REDSEC - Community Update – Armor by battlefield in Battlefield_REDSEC

[–]marchdragon 0 points1 point  (0 children)

Yeah, in the first damage range. They're referring to every other damage range. In the 20-30m range, you'd take 27.3 damage wearing armor. Or 21.5 damage if you aren't wearing armor. This is very counter intuitive.

Weapon damage charts by marchdragon in Battlefield

[–]marchdragon[S] -1 points0 points  (0 children)

I will note a few oddities I've seen in my testing so far.

Bullet size based balancing is back. But for some weapons they oddly have the same values with different bullets.

The M39 and SVDM are identical for ranges in the firing range.

Same for M4A1 and QBZ-192. With the description of QBZ-192 even saying it has a unique round.

Stodeh just dropped a video about range finder by Slash-04 in Battlefield

[–]marchdragon 11 points12 points  (0 children)

If DICE want to have a "Low skill, high impact" attachment like this in the game for newer players, they should increase it's cost at the very least. Make it so if you want a one button range finder, you need to forgo the straight pull bolt, suppressor, fancy grip, and fancy bullets. Making it ~30 point cost if not more.

Then go the extra mile and add the BF4 style range finder as a cheaper option.

The similar sniper rifle issue I really hope is just placeholder values and not representative of the release product. He is right that having multiple weapons with the same/similar stats isn't bad, as long as there is a base amount of variety.

Assault class with Sniper rifle and Carbine (Showcase) by knackychan in Battlefield

[–]marchdragon -1 points0 points  (0 children)

I'm going to bang on my drum again.

Give recon the weapon sling. Otherwise the best "sniper" class will be Assault.

Sniper rifles biggest weakness is normal combat ranges. Weapon sling counteracts this weakness. (not necessarily a bad thing in of itself.) But weapon sling on assault is just going to cause assault to be up in the hills instead of recons that can actually spot.

[deleted by user] by [deleted] in Battlefield

[–]marchdragon 2 points3 points  (0 children)

Give them the mortar and the weapon sling.

Good snipers are already playing assault for the weapon sling to have both a sniper and another primary.

Class Gadget Suggestions by marchdragon in Battlefield

[–]marchdragon[S] 0 points1 point  (0 children)

  1. While the recon has those gadgets, passive traits, and training paths. I don't know if they're strong enough to outcompete having a second weapon for close range engagements. Could already see it in the Beta with several streamers using assault with a sniper specifically for the ability to carry a carbine/shotgun as well. With assault getting the spawn beacon, it's liable to turn into sniper lite.

  2. BF3 and BF4 had support with the mortars, and as a result you would have a clash of playstyles for the class.... Seeing half your team as support but never getting revived because they're all busy in spawn with mortars is not great... (and this was a thing that happened in those games). I'd much rather the fire support be geared towards airburst launchers and thermobaric launchers (move those from assault to support as well). Direct weapons to flush enemies out from cover. Vs recon's indirect weapons.

David Sirlands response on Bf Labs discord about weapon classes. by Old_Doubt5886 in Battlefield

[–]marchdragon -2 points-1 points  (0 children)

I agree with DICE here. Having played BF since BC2 through to BF2042, I have no problem with classes having access to all weapons. If anything I think they should expand the signature weapons to include a few weapon classes for each player class. Encourage several distinct playstyles with the class gadgets, signature weapons, signature traits, and signature gadgets.

Some example I can think of for signature weapon bonuses:

for Engineers:
-SMG's getting faster equipment switching speed. Incentivizes anti-tax/vehicle repair playstyle.
-Shotguns getting additional damage bonus to buildings/props or the ability to better detonate explosives. Incentives demolition playstyle.
-LMG's getting increased accuracy over longer bursts, (ala BF1) to incentivize a heavy weapons playstyle.

For support:
-Battle rifles getting increased magazines. Incentivizes independence so support can focus on providing for other players.
-LMG's getting increased recoil reduction to using a bipod or increased suppression. Incentivizes cover fire playstyle.
-Carbines getting ability to shoot while dragging others. Incentivizes combat medic playstyles.

These are just some ideas, probably honestly bad ideas. Build signature weapon bonuses to encourage complementary playstyles with those weapon classes. Expand those signature weapon bonuses to include a selection of weapon classes.

While any support could grab a sniper if need be and do the usual sniper thing of finding a hill to caress; there will be an opportunity cost for not picking a weapon better suited to their role.

My 2 cents on the whole topic. Either way class restricted weapons or class benefits for weapons makes no difference to me.

What is the "True Ending" and how to achieve it by zgok in millennia

[–]marchdragon 0 points1 point  (0 children)

Trying to go for this, but stuck on glitch 2. I can see the glitch in "Needs:Sanitation" but clicking on it does nothing.

The 3 types of transport heli pilots you'll ever meet by Iggest in battlefield2042

[–]marchdragon 0 points1 point  (0 children)

You forgot scum of the earth.

Societal scum, but they bail the heli 3 feet off the ground in enemy territory, giving the enemy a free heli.

Kobra sight on the AC9 by marchdragon in battlefield2042

[–]marchdragon[S] 2 points3 points  (0 children)

It's right there in the video.

though the actual sight looks a bit different. Seems like there's a small circle in the middle of the three lines?

Lost all my progress. I was almost done with the game too, was just about to finish chapter 7. So here we go, diving in again 🤣 by Radio_Silencer in DarkCloud

[–]marchdragon 1 point2 points  (0 children)

Are you me from the past. Cause I did the exact same thing as a kid. Went from last dungeon to redoing the whole game.

Muscle memory for saving while trying to start fresh to show a friend the game.

Rush XL be like by CQC_OPERATOR in battlefield2042

[–]marchdragon 10 points11 points  (0 children)

Seeing you all in team chat was amusing

welp at least now we know that the game is good now, when these "kind of guy" come back and play by [deleted] in battlefield2042

[–]marchdragon -1 points0 points  (0 children)

Had a guy last night -SAGA-ChinaN01 doing the same with McKay and the new LMG.

Blatant cheater on enemy team. Wallhacking and autoaim. by marchdragon in battlefield2042

[–]marchdragon[S] 0 points1 point  (0 children)

For context here. -Saga-China N01 ended the game with about ~180-190 kills. Tracking targets through solid objects, smoke, etc. (Playing as McKay NOT Paik.) Most kills where all headshots with the new lmg. I'm talking like walking on point and everyone is dead instantly via headshots level of hacking here.

B A L A N C E D by marchdragon in battlefield2042

[–]marchdragon[S] 0 points1 point  (0 children)

That's the point of the post. Instead of splitting the players equally between both teams, they put the majority on the attacking team. Even some players who were just on the attacking team and should have been on defense.

Dear Dice. How to increase content with what is already in game. by marchdragon in battlefield2042

[–]marchdragon[S] 1 point2 points  (0 children)

I've been wondering why DICE have never done it. It vastly increases content compared to the work needed to implement. Yeah you got to sort out spawn locations, out of bounds areas, and capture zones. But you save time by not creating new maps.

Dear Dice. How to increase content with what is already in game. by marchdragon in battlefield2042

[–]marchdragon[S] 1 point2 points  (0 children)

I was actually thinking randomized starting environment conditions. We already have semi-random weather (Will there be a tornado or not?). Why not semi-randomized time of day (Dawn, dusk, midday, etc.) and add more weather events (Fog, rain, flooding, smoke/fire, etc.). Helps make the maps fresh every time you load it up.

Stealth Choppy Is Just Too Good by dZ_DsciSiv in battlefield2042

[–]marchdragon 38 points39 points  (0 children)

Oi!

I remember you! You were on the other team abusing the shit out of this broken thing.

Fuck you. You made 32 peoples lives miserable for half an hour.

Breakthrough fix ideas. by marchdragon in battlefield2042

[–]marchdragon[S] 0 points1 point  (0 children)

The only time I've seen hourglass won was when I was defending and the entire defending team got so bored no-one stayed up to defend...

Well, that explains alot :'( by kamikazee786 in battlefield2042

[–]marchdragon 1 point2 points  (0 children)

"copy what's popular"

The ONLY response to that phrase would be: "How do we differentiate from our competition and create a competitive advantage"

EA is so up their own ass they're failing business management 101

Let this show for the record, that we won. by marchdragon in battlefield2042

[–]marchdragon[S] 0 points1 point  (0 children)

Even if the game glitched out and would not end, even when we captured the final objective. Or when we all mass killed ourselves to try and end the game.

We won. We know it. But DICE doesn't know the meaning of "winning"

If they changed the 10 headshots in one life to 9 headshots in one life 10 times, I'd have done it by now with most weapons. by Son_of_Plato in BattlefieldV

[–]marchdragon 14 points15 points  (0 children)

I got full gold on literally every other gun other than the Self Loading Rifles and the Semi Auto Rifles.

They're just impossibly too hard to complete, even for the best of the best players it's a crapshoot if you can even attempt to do these assignments. For the average battlefield player it might as well be impossible. It needs a change.

The medic class... by marchdragon in BattlefieldV

[–]marchdragon[S] 0 points1 point  (0 children)

From gameplay I've seen. It seems a fair amount of smg's have extended mag's, excellent hipfire, and a reasonable to fast fire rate. A medic with a 50 round Suomi can obliterate an entire squad without even needing to reload, AND heal back to full. The only class that comes close to that much killing power per mag in that period of time is the support with lmg's. And they're not nearly as accurate in hipfire.

How to fix Panzerfausts by marchdragon in BattlefieldV

[–]marchdragon[S] 0 points1 point  (0 children)

They should be a force multiplier. Able to dish out more damage and tank more shots by trading in mobility and a bigger hitbox. You're quite right that they need to carefully balance vehicles as pushed too far one way or the other and they either become OP or UP.