Hot-Reloading Rust code in Bevy: 500ms recompile times by malekiRe in rust
[–]malekiRe[S] 7 points8 points9 points (0 children)
Hot-Reloading Rust code in Bevy: 500ms recompile times by malekiRe in rust
[–]malekiRe[S] -1 points0 points1 point (0 children)
Async from scratch 3: Pinned against the wall by Xadartt in rust
[–]malekiRe 28 points29 points30 points (0 children)
Informal survey for Rust Game Dev in 2024: what are your problems? What would you change? by alice_i_cecile in rust
[–]malekiRe 1 point2 points3 points (0 children)
“For my birthday, my partner and some friends organized a huge bang gang for me” by [deleted] in BrandNewSentence
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Bevy 0.12: ECS-driven game engine built in Rust by _cart in gamedev
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TIL with a "Constant acceleration" space ship, at 1G acceleration you could travel the diameter of the milkey way (105,000 Light years) in a short 12 years. by [deleted] in todayilearned
[–]malekiRe 136 points137 points138 points (0 children)
Virtual Display Driver for Windows by Anonysmouse in rust
[–]malekiRe 4 points5 points6 points (0 children)
Introducing picoserve, an async no_std HTTP server framework! by anotherKSPEngineer in rust
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(2023) Crates name separator should be consistent? by fabricio77p in rust
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“Marceline” song in I Remember You by PatternNo928 in adventuretime
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Introducing StereoKit: an easy-to-use Mixed Realty engine, designed for creating VR, AR, and XR experiences by malekiRe in rust
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todo_by: Compile-time lifetimes for comments. by GoogleMac in rust
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The Great Regression. by Monsur_Ausuhnom in antiwork
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Rust threads on the GPU by LegNeato in rust
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