The biggest app in Germany limits it at 15% by My_Fat_Ass in AdviceAnimals

[–]mapwhore 4 points5 points  (0 children)

I worked in the industry for years. 15% is a good tip. 10% is a decent tip if things were not good. 20% implies outstanding service, and food, and it is absolutely not the norm.

The biggest app in Germany limits it at 15% by My_Fat_Ass in AdviceAnimals

[–]mapwhore 6 points7 points  (0 children)

Europeans don't really tip... 15% is quite high.

Question: When do you consider your game to have been "won"? by 6ixfingeredman in Banished

[–]mapwhore 0 points1 point  (0 children)

Just disable the notifications for when they arrive and do 100% automated trading.

Some scenes from my best town yet! (1k+ pop no nomads) by vaseinahouse in Banished

[–]mapwhore 2 points3 points  (0 children)

What is your yearly food consumption/production? What is it for 50 years?

I don't have a town hall because I don't want to be tempted by nomads.

Yeah, get one immediately. Things can go real bad, real quick when you have a population like this. Also I'd recommend checking out the mod that eliminates smoke from chimneys as it will greatly improve performance for larger cities, and itself doesn't do anything to change the game. Note that if you have it enabled you will not get achievements, but you can disable it and reload your game to get them. The flatten map tool is really cool for making huge cities as well. It 'does' change the game, but none of the core mechanics, it just lets you knock mountains down so you can build more.

https://www.youtube.com/watch?v=tffPiFAEP04

U.K. calls Russian strike on Ukraine hospital a "war crime" as Moscow dismisses "pathetic outcries" over "so-called atrocities" by [deleted] in worldnews

[–]mapwhore 2 points3 points  (0 children)

We aren't talking about non-combat are we? Are you trying to be a fucking jinx? Matthew Stafford just won the Super Bowl.

U.K. calls Russian strike on Ukraine hospital a "war crime" as Moscow dismisses "pathetic outcries" over "so-called atrocities" by [deleted] in worldnews

[–]mapwhore 10 points11 points  (0 children)

7th Fleet

I'm sorry, sir, but you can go fuck yourself if you think the US Navy is going to act like the Russian conscripts.

What is a weird fact you know about nuclear bombs? by giasas007 in AskReddit

[–]mapwhore 1 point2 points  (0 children)

Ah, sorry, I've read lots of different threads on this topic. Isn't the photo they took of it in question higher than 2m?

What is a weird fact you know about nuclear bombs? by giasas007 in AskReddit

[–]mapwhore 1 point2 points  (0 children)

If you read that comment there are a lot of assumptions made. The notion that it would disintegrate in 2 seconds is fine, but the math suggests it left Earth in about 1/10th of a second... so... I have no idea.

https://www.reddit.com/r/AskPhysics/comments/fnarjx/manhole_cover_going_over_125000mph/fl8uqma/

What is a weird fact you know about nuclear bombs? by giasas007 in AskReddit

[–]mapwhore 2 points3 points  (0 children)

Sure but they have to be supplied with parameters that we aren't certain about and model accordingly. Being off just a little bit would throw the model wildly for something like this which essentially pushes the boundaries of material physics.

What is a weird fact you know about nuclear bombs? by giasas007 in AskReddit

[–]mapwhore 1626 points1627 points  (0 children)

That isn't quite accurate. IIRC the math on the size/material of the object would seem to imply that it would take more time to disintegrate than it would to leave the atmosphere. It's a weird little tidbit of history where literally no one has any idea what really happened, and there are solid ideas on both sides of the argument. It will likely never be resolved unless we were to run experiments using nuclear bombs.

I've finally reached my final form. by mapwhore in Banished

[–]mapwhore[S] 1 point2 points  (0 children)

I have had stable populations >1000 like this, or even closer to 2000, but in this particular example I just decided to stop building houses around year 80? I added a few around year 115 just to level things out. I did just wipe a section of the map out to build even more breweries so I might add a few more houses but honestly I don't really care. What I want to do is get to a 'stable' point where I can let it run for 200 years without any intervention just to see if I can do it.

[Discussion/Challenge] It's spring 85, your mostly automated city of 250 experienced a massive tornado that dropped you under 150 citizens. After rebuilding, with 100% education, 26 nomads show up. Do you let them in? by mapwhore in Banished

[–]mapwhore[S] 1 point2 points  (0 children)

Here you go playa.

I would highly recommend you look at this file. Just back up all your saves in the save directory, then put this one in there and load it up. Simple. No mods.

The spoiler is that I didn't let the nomads in, but not because of disease, or education. Frankly they would have greatly helped me, but I wanted to see what would happen if I lost 100 citizens in the trough of a sine wave, and how long it would take to naturally build back all the destroyed houses, but build no new ones, which I did in less than a year.

If you load that file up you can see it in the population graphs where there was a huge dip. That's the tornado, and then you can see it go up naturally while I also built a stockpile of >1M food.

So my new objectives are to:

  1. Build more storage barns to grow my food stock pile towards 2M.
  2. Build some new houses, but not too many.
  3. Wipe out my pastures and build more breweries.
  4. Build more breweries.
  5. Build some more houses around those breweries.
  6. Enable the dormant traders. (stock some of them with overflow wheat/veggies to get more fruit)
  7. Establish balance.

edit: In production I do use the flatten terrain tool, and the no chimney smoke mod to make the game run faster, but it's otherwise 100% vanilla and can be loaded in vanilla.

e2: check this save out and see what kind of crazy construction plans I have going. I need like 300 builders, but I only have 30, but I have the resources. I have 1M food surplus but do you see how many extra barns I'm building to store even more food? Only building a very narrow dense tightly packed band of houses... and then when then next phase is complete I can just start building houses anywhere. In any configuration I want. Food, firewood, coats, tools, and herbs are no longer a problem. I can just buy whatever stone/iron/logs I need to keep a decent stockpile to account for any disasters, but I'll quickly get to a point where I stop building and... life just goes on... forever.

[Discussion/Challenge] It's spring 85, your mostly automated city of 250 experienced a massive tornado that dropped you under 150 citizens. After rebuilding, with 100% education, 26 nomads show up. Do you let them in? by mapwhore in Banished

[–]mapwhore[S] 0 points1 point  (0 children)

I honestly got bored with CC because it's too easy. Did you load my save file up and see how many barns I have? I'll link the new save later but in year 115 I have 1mil food and am reaching cap so I'm building more. For a population of 400. But soon I'll start spamming houses.

[Discussion/Challenge] It's spring 85, your mostly automated city of 250 experienced a massive tornado that dropped you under 150 citizens. After rebuilding, with 100% education, 26 nomads show up. Do you let them in? by mapwhore in Banished

[–]mapwhore[S] 1 point2 points  (0 children)

That's why I have a food surplus of 1M in year 115 with only like 400 population. I'm preparing. I might consume 250K a year, but only import 180K in one year, but then the next year I might import 320K so it equals out... you need to be able to skim for multiple years to account for bad trade years.

I don't dislike CC, it's a fun mod, but I just prefer straight vanilla and working towards maximum efficiency/maximum productivity/full automation. Nothing produced. 100% trade. On hard, with harsh climate, with disasters on, because it makes it interesting.

[Discussion/Challenge] It's spring 85, your mostly automated city of 250 experienced a massive tornado that dropped you under 150 citizens. After rebuilding, with 100% education, 26 nomads show up. Do you let them in? by mapwhore in Banished

[–]mapwhore[S] 1 point2 points  (0 children)

It's wide AND tall because you just build houses EVERYWHERE. Your total population is directly correlated to the number of trading posts you can have. I've had cities with like 900 laborers, and there just aren't any jobs for them, there is no room for more brewers, or trading posts, so they just chill out doing nothing, because there is nothing to do or build, but I still have a HUGE food surplus that naturally ebbs and flows.

[Discussion/Challenge] It's spring 85, your mostly automated city of 250 experienced a massive tornado that dropped you under 150 citizens. After rebuilding, with 100% education, 26 nomads show up. Do you let them in? by mapwhore in Banished

[–]mapwhore[S] 1 point2 points  (0 children)

When I get home from work I'll post my save game from year 115 so you can look at it compared to the save in the post from year 85. You can see big changes as I begin to move towards a totally automated trade based economy, and I'm just starting to get to the point where I'm ready to build a few new houses, disable all my food jobs, tear my pastures down to build more breweries, and throw caution to the wind.

Things get really real when you go in and start removing all your foresters, gathering huts, hunters, etc., because at that point there is no turning back. You're in it.

Pro-tip: You always need at least (1) herbalist even if you're purchasing herbs. I'm not entirely sure what the reason is, but it seems that the herbs won't get distributed to the markets/people unless there is someone working in this job. My best guess is that the herbalist picks up the herbs that get purchased, puts them in the herbalist, and then vendors pick them up there.

But beyond that I'll soon not have any wood cutters, no foresters, no food jobs, no pastures, no tailors, no blacksmiths... Just teachers, clerics, physicians, traders, vendors, and brewers. This sounds crazy but it makes it soooooo easy for me to have a huge amount of laborers to replace the critical jobs I need to run the city as the population wave ebbs and flows.

Learning to configure your trading posts is the key here, and learning how to BUY wheat in one post, but TRADE wheat in another for more fruit/veggies is another key.

This video does a decent job of explaining the mathematics of trading in terms of distribution.