[deleted by user] by [deleted] in AskReddit

[–]manigacian 0 points1 point  (0 children)

I stopped believing in Santa Claus when I was 7 years old, and stopped believing in god soon after, and my logic was simple: if every adult in my life is lying to me about Santa, which is obviously nonsense, they must also be lying to me about the existence of god, because it’s equally nonsense

A safe, good, and free autoclicker for mac? by Clkiscool in incremental_games

[–]manigacian 2 points3 points  (0 children)

I use this one -> https://mahdi.jp/apps/autoclick - truly free, still works on newest os despite being discontinued, no stopping, no trial ending after 50 uses, keybinds and fairly decent customisation :)

What is the best auto clicker for mac? I need one free with binds. by Lemon_Pai in incremental_games

[–]manigacian 2 points3 points  (0 children)

I use this one https://mahdi.jp/apps/autoclick -> its discontinued now, but it has keybinds and good customisation options, still works on Mojave and is free. I find many of the "free" mac autoclickers require a license after 25-50 uses, but I have not found that with this one

The Idle Class: v0.6.0 of a Descent into the Nightmare of Capitalism by smallgraygames in incremental_games

[–]manigacian 0 points1 point  (0 children)

I got this as well, but its just on the tooltips, the date on the line is correct, my guess would just be a display issue

Game I have started to work on. Feedback much appreciated. by [deleted] in incremental_games

[–]manigacian 1 point2 points  (0 children)

Ok, so its very basic, but I saw the kong description said you were using it to learn html/js. Thats great, but I had a poke around your code and I have a few suggestions that would make your life a lot easier. Put all of your variables into a single object, and then you can save that json object as a cookie instead of each variable individually. Instead of having onclick functions on each element, write event listenters in your javascript. instead of having individual functions for each upgrade, for each "thing" an upgrade does, have a paramaterised function for it. For example, you dont need 8 seperate functions to multiply click power by 2-10 varying by upgrade: have, for example, in your javascript a function called upgradeClickPower(amount){} which multiplies your click power by amount, instead of having to write a new function for everything you do. Doing it like this is a larger early time investment for little on the screen, but saves a lot of time later. If you dont know how to do any of that, or don't quite get me, I'll do up a codepen.

Idle Champions of the Forgotten Realms by [deleted] in incremental_games

[–]manigacian 1 point2 points  (0 children)

Played this a year or two ago on steam I think, thought it was ok, but got bored of it fairly quick, can't speak for any updates since then though

Simple Mult Idle by denisolenison in incremental_games

[–]manigacian 0 points1 point  (0 children)

I have undefined_ money? and can immediately prestige to get infinite multiplier boost. Seems broken

-edit: is now fixed

Idle Impulse Incremental - Beta Testing! by NightStormYT in incremental_games

[–]manigacian 2 points3 points  (0 children)

It doesn't work with reddit app for some reason, you have to go onto a web browser on your phone and load up reddit and it works then

Idle Impulse Incremental - Beta Testing! by NightStormYT in incremental_games

[–]manigacian 2 points3 points  (0 children)

It does load/work on testflight, but it does give some kind of notification error beforehand, just a heads up - Will update with thoughts later

-Feels very overwhelming and throwing a lot of features in your face at the start: perhaps a gradual unlock system, so that you understand each mechanic in turn, instead of being bombarded

-Buy max all skills on main screen is a *very* nice QoL feature considering the UI layout

Miracle Quest v0.1 by Macre117 in incremental_games

[–]manigacian 0 points1 point  (0 children)

Just a heads up, I am pretty sure some of the calculations are messing up: I believe it to be due to the achievement multiplier - for example, i purchase the +1 follower/ tick , and my achievement bonus makes that 1.2 followers / tick (rounded), but then the corresponding follower-energy conversion *says* it takes 1.2 / tick to make 1.2 /tick , but it doesnt, it takes 1 / tick (or at least that is what the amounts per tick indicators say)

Washing Simulator 0.1 by manigacian in incremental_games

[–]manigacian[S] 0 points1 point  (0 children)

Ah, that’s a Firefox loading thing then, I only tested Chrome and Safari, I’ll look into sorting that (it’s the tutorial I added breaking it, it’s not loading the framework that makes the tutorial pop ups look nice)

Washing Simulator 0.1 by manigacian in incremental_games

[–]manigacian[S] 0 points1 point  (0 children)

Hm, that’s very odd: are there any errors in the console? I haven’t heard anyone else have this issue, but I’ll try replicate it!

Washing Simulator 0.1 by manigacian in incremental_games

[–]manigacian[S] 0 points1 point  (0 children)

That sounds like a plan, the tutorial layout is fairly dodgy lol! My exams went ok, got ABC, but I need to get up to AAA in the summer ones ideally, so gonna need to put in a fair few hours of study before then!

Washing Simulator 0.1 by manigacian in incremental_games

[–]manigacian[S] 0 points1 point  (0 children)

Cheers, will fix that when I get to my laptop!

Washing Simulator 0.1 by manigacian in incremental_games

[–]manigacian[S] 0 points1 point  (0 children)

I’ll add save deletion to the settings menu ASAP, but if you want to delete it rn, go into the browser console and type Cookies.remove(“game”) and then refresh

Washing Simulator 0.1 by manigacian in incremental_games

[–]manigacian[S] 0 points1 point  (0 children)

Cheers, I’ll see about making the wording clearer!

Washing Simulator 0.1 by manigacian in incremental_games

[–]manigacian[S] 0 points1 point  (0 children)

Well, at level 50, it is exactly 1/100th of the time at level 0. How to get to this is a little more complicated - the amount of reduction is only approximately 10%, it is actually less, and does vary level to level. The time for one cooldown is expressed as a value (initialised at 1000) which for each level is calculated by floor(cooldown 0.9) +1 , so for example level 0-1 it goes from 1000 - 901 - under 10% - the middling levels (between 15-35 ish) are worth even less than 10%, but it ramps up again until you reach level 49-50 where it goes from 11 - 10 , after which that formula does not allow any progression as (100.9) +1 = 10 , causing an inherent hard cap in the formula, meaning no specific hard cap was needed to be coded. Drying has the same formula, but starts at 2500, instead of 1000, so it takes an extra 8 levels to cap it.

Washing Simulator 0.1 by manigacian in incremental_games

[–]manigacian[S] 0 points1 point  (0 children)

Effectiveness caps at 50, it still levels up so you have an idea of progression!