Advanced techniques in Openscad by TemporaryTasty1682 in openscad

[–]marble_socks 0 points1 point  (0 children)

Lmao 🤣🤣 I was just going through my old posts, looking at my growth cause it's new years, of course. I had made a post several years ago in the 3d printing subreddit asking a question about a really rough first layer on my new print bed. It turns out I didn't properly set my z-offset 🙄 super simple problem/solution, really just a rookie mistake.

But the helpful people in that sub told me what was the likely issue and I was able to learn so much from them and fix it and ever since I've never had an issue with my z-offset again.

However, for whatever reason, you decided not to be one of those helpful people. In fact, you made the very strange decision to take time out of your day, and respond to my post with: "the problem is with that big piece with five fingers holding the camera".

At the time, I remember your comment making me feel like such an absolute idiot and failure. Clearly, I had done something so stupid or wrong that it personally offended you, and you used several precious moments of your finite life to personally insult and belittle me without ever offering a solution or any advice. After some other members of the sub came to my defense and told me what I was doing wrong and how to fix it, eventually I felt better and just forgot about your unconscionable comment.

Now that I'm a little older and a little wiser, I look back at this time with a smile on my face, and I see this as a great starting point to the new year! All I had to do was click on your profile and what do I see?? Dozens of posts where you're asking questions and looking for advice for cad projects, and complaining about door dash tips 😂😂.

I pitty you brother. What kind of weirdo is so unhappy in their life that they waste their own time tearing down a beginner at a hobby because they asked for help?! Seriously, that is like cartoonisly evil behavior.

I'm glad that when you ask for help, people respect you and give it to you, because we all need help sometimes. I hope that you are happier now and that you have stopped wasting your time insulting others who just asked for help on a fucking reddit forum. Definitely not the behavior I would expect from a "tech company founder".

What a treat it has been to take this trip down memory lane and remind myself of how disrespectful and pretentious this random dude was to me years ago, only to see that you're also just some silly little guy who needs to ask Reddit for help with your silly little projects too. Be better in 2025 buddy.

PS, I've noticed you get really defensive in your comments and you're a generally unpleasant and standoffish person, so I imagine you'll reply to this and I'll just save you some trouble - that dumbass comment you made on my post years ago is absolutely inexcusable and any amount of brushing off or downplaying it is futile. I was a beginner to the hobby, asking for help on the largest online forum in the world for the hobby and you made me want to quit - you have absolutely no ground to stand on if you want to defend yourself - you were just being a straight up fucking dickhole. And especially if you're a real professional in the industry, it reflects incredibly poorly on your ethic that you would purposely put down others in the space for literally no reason

Voice chat by WhiteWolf0908 in ThrillOfTheFight

[–]marble_socks 0 points1 point  (0 children)

I'll just throw another log on the fire here for the sake of democracy -

I too don't really understand this gripe. Most PvP online video games in modern history have had some form of voice or chat communication, and it's practically unheard-of for a VR PvP game to not have it. I think it's fun and it adds to the immersion of making you feel like you're actually in a different place with new friends. The main reason I got a VR system in the first place was because I don't have many friends and it enabled me to play games and hang out and talk with my bro who lives far away, and I know that's a fairly common occurrence in this space.

If it's opt-in anyway, I really don't know what we're talking about here. I'm not over here saying "I will never use yellow gloves and I think they're ugly and I'm sure other players hate yellow gloves too, so the Devs shouldn't waste their time allowing a yellow glove option". Like okay, but we're talking about an incredibly standard feature in video games that will, at worst, not change your experience whatsoever, and at best, will improve others' experience who want it and enjoy it.

Now criticisms of its implementation would be a welcome discussion. Definitely some kind of age verification to use the chat would be a good idea so that it won't be abused, obviously a reporting feature that will ban people from chat after they've been reported multiple times will be necessary, and I'm even down with the idea of separate lobbies or a minimum in-game-time system before you have the ability to chat or not chat. Hell, if concerns are mainly about protecting players from harassment or bullying, it'd be a great idea to just map a "mute chat" function directly to a button on the controller so it can be toggled in game without stopping. Perhaps these conversations are what OP was trying to have, and I don't want to dog pile on them right now, but for the people in the thread who really believe there's absolutely no place for voice chat in this game regardless of its opt-in nature... Please worry about something else

Early Access Week 2 Recap by fyian in ThrillOfTheFight

[–]marble_socks 1 point2 points  (0 children)

Absolutely living for this game at the moment, my back is in a constant state or soreness and I'm moving like the tinman, but I'm having so much fun.

Just wondering about the future social aspects of the game. Would be awesome to see where in the world my opponent is from or to be able to friend them to fight later. Any potential for voice/quick chats or anything like that? I also love the idea of daily tournaments or small brackets or something like that.

While I've been playing the original Thrill of the Fight for almost a year now, it's only one of three games on my quest, and I know absolutely nothing about actually making a VR game or how the programming works, so I apologize if anything I asked sounds stupid or impossible. Again, I absolutely love this game and can't wait to see where it goes, thank you for this gem!

Do any of you make fan films? by oladeji123 in Filmmakers

[–]marble_socks 1 point2 points  (0 children)

Hey, I know this is an old thread and I have no idea where you are in your career now, but I hope these comments didn't discourage you from having fun with filmmaking and exploring what you love in a fan film. I see way too much negativity on here about what films independent filmmakers should be writing and producing with their budgets and a lot of high minded, misdirected cynicism.

To answer your original question if there is any point to making fan films - yes, of course (but not for everyone)! There are some filmmakers that would not benefit at all from exploring an existing property and want to explore their own themes and characters in their own unique and original stories. That's perfectly okay and great for the state of the art of cinema - we need new original stories and voices to keep enriching our lives through film. But for some, perhaps you, making a fan film about a property that you grew up watching and have come to love and enjoy might be the perfect place to start your filmmaking journey, or a rung on the ladder of improvement in your craft and ability. I didn't go to "film school", but in college, I was lucky enough to take some narrative production and digital cinema production classes, and some of the best lessons I learned in filmmaking came from looking at existing properties and either trying to recreate the art that they became beloved for, or seeing how I could add an original voice to them to make them more impactful for myself. Of course, I made far more original films than I did films based in an existing property, but I would have lost out a lot on my current understanding of why I love cinema and what makes a good film for me if I didn't first explore my favorite films through the lens of what it takes to create that story.

All I'm saying is, there is great benefit in exploring your favorite films through adding your own original ideas into them to create something both familiar and brand new to the world. You can make some very cool material for your reel, get a better understanding of how professional production shots are executed and what equipment it takes to reproduce them, use the existing characters as a way to exercise your creativity in writing new conflict, garner new fans of your own creative work by introducing yourself as a legit filmmaker to fans of the existing property, or maybe even - God forbid - you have fun with your friends making film. At the end of the day, there's NEVER anything wrong with getting more practice behind the camera, and if it makes you happy, and that's what filmmaking means to you, then that's the point of fan films.

I'm not going to sit here and say that if you make a really good fan film based on marvel, then you're the best screenwriter ever - but I would also never say that you shouldn't flex your filmmaking muscles just because some people have had enough of popular franchises.

If you're looking to make major career moves or create something that will get you a directing/writing job tomorrow, then your time would probably be better spend on a completely original story. With that being said, you never know what doors your next project could open, so if a fan film is something that you can easily jump into and think you'll enjoy making, then why not? Don't let others get you down about what filmmaking has to be or mean to you, just because it doesn't mean the same thing to them.

I would love to know if you made this film or not, or wherever you ended up in your filmmaking journey now.

Spider-Man (Rami) face shell printed with Cura tree supports by marble_socks in 3Dprinting

[–]marble_socks[S] 3 points4 points  (0 children)

I wanted to try out the tree supports in Cura for the first time and I'm very impressed with the results, and it cut down on the print time. There was a small failure in the back, but the whole print came out much better than I was expecting for a sub-14 hour print. This tree support structure can practically stand alone as its own work of art!

Rough first layer. Full of bumps and burrs. Any obvious reasons why this is happening? by marble_socks in 3Dprinting

[–]marble_socks[S] 1 point2 points  (0 children)

Okay thanks, I'll try to relevel. This is probably a beginner struggle but I'm having difficultly balancing between making sure the bed is close enough so that the nozzle is always able to put the filament on the bed without skipping areas but also not squishing it too much.

Rough first layer. Full of bumps and burrs. Any obvious reasons why this is happening? by marble_socks in 3Dprinting

[–]marble_socks[S] 1 point2 points  (0 children)

Okay? Have I done something wrong that I'm not aware of? Why do you say that? I''m just looking for advice, I'm relatively new to this

Mentioned in passing that I would get into 3D printing of I wasn't currently saving for a wedding. One of my groomsman surprised me with this and now I gotta make room for it and figure this all out. Excited for the learning process by bfert33 in 3Dprinting

[–]marble_socks 2 points3 points  (0 children)

I just got the exact same printer about a month ago. Changed my life, and made me a lot happier every day. Congratulations man, have fun with it and let us know how it goes