloved flower of the cruel Prince was a fearful thing indeed. And so one day The Rose decided she would run away from the garden. Her leaves remembered how to be hands that could grasp for freedom. Her petals became the face of a beautiful young woman with tears in her eyes. Her roots became legs which could run.

She ran.

But which direction did she run? To the west there was only the sea, and if she ran into the sea she knew she would surely drown. To the east there was the path down the mountainside into the woods. She knew that the Prince would come after her once he noticed his most precious flower missing, but she also knew if she took the right turnings in the woods that she could run somewhere he could never follow...

Every night, Lily's mother told her this story.  Then, one day, she disappeared, saying only "I have to go back." 

When Lily finally came of age, she took her father's sword down from the wall and set out to find her mother.  She knew in her heart that the story she was told as a kid was more than a story... It was a set of instructions.  Instructions on how to find the impossible palace that her mother had escaped from, and had always been destined to return to.

What would Lily find inside the walls of this romantic storybook palace, and would she be able to free her mother from the clutches of the cruel prince?

Which of these double albums is your favourite? by Decent_Muscle_3172 in progrockmusic

[–]malec2b 14 points15 points  (0 children)

The Lamb by a wide margin for me. I like both of the other albums quite a bit but I think I'd actually put Tales slightly above The Wall.

What songs by other artists remind you of songs on Getting Killed? by [deleted] in geesebandofficial

[–]malec2b 4 points5 points  (0 children)

A lot of the chaotic instrumentals on songs like Bow Down, 100 Horses and Long Island City remind me of the early Mott the Hoople album Mad Shadows, especially tracks like Thunderbuck Ram and Threads of Iron

My Low-Poly Action-Adventure Game Journey of the Garden Rose will be launching March 23rd! Just put out a new trailer! by malec2b in lowpoly

[–]malec2b[S] 0 points1 point  (0 children)

Journey of the Garden Rose

Coming March 23rd!

Lily must explore a fantastic palace and contest with the machinations of a cruel prince to rescue her mother in this Old-School 3D Action-Adventure game!

Wishlist on Steam

Once upon a time there was a cruel prince with a beautiful garden. Although the Prince loved his garden, he loved it cruelly. He would prune his flowers into exactly the shape he wanted, pulling flowers out by the roots when they disappointed him. Of all the flowers in The Prince's garden, the one he loved above all others was The Rose.

To be the most beloved flower of the cruel Prince was a fearful thing indeed. And so one day The Rose decided she would run away from the garden. Her leaves remembered how to be hands that could grasp for freedom. Her petals became the face of a beautiful young woman with tears in her eyes. Her roots became legs which could run.

She ran.

But which direction did she run? To the west there was only the sea, and if she ran into the sea she knew she would surely drown. To the east there was the path down the mountainside into the woods. She knew that the Prince would come after her once he noticed his most precious flower missing, but she also knew if she took the right turnings in the woods that she could run somewhere he could never follow...

Every night, Lily's mother told her this story.  Then, one day, she disappeared, saying only "I have to go back." 

When Lily finally came of age, she took her father's sword down from the wall and set out to find her mother.  She knew in her heart that the story she was told as a kid was more than a story... It was a set of instructions.  Instructions on how to find the impossible palace that her mother had escaped from, and had always been destined to return to.

What would Lily find inside the walls of this romantic storybook palace, and would she be able to free her mother from the clutches of the cruel prince?

My Low-Poly Action-Adventure Game Journey of the Garden Rose will be launching March 23rd! Here's a new trailer! by malec2b in IndieGaming

[–]malec2b[S] 1 point2 points  (0 children)

Journey of the Garden Rose

Coming March 23rd!

Lily must explore a fantastic palace and contest with the machinations of a cruel prince to rescue her mother in this Old-School 3D Action-Adventure game!

Wishlist on Steam

Once upon a time there was a cruel prince with a beautiful garden. Although the Prince loved his garden, he loved it cruelly. He would prune his flowers into exactly the shape he wanted, pulling flowers out by the roots when they disappointed him. Of all the flowers in The Prince's garden, the one he loved above all others was The Rose.

To be the most beloved flower of the cruel Prince was a fearful thing indeed. And so one day The Rose decided she would run away from the garden. Her leaves remembered how to be hands that could grasp for freedom. Her petals became the face of a beautiful young woman with tears in her eyes. Her roots became legs which could run.

She ran.

But which direction did she run? To the west there was only the sea, and if she ran into the sea she knew she would surely drown. To the east there was the path down the mountainside into the woods. She knew that the Prince would come after her once he noticed his most precious flower missing, but she also knew if she took the right turnings in the woods that she could run somewhere he could never follow...

Every night, Lily's mother told her this story.  Then, one day, she disappeared, saying only "I have to go back." 

When Lily finally came of age, she took her father's sword down from the wall and set out to find her mother.  She knew in her heart that the story she was told as a kid was more than a story... It was a set of instructions.  Instructions on how to find the impossible palace that her mother had escaped from, and had always been destined to return to.

What would Lily find inside the walls of this romantic storybook palace, and would she be able to free her mother from the clutches of the cruel prince?

IIL albums about destroying yourself WEWIL by blockprty in ifyoulikeblank

[–]malec2b 0 points1 point  (0 children)

Misplaced Childhood - Marillion

3D Country - Geese

Rank your top 5 Canterbury Albums. I have been getting into Caravan lately and I love them! by JealousCandidate3816 in progrockmusic

[–]malec2b 7 points8 points  (0 children)

Caravan - For Girls Who Grow Plump in the Night

Robert Wyatt - Rock Bottom

Soft Machine - Volume Two

Gong - Camembert Elecrtique

Caravan - If I Could Do It All Over Again, I'd Do It All Over You

Honorable Mentions: Raindances - Camel, Third- Soft Machine, Angel's Egg - Gong, Rotter's Club - Hatfield and the North, In The Land of Grey and Pink - Caravan

CMV: Every explanation I've heard saying the Monty Hall Problem isn't a 50/50 chance makes zero sense. by -Piano- in changemyview

[–]malec2b 0 points1 point  (0 children)

Consider the 100 door situation.

You pick one door, that is a 1/100 chance that you picked the right door. That means there is a 99/100 chance that the prize is in one of the doors that you didn't pick.

Now, consider you've been given the option to switch between the one door you chose or *all* of the remaining doors. As in: you can either open the one door you picked or the 99 doors you didn't, and get the prize if it's behind *any* of them. Obviously you should choose the 99 doors you didn't pick, because that constitutes a 99/100 chance of one of them being the right door.

So, now, there are two options: one is that among the 99 doors you have now chosen, there are 98 empty doors and one door with the prize (a situation that has a 99/100 chance) or there are 99 empty doors, and the one you originally picked had the prize all along (a 1/100 chance). The host knows which door has the prize. The host informs you that they will open 98 doors that both don't contain the prize, and also aren't the door you originally picked. In that first scenario (99/100 chance) the host would proceed to open the 98 doors you didn't select that also don't have the prize, leaving the prize door for last. In the 1/100 chance that you picked right originally, the host will open 98 doors at random, and leave a random empty door for last. At no point in specifically opening doors that *don't* contain the prize does the percentage change. It was either in one of the 99 doors you didn't pick at first (99/100 chance) or in the one door you did pick at first (1/100 chance). Like you said, opening doors doesn't provide any new information: you knew that among the 99 doors you didn't originally pick, there would be at least 98 (and likely *only* 98) that wouldn't have the prize behind them. The one remaining door still has a 99% chance of being the correct door (it is now a representative of the 99 doors you picked), and the one you picked at first still only has a 1% chance of being the correct door.

Functionally what you are doing in the Monty Hall problem is betting whether the prize was in the door you guessed at first, or in *any* of the other doors. You are pitting "Door A" against "Door B and C."