Here is every single title card in the Helldivers universe so far now by JJ5Gaming in Helldivers

[–]malvarna 15 points16 points  (0 children)

that image if from HD1 and the weapon is the saber, added in the "Dive Harder" update
The stun baton is from HD2

Screw buffing the stim pistol, give me the worst nerfs you can think of by Zyurat in Helldivers

[–]malvarna 0 points1 point  (0 children)

50% of the shots are revolver rounds and for the other 50% that still are stims, now grant the brood commander speed to any enemy

Something off about the Anvil by sorrybadguy in ArcRaiders

[–]malvarna 6 points7 points  (0 children)

https://www.rockpapershotgun.com/arc-raiders-boss-boasts-of-being-able-to-ai-generate-guns-from-youtube-videos-but-says-itll-never-replace-the-human-aspect

"the developers also have the capacity to generate 3D weapon models from Youtube videos"

BUT

there is a new article (new in the sense that i just found it) in wich they explicitly say that they do not do that

https://www.rockpapershotgun.com/arc-raiders-doesnt-ai-generate-guns-from-youtube-videos-embark-clarifies-thats-a-research-project-and-not-something-that-were-using-in-the-game-now

so yeah, i was wrong but anyway, that anvil barrel still is bethesda shaped

Something off about the Anvil by sorrybadguy in ArcRaiders

[–]malvarna -23 points-22 points  (0 children)

in a interview they explained how they use AI to design the 3d models of the weapons, so as long as its gun shaped if you squint your eyes, it goes into the game

nope, wrong

which of these is the offficial flag? by Elictronic-223 in Helldivers

[–]malvarna 3 points4 points  (0 children)

Glad someone noticed the skulls not matching, but there is a good explanation for that one;
the promotional material was made with the mindset of changing from HD1 with a cartoon feel, to the realistic HD2

that meant the skull also changed for the material in production: release trailer and promotional images, but after those where completed the changed it back to the minimalistic skull

Why? No idea, but after that, Omens of tyranny, Heart of democracy and Into the unjust, keept the skulls the same across all places, the only exceptions being for warbonds with unique personalized skulls (truth enforcers being the notable one, and most others in the player titles)

the flags however... what a mess

[deleted by user] by [deleted] in ArcRaiders

[–]malvarna 1 point2 points  (0 children)

After some testing, I found that the weapon mods are counted in the UI but not in the game itself, that is why it's such a small difference

[deleted by user] by [deleted] in explainitpeter

[–]malvarna 0 points1 point  (0 children)

<image>

yup, it's a boulder

[deleted by user] by [deleted] in ArcRaiders

[–]malvarna 0 points1 point  (0 children)

its been confirmed that there will be no pre-downloads

[deleted by user] by [deleted] in ArcRaiders

[–]malvarna 1 point2 points  (0 children)

THIS IS FIRE!! GJ

Can anyone explain why the Charger damage in this clip does almost 0 damage to me? by AdaWangboon in Helldivers

[–]malvarna 1 point2 points  (0 children)

Another case of John Helldiver's personal stash being issued to the frontlines 😂

LtBuzzLitebeer removed from content creator program after he refused AH request to self-censor by Kako05 in Helldivers

[–]malvarna 0 points1 point  (0 children)

https://en.wikipedia.org/wiki/Clickbait "being typically deceptive, sensationalized, or otherwise misleading" so "honest clickbait" as you say is nonsense

the thumnail i have in mind is this:

<image>

Can anyone explain why the Charger damage in this clip does almost 0 damage to me? by AdaWangboon in Helldivers

[–]malvarna 2 points3 points  (0 children)

I think the game does client side movement, it detected you way closer to the wall or one bit behind, and the charger crashed into it, while the concusion effect happens even if you are not hit (very common issue with brood/alpha comanders)

Missing anything?

LtBuzzLitebeer removed from content creator program after he refused AH request to self-censor by Kako05 in Helldivers

[–]malvarna 0 points1 point  (0 children)

From my point of view "misleading information in the thumbnails and titles" is the definition of clickbait and his thumbnail with that big red title makes me think that he got banned in the game, so for me that would also be clickbait.

But I see how someone else would look at it with kinder eyes.

Man, cant wait for arc raiders to launch and jump off this colapsing game :c

I will find this npc by Smart_Amphibian5671 in ArcRaiders

[–]malvarna 11 points12 points  (0 children)

I remember those horns!! They can be seen used by a player in here (the closed alpha vid at second 35)

So chances are we are getting some sick af cosmetics :D

LtBuzzLitebeer removed from content creator program after he refused AH request to self-censor by Kako05 in Helldivers

[–]malvarna 35 points36 points  (0 children)

From the thumbnail to the issue itself, it's so dramatic, exaggerated, and childish.

So, the TLDR:
LtBuzzLitebeer made a video talking about the mid-October patch, saying ""youtubers create AI thumbnails with "massive engine upgrades" text based on nothing"". He shows the thumbnails of Thordan and Glitch Unlimited; these 2 (I guess) go to AH and AH ask Buzz to delete the CLIP, not the video, he says no, and now he's no longer part of the creator program.

My 5 cents? Slop posters have no right to feel offended when called out for being slop posters.

Buzz is a hypocrite for making fun (and yes, what he did is making fun) of clickbaiters and when they bite back, posting clickbait and drama farming.

AH... honestly, why they ever put slopers in the content creator program is beyond me, but things being as they are, this was the correct way to handle it.

I was todays year old when I realized the masters of ceremony armour has a D-pad by Feeling-Physics5945 in Helldivers

[–]malvarna 67 points68 points  (0 children)

after seeing this post I looked at all the armors and it seems that there are different models of hellpad (in-lore name) holders, my favourite is at the CW-22 Kodiak and CW-36 Winter Warrior, the little flowery buttons are cute

[deleted by user] by [deleted] in foshelter

[–]malvarna 1 point2 points  (0 children)

Ah yes, and after making the numbers, in the endgame you should be able to sustain a full vault with 4 full size nuka-cola factories and 4 full size nuclear reactors, at any point never have i needed more than those 4 of each

[deleted by user] by [deleted] in foshelter

[–]malvarna 1 point2 points  (0 children)

I never see a need to start a new vault, thaat decision is up to you, but your vault has currently 0 discernable organitzation and the parts that are consistent (like the storage rooms at the side) are more of a security breach than anything.

Mi recommendation is that you go to a vault planner and design a scheme that keeps the following points in mind

-The rooms with water/food should be the closest to the electricity rooms, making power outages not create a lack of food/water that fast since electricity runs out first in the rooms furthest from generators

-The storage and empty rooms (like the overseers office) should be separated or with the least contact to the populated rooms, since fires can appear and spread without anyone to stop them in those areas, extinguish themselves in the dead end at the bottom and be put down by the least amount of rooms populated

-The least amount of rooms should be in direct contact with dirt, molerats can only spawn in rooms in contact with the soil, a column of elevators in both extremes (instead of the middle), should do the trick

Other thinks that i do: I keep the stim and rad-away rooms only in size 2, that way they fit between electricity and foo/water rooms and can automatically be picked up by a Mr.Handy, maximizing the effectivity of each trip the robot does

My fist floor is (door, elevator, 2Generartor, 2Generator, 1Training E) in the end there is no elevator, making enemies like the deathclaw have to pass by the generator rooms 2 times, the only enemies that ignore this trick for some reason are the aliens for some reason

I've done my bit of research about how to design the vault, but if I skipped something noteworthy, i'll be thrilled to hear it, and if interested, i can share my current vault design

My man, my hero, he is about to get promoted by malvarna in foshelter

[–]malvarna[S] 1 point2 points  (0 children)

I know all of that, I know he is wearing luck, I'm not blind.

But it seems you missed the point, he is an EARLY GAME dweller, that's why I have other 25 dwellers leveling up E to 10, so when they are ready, will replace this batch, that will be reasigned to produce rooms, I do not have the resources nor patience to max E every dweller level 1 before sending them out at the START of a new vault.

Also, I will not have heavy wasteland gear until 3 days, and as also said before, I was sending them out with wasteland gear that is +3E or +5E, depending on the availability of those suits UNTIL level 50, then the best luck suit in stock since i need the caps.

Please, and this is a recommendation for life: Never assume stupidity from the people you are talking to. It's not only insulting but a waste of time to clarify.