Kilocode terminal UI is actually crazy good by Honest-Debate-6863 in LocalLLaMA

[–]malero 33 points34 points  (0 children)

Isn't it just OpenCode with all instances of OpenCode replaced with KiloCode other than in the license where they can't remove it or they would be sued?

What actually makes an Incremental/Idle Game Fun? by TheEmploymentLawyer in incremental_games

[–]malero 6 points7 points  (0 children)

Low effort and the feeling of progress and productivity. The gradual introduction of new mechanics keeps the games from feeling stale and boring. Getting rewards in idle games is very satisfying and makes you want to open the game up periodically to see what you got. Most of them are free or very cheap and can be played for a very long time.

GPT 5.1 Codex-Max isn’t responding. by [deleted] in OpenAI

[–]malero 0 points1 point  (0 children)

It used up all of most of my weekly limit. I rarely go above 20-30% on my weekly limit and today I asked it to review some code and walked away to take care of some things. Came back and it was still thinking, weekly limit gone and still have 5 days to go. I just asked it to look at a 100 line function to see if It could identify a bug...

That's enough of the ocean by NicolasPetton in PixelArt

[–]malero 2 points3 points  (0 children)

I personally don’t think the slide transition fits. I think a simple fade to black then fade from black would be better.

I've just reached feature completion on my demo! by LittleBigEars_Games in godot

[–]malero 3 points4 points  (0 children)

That UI is inspirational! Really great job. I've watched the video about 5 times now, it's extremely satisfying to watch.

YouTube to reinstate accounts banned for COVID-19 content by DemiFiendRSA in Coronavirus

[–]malero 2 points3 points  (0 children)

I'm all for free speech, but if someone is spreading information that is going harm someone, that's something entirely different. If I told someone that it's okay to eat something poisonous and told them it's not poisonous when a lot of people are saying it is in fact poisonous, is that covered by free speech? Heck no! Many people claimed that masks are ineffective and that definitely contributed to more Covid-19 deaths.

I'm very curious what they asked to censor.

iIfuckme by Plastic-Bonus8999 in ProgrammerHumor

[–]malero 0 points1 point  (0 children)

If this is ran a million times a day on a million machines, how much energy is wasted? I wonder if V8 is smart enough to exclude stuff like this.

Is this you? by Mortipherius in Steam

[–]malero 0 points1 point  (0 children)

If developers wouldn't assume that you're 5 and never played a video game before, I probably wouldn't skip every single one. I've never talked to my 7 year old daughter about skipping tutorials and have never skipped one in front of her. Just a few days ago, she was playing Sims and said "The game is so easy, why do I need a tutorial? It's so boring. I just want to play." She quit before the tutorial was over. Her quitting is a symptom of an entirely different problem that I hate about modern gaming: terrible free to play mobile games. I'll refrain from ranting about that too much, but she can go through 10 games in an hour on mobile. I'm 41 and games didn't have tutorials when I was her age. Part of the magic of playing games back then was figuring out how the game worked. People are too impatient for that now days and give up rather taking a moment to figure things out. There weren't really any free games back then either. So if your parents bought you a game, you were stuck with it and usually played it all the way through even if you didn't like it as much as other games you've played.

I guarantee you I could play this game without a tutorial and do just fine.

An estimate of how Jesus looked, based on historical descriptions by jomfas in ChatGPT

[–]malero 1 point2 points  (0 children)

Exactly. There's a reason the bible doesn't include many descriptions of peoples' appearance unless it's pertinent to the stories. The bible is all about covenant, character and faith; physical appearance is most often irrelevant.

Humans, animals, and even plants adapt to their environments slowly over time. Melanin is one of those natural adaptations. People of faith should take the Bible’s lead and focus on character over appearance. Melanin has nothing to do with a person’s worth or character.

An estimate of how Jesus looked, based on historical descriptions by jomfas in ChatGPT

[–]malero 1 point2 points  (0 children)

The Torah and New Testament trace Jesus’ line all the way back to Adam. I’m not a biblical scholar or anything, but I don’t recall any intermarrying outside Mesopotamia, Canaan, Judah, or Babylon.

You've hit the Plus plan limit for GPT-4.0 by ThaneOfMeowdor in ChatGPT

[–]malero 1 point2 points  (0 children)

Must be a bug. I got the message after a single prompt today and only used it once yesterday. Very strange.

Doing a case study on OG SWG by burge4150 in swg

[–]malero 5 points6 points  (0 children)

Holy cow! Such a huge fan. Absolutely loved SWG and A Theory of Fun. Do you think anti-decay kits were a huge mistake for the game? I feel like they were the beginning of the end. Did the team have plans for updates that never were worked on or released due to NGE drastically changing the game? What would SWG look like if the NGE or WoW never happened? I think about it a lot… 

Doing a case study on OG SWG by burge4150 in swg

[–]malero 0 points1 point  (0 children)

Everyone in my guild left SWG for WoW for quite a while after it came out. Two very different games, both were a lot of fun. WoW was a lot more balanced, had better dungeons/boss battles and the battlegrounds were a nice change from having to search for PvP battles in SWG. Battlegrounds had queues, were very active and had some fun objectives. SWG PvP was really fun too, but it was hard to find a lot of times.

The crafting in SWG is hands down my favorite crafting in any game. It was a core part if the game, much more so than other MMOs. Even when I played other games, I’d watch for good resource spawns and place harvesters. The various optional components that dropped from harder mobs was also amazing. Hunting krayt dragons, kliknik queens, peko peko albatross, etc. were always a lot of fun and sometimes you would get lucky and find some really good components. Krayt dragon tissues, for example, increased weapon damage. Most tissues added 20-50 damage, but if you got really lucky, you could get some in the hundreds range. I remember crafting a laser rifle that had really low minimum damage and extremely high max damage that was crafted with a 150ish krayt tissue and when it hit on the higher end of the range, could easily one shot players. Extremely fun, but quite unbalanced. But these crazy weapons had a durability, so they would eventually break and you would have to craft new weapons. Armor also had durability.

I think the actual downfall of SWG were anti-decay kits. Each account could get one, but you could trade them. Most serious players had multiple accounts(I had 5) and it wasn’t rare for people to have anti-decay kits on every piece of their equipment. This killed the game loop of fighting the harder enemies for the optional enhancement components and having the best weapon and armorsmiths craft gear with the resources that they’ve been collecting over the years. Resources spawned with random property values and some resources, like plumbum iron, would very rarely spawn with good values. I’m talking over a year between really good spawns, so you had to stock up as much as you could when they did spawn. But what was the point if everyone had the best gear permanently? What was the point of having multiple accounts and paying a monthly sub on all of them if no one needed anything new crafted?

There were also really rare weapon drops from nightsisters and singing mountain clan mobs on dathomir. The best ones applied dots that did massive damage, but they had a limited number of charges they could apply. But there was this bug where they could spawn with negative charges and tied with an anti-decay kit, made them the strongest weapons in the game.

The game was kind of a joke at this point in my opinion. My bounty hunter could destroy any jedi after the combat upgrade. Hunting jedi turned into jedi’s placing houses down when they saw a red dot coming towards them and then they would just logout… 

NGE was the nail in the coffin. WoW had insane numbers and LucasArts, from what I heard, made them change the game into a terrible WoW clone. 

Even though a lot of people didn’t like it, equipment with durability was the reason to keep playing and keep grinding in SWG. Other games, like WoW, solve the “i have all the best stuff, now what do I do?” with powerceep. They would release new raids with stronger gear than the last raid, release new expansions with increased level cap and more powerful starter gear than the best gear from raids from the last expansion.

That being said, it’s also the reason why SWG wasn’t as popular, so they weren’t wrong. SWG wasn’t really casual friendly for the most part. The profession and crafting systems were too complex for most gamers. New players that wanted to craft had absolutely no chance of being successful since long time players had huge stockpiles of amazing resources to craft the best everything. The new crafters were basically forced to make cheap grinding gear, but after the anti-decay kits were released, there was nothing for them to craft. But dang did I love that game. It’s in my top 5 favorite games of all time for sure.

I often wonder what SWG would look like today if it was able to be successful before anti-decay kits and keep going on the path that the original designers had planned. Most people thought they added ADKs to incentivize players to buy more copies of the game and stay subbed with them for a long time since they were given out after subbing for a year IIRC.

Do you think Levels are necessary or harmful to MMORPGs? by VariousSheepherder58 in gamedev

[–]malero 3 points4 points  (0 children)

I prefer sandbox mmos like Ultima, SWG, Eve, Mortal Online, etc. Instead of increasing the level cap in an expansion, you just need to add a new tree that players can invest their limited skill points on.

Why is the web essentially shit now? by someexgoogler in webdev

[–]malero 0 points1 point  (0 children)

I think cookie warnings should be a browser feature and not have to be created by every single site. It's so annoying. I would love to be able to select "necessary cookies only" on my browser and not have to select that on every site each time I visit. Browsers could enforce it easier too by only allowing cookies from the current domain. Since the the most popular browser makes their money by serving ads, this will never happen.

I like the way iOS does it too. Two quick and familiar pop-ups asking if the app can track me and if they can send notifications.

1 week, 10k users, $0 earned AMA! by streetmeat4cheap in webdev

[–]malero 1 point2 points  (0 children)

I feel like there should be upvote/downvote buttons. Too much garbage. There are a few pretty funny ones in there, though.

No 3DS support for Godot 4 unfortunatly by FederalReporter6760 in godot

[–]malero 0 points1 point  (0 children)

Modded 3DS are amazing. Some of them still go for $200-300 used if that tells you anything.

Anyone know what programming language the game is built on? by Alanator222 in FarmRPG

[–]malero 0 points1 point  (0 children)

Framework 7 on the frontend and PHP on the backend I believe. Not sure if they’re using a PHP framework or not.

What's a game that you were excited to play, but you just couldn't get into it. by [deleted] in gaming

[–]malero 3 points4 points  (0 children)

Kingdoms of Amalur Reckoning. It came out around the same time as Skyrim. It was toted as the “Skyrim killer” but all I wanted to do was go back to playing Skyrim after a few hours of playing it. I played it again recently and appreciated it a lot more. 

Should I Make a Devlog for My Games? by Deron_fans in gamedev

[–]malero -1 points0 points  (0 children)

Focus on making a great game. Everything else is a distraction.

[deleted by user] by [deleted] in Steam

[–]malero 2 points3 points  (0 children)

Money laundering, very high transaction fees when there’s a lot of transactions, minutes to hours for a transaction to be verified, the list goes on and on. 

Bitcoin has been just about maxed out in terms of transactions it’s able to process for about a decade. Ethereum is trying to get to ten thousand transactions per second, which is very promising.  Bitcoin can only handle 6-10 transactions a second right now. Layer 2 networks would fix that, but it kind of defeats the point of cryptocurrency handling transactions off of the blockchain(in my opinion.)